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So. I've Figured It Out. The Clans Really Are Over-Powered.*

Balance Gameplay

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#81 Dakshinamurthy

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Posted 21 June 2014 - 02:12 PM

Those bad timby players turn to awful when they play any other mech.

Edited by Dakshinamurthy, 21 June 2014 - 02:13 PM.


#82 Duran Vancor

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Posted 21 June 2014 - 02:15 PM

View PostBishop Steiner, on 21 June 2014 - 02:04 PM, said:

it's also fun to see the Comp Prejudices bleed through "if our specialized comp builds (which for the record are specialized to fight and dominate other IS mechs) cannot dominate them, what chance to non comp builds have?

Yet in most matches, I have seen the non optimal IS builds do way better than the Poptarts. I think it might be time for some of them to sit back and realize different tech, different strategy. Of course, I trust they will eventually, you don't stay on top by wearing blinders, but you do often get a little complacent and arrogant until something forces you to change your PoV.


Frankly, while they know a lot about the game and their input is tremendously helpful, those pros lack other perspectives.

Not once will you see them mention the Awesome, Hunchback and all the other non-meta mechs and builds. Unsurprisingly, since those don't matter to them. They where not used prior to the Clans and they still won't be used now.

It's mostly a discussion about how the best of the best Innersphere mechs and builds compare to the Clans. Comparing worse mechs isn't even worth the time, so to speak.

#83 XX Sulla XX

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Posted 21 June 2014 - 02:16 PM

Quote

Yeah I mean it just boils down to the timber wolf being op. The rest of the clan mechs feel like they should, if played by a really skilled player they are good, if not they are awful. The timber wolf legit doesn't take any skill whatsoever to be a factor and clearly out competes all the IS mechs pound for pound.
Odd they are very easy to kill for being OP.

#84 C E Dwyer

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Posted 21 June 2014 - 02:21 PM

View PostBishop Steiner, on 21 June 2014 - 12:47 PM, said:

If you think you should be able to stand out in the open and slug it out, you have been playing the game wrong, period. That has generally been accepted as a BAD doctrine by militaries around the world since at least the American Civil War.

Now if you are referring to basic military concepts like "cover" or "defilade", then yes indeed, that is exactly what this game should be catering to.


And you are further proving your disconnect from reality, as Clan MEchs, being DoT weaponry, and the big boys, totally immobile, whilst their Lights are slow as sin, re singularly poor against Inner Sphere Light mechs. Poptarts and the attendant Inner Sphere Meta is what has been driving off Lights and Mediums, but don't let facts get in the way of a good rant. :)



what you done mentioning cover and defilade is described modern tactics, not canon Battle tech universe, tactic where due to poor targeting open brawling and 'hand to hand melee' are the principle tactics.

If these can't be used to good effect, then PGi have failed completely to make a game encompassing the battle tech universe and have just provided a stompy robot game, which is ok if you like stompy robot games and not Battletech canon universe.

but yes you are or course completely right if you don't want a BT universe

#85 Wintersdark

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Posted 21 June 2014 - 02:27 PM

View PostDakshinamurthy, on 21 June 2014 - 02:08 PM, said:

Yeah I mean it just boils down to the timber wolf being op. The rest of the clan mechs feel like they should, if played by a really skilled player they are good, if not they are awful. The timber wolf legit doesn't take any skill whatsoever to be a factor and clearly out competes all the IS mechs pound for pound.

The Timberwolf is indeed a decent mech, but it's - like many clan mechs - saddled with unfortunate hitboxes. I know personally I've found Timberwolves to be very catapult-esque in how easy they are to CT core.

View PostCathy, on 21 June 2014 - 02:21 PM, said:



what you done mentioning cover and defilade is described modern tactics, not canon Battle tech universe, tactic where due to poor targeting open brawling and 'hand to hand melee' are the principle tactics.

If these can't be used to good effect, then PGi have failed completely to make a game encompassing the battle tech universe and have just provided a stompy robot game, which is ok if you like stompy robot games and not Battletech canon universe.

but yes you are or course completely right if you don't want a BT universe


Which is well and good if you're also willing to go with a cone of fire and such things, too - because you need poor targeting for that to work. I don't disagree, but you can't have pinpoint accurate fire and expect brawls in the open to be the way things usually work out.

#86 Alistair Winter

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Posted 21 June 2014 - 02:30 PM

View PostWintersdark, on 21 June 2014 - 01:45 PM, said:

Yes, a Dire Wolf will win in a straight up, toe to toe shootout with .. Well, anything. That's what it does.
However, that's _all_ that dire wolf does, and no (well built) IS mech is required to play its game.
And that was Bishop's whole point in this thread. Clan mechs do have more firepower, but its nature requires them to continue facing their targets longer. This leaves them vulnerable to precision strikes that IS mechs are not so vulnerable to. Skill can trump the clan advantage, but not so much the IS advantage. So, at lower levels of play, clan tech appears more powerful, but that advantage is readily negated.

There are numerous IS builds that have been in use that have that precise function. And there are some IS mechs that aren't so versatile that you can be effective with a bunch of different builds and playstyles. Clan mechs are more vulnerable to precision strikes, but it does seem to me that the Clan mechs respond better to the biggest alpha strike an IS mech can muster, than the IS mechs respond to the biggest alpha strike a Clan mech can muster.

I'm not saying that IS mechs are all doomed, but I'm just saying it how it is. I've been playing the AWS-8Q with 3 PPCs since 2012, and I laugh at anyone who says that it's useless, because I will regularly outperform any meta-clone with AC20s, AC5s, ER Lasers or whatever the latest fad is. But I will also laugh in the face of anyone who says the AWS-8Q with 3 PPCs is as good as any meta-clone, because it's not. The pilot makes it good.

View PostBishop Steiner, on 21 June 2014 - 01:39 PM, said:

Actually, the DW loses, a lot. Because straight guns don't tell the whole tale, which is the point of the OP.
Also, what do you describe lasers as then? Because you see many people complain that IS ACs are Pinpoint FLD whilst lasers are DoT.
Since burst damage is NOT instantaneous, it can be spread, Thus it is DoT. Sorry man.

No need to apologize. You've stated your opinion, proved nothing except your preference for applying terms and made an argument based on a certain terminology. It doesn't change my view. If a laser did 5 damage in 0.1 seconds as opposed to instantly, it would technically be DoT, but it would be useless to speak of it in those terms. And I find that the term DoT is misleading, as you're using it. The fact that they do indeed do damage over time with a lack of pinpoint damage isn't relevant to why the Clan mechs have a perceived advantage.

Big guns is the point. Whether it's a continuous shower of LRMs, a barrage of ACs or an instant high alpha of ER PPCs and gauss rifles, the Clans have a lot of weapons. The Clan mechs' inability to bring their weapons to bear, due to actuators, is not significant against lumbering Inner sphere mechs, like an assault mech with an STD300 engine. It's a factor against a Victor with a huge XL engine and jump jets, sure.

No, big guns don't tell the tale. But matchmaking hasn't been implemented yet, we don't know the effect of Clan vs IS, so any argument is pure conjecture and guesswork, You accurately say that Clan engines have both advantages and disadvantages, so I agree that they're not a major factor.

Edited by Alistair Winter, 21 June 2014 - 02:32 PM.


#87 Bishop Steiner

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Posted 21 June 2014 - 02:33 PM

Also, have noticed a trend that exacerbates the "Clan superiority" mythos. People are so scared of Clan Tech (just like they are of LRMs) that they turtle and huddle and mewl, even WORSE than they did against IS Mechs.

Thus, they huddle up like fish in a barrel, and take themselves out of the fight. And thus, they lose, and thus, become a self fulfilling prophecy of "Clan Superiority".

View PostDuran Vancor, on 21 June 2014 - 02:15 PM, said:


Frankly, while they know a lot about the game and their input is tremendously helpful, those pros lack other perspectives.

Not once will you see them mention the Awesome, Hunchback and all the other non-meta mechs and builds. Unsurprisingly, since those don't matter to them. They where not used prior to the Clans and they still won't be used now.

It's mostly a discussion about how the best of the best Innersphere mechs and builds compare to the Clans. Comparing worse mechs isn't even worth the time, so to speak.

Total agreement from me on that.

#88 Yokaiko

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Posted 21 June 2014 - 02:34 PM

View PostBishop Steiner, on 21 June 2014 - 02:32 PM, said:

Also, have noticed a trend that exacerbates the "Clan superiority" mythos. People are so scared of Clan Tech (just like they are of LRMs) that they turtle and huddle and mewl, even WORSE than they did against IS Mechs.

Thus, they huddle up like fish in a barrel, and take themselves out of the fight. And thus, they lose, and thus, become a self fulfilling prophecy of "Clan Superiority".


That **** has been driving me nuts all morning

Heeeeeyyyy GUYS, GUS. Lets all sit here and play peak-a-boo over this ridge for 5 friggin minutes and act surprised when they steamroll over and roll us.

CLAN MECHS ARE PAY TO WIN!!!111!!!!!!!!11111!!!!

Edited by Yokaiko, 21 June 2014 - 02:35 PM.


#89 Bishop Steiner

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Posted 21 June 2014 - 02:35 PM

View PostCathy, on 21 June 2014 - 02:21 PM, said:



what you done mentioning cover and defilade is described modern tactics, not canon Battle tech universe, tactic where due to poor targeting open brawling and 'hand to hand melee' are the principle tactics.

If these can't be used to good effect, then PGi have failed completely to make a game encompassing the battle tech universe and have just provided a stompy robot game, which is ok if you like stompy robot games and not Battletech canon universe.

but yes you are or course completely right if you don't want a BT universe

Btech Universe fails miserably as a MilSim or FPS.

#90 FupDup

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Posted 21 June 2014 - 02:37 PM

The Clans truly were a beautiful thing for MWO. They finally gave the DPS Boogeyman the undignified and disgraceful death he deserved.

Anyone who ever complains about certain weapons doing "too much DPS" in the future can be pointed towards the Clan mechs, which sling out waaaaaaaay more DPS than most IS mechs but don't seem to kill anything much faster. Sometimes they even kill slower than IS mechs. The Clan implementation in MWO scientifically proves that DPS is widely overrated.

#91 Yokaiko

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Posted 21 June 2014 - 02:42 PM

View PostFupDup, on 21 June 2014 - 02:37 PM, said:

The Clans truly were a beautiful thing for MWO. They finally gave the DPS Boogeyman the undignified and disgraceful death he deserved.

Anyone who ever complains about certain weapons doing "too much DPS" in the future can be pointed towards the Clan mechs, which sling out waaaaaaaay more DPS than most IS mechs but don't seem to kill anything much faster. Sometimes they even kill slower than IS mechs. The Clan implementation in MWO scientifically proves that DPS is widely overrated.


Issue is that DPS last for about 3 seconds before you overheat =D

#92 Wintersdark

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Posted 21 June 2014 - 02:47 PM

View PostFupDup, on 21 June 2014 - 02:37 PM, said:

The Clans truly were a beautiful thing for MWO. They finally gave the DPS Boogeyman the undignified and disgraceful death he deserved.

Anyone who ever complains about certain weapons doing "too much DPS" in the future can be pointed towards the Clan mechs, which sling out waaaaaaaay more DPS than most IS mechs but don't seem to kill anything much faster. Sometimes they even kill slower than IS mechs. The Clan implementation in MWO scientifically proves that DPS is widely overrated.

Quoted for truth. DPS is not, nor has it ever been, an important factor of a mech build. It doesn't matter how much damage you can throw downrange overall, what does matter is how much useful damage you can land right now.

And, of course, your ability to spread(render non-useful) or negate your opponents damage :)

Edited by Wintersdark, 21 June 2014 - 02:48 PM.


#93 Alistair Winter

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Posted 21 June 2014 - 02:50 PM

View PostFupDup, on 21 June 2014 - 02:37 PM, said:

The Clans truly were a beautiful thing for MWO. They finally gave the DPS Boogeyman the undignified and disgraceful death he deserved.
Anyone who ever complains about certain weapons doing "too much DPS" in the future can be pointed towards the Clan mechs, which sling out waaaaaaaay more DPS than most IS mechs but don't seem to kill anything much faster. Sometimes they even kill slower than IS mechs. The Clan implementation in MWO scientifically proves that DPS is widely overrated.

I would be open to agree with this, except that the MWO community has rarely ever shown any interest in empiricism. Sophistry and rationalism are still going strong in these forums :)

After all, it's more fun to just have a battle of words rather than actually gathering statistics and discussing the numbers.

I've tried a couple of times. I'll lay down the gauntlet right now and urge anyone to do the same for the Clans vs IS debate. For science. :rolleyes:

#94 IraqiWalker

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Posted 21 June 2014 - 02:55 PM

View PostPapaspud, on 21 June 2014 - 12:40 PM, said:

Yes, because no one ever gets flanked and shot from the back, everybody is a perfect pilot, nobody ever looks over a hill, and clan mechs aren't a little too strong. They are going to be the death of this game as it divides the haves and the have nots. The bright side for the clanners..... soon they wont have to worry about many IS mechs, because most people that play them will quit. Have fun, until it starts taking 10 minutes to find a match, because everybody has decided they don't want to be a target.

If you like hide warrior online, well then IS mechs are perfect, if you want to actually fight back in the game- not just trying to get a shot off, then have to run and hide...... get a clan mech. It really isn't any fun to consistently get killed every time you move out of cover for 30 seconds, just way too much firepower.

I have already noticed that lights and mediums are disappearing from the battlefield, they just can't absorb the damage the clan mechs can dish out. Last night there was more assaults or heavies than meds and lights combined, it was that way most of the evening.

Have you tried torso twisting? It's a very helpful tactic against clan tech. Also, I've been noticing in the matches I'm in that the fewer clan mechs you have on your team, the better your chance of winning is.

Players like me, who never focused on meta builds, and actually relied mostly on lasers, all kinds of lasers, for IS mechs, have had no problem dealing with the clans. In fact, my IS mechs still outperform my clan mechs. Yeah, the stats say the clans are better for me now, but that's because I've only played 50 maatches in my DWF, compared to the 2000 or so in my commando.

My IS lights are pretty much "easy mode" now against the clans. Their increased beam duration, coupled with my speed, and their lack of maneuverability, means half the time they clip me, but deal no damage. While I run around at 150+Kph and pretty much pick and choose which mech to kill. Honestly, I've never felt more invincible than now. Even their ACs are no threat to me. They can't land more than one shot, which from anything less than a UAC20, means I'm tickled.

My Locust is becoming a genuinely terrifying threat on the field now. Clan assaults are so easy to destroy with 1 light, it's sad. Not even IS assaults had it this bad. Yeah sure, every now and then I run into a Stormcrow running 5SSRM6s, and that can hurt. Except I move at double his speed, and most of the time, manage to run away before any severe damage is done. Yeah, I get wrecked, but that's what's supposed to happen when matched against players of equal skill.

View PostAresye, on 21 June 2014 - 12:44 PM, said:

Don't be throwing logic out there Bishop! It doesn't matter if the majority of the forum thinks the balance is good or needs some minor tweaks. Jun, Shreadhead, Atheus, and lockwoodx are going to respond soon, and as the self-proclaimed gods of MWO, they are going to enlighten us all as to why glow sticks are OP.


Oh yes, with math that is completely flawed, and philosophical and "logical" arguments that are half-understood.

View PostDuoAngel, on 21 June 2014 - 12:46 PM, said:

Oh noes, not this again... Nerf Clans anyway :) . Make Daishi twisting speed twice slower as it is now, I have hard time sleeping while I'm eating it alive in a jenner.

Jenner! That's just over-kill. I got killed in my Daishi by a locust with a flamer and LL. It was very, very sad. That mech can't twist to save it's life. Especially with that Huge CT the size of two Boeing 747s put together.

View PostThorqemada, on 21 June 2014 - 01:04 PM, said:

Or you put 2x Gauss + 2x ERPPC (+ 2x LRM10 optional) on your Clan Mech and be as OP as possible...

That's only the Daishi, and that mech is too easy to kill. Seriously, send ANY mech that moves at more than 70Kph, and you can kill it without any trouble.

View PostDuran Vancor, on 21 June 2014 - 01:04 PM, said:

Awesomes, Orions, Dragons and Hunchbacks have been ruling the meta for far too long. 9 medium lasers on the Hunchback are ridiculous. The Nova with his 12 mediums, 4 machine guns and jumpjets can barely keep up with that beastly Innersphere medium every competitive team brings 100% of the time.

Those overpowered mechs finally have some competition with the perfectly balanced Timberwolf or Summoner.

Wow, that is just idiotic.
First of all, the Nova suffers from the exact same ghost heat issues as the hunchie. In fact, it's even worse if you mount the MGs. Other than the Awesome's huge CT hitbox (still smaller than the Daishi and T-Wolf CT boxes), the other mechs are actually just fine, and really good, when you have apilot that knows how to pilot them. My Orion 1K only has basics on it (didn't get other variants as I am busy building my clan mechs right now), and it absolutely kill clan mechs.

The T-Wolf has a worse CT hitbox than the catapult and the awesome. You can't miss that CT. Same goes for the Daishi, in fact it's worse for the Daishi.

The summoner is nice with it's mobility, and small amount of hardpoints. Only way to use it well, is with one ballistic, one energy, and a couple of AMS, or maybe a missile. Suffers from ammo issues, and has an amount of weapons out-done by some IS lights, and most IS mediums.

Seriously, try to actually think about what you're posting before you post.

View PostTorgun, on 21 June 2014 - 01:07 PM, said:


Isn't the Small/small pulse lasers the only ones without ghost heat? For me that really makes no difference, I'm not much for bringing a knife to a gun fight. 270m range with SRMs are short enough. Well at least we can agree there is an edge right now when it comes to the medium laser class, when I saw the specs the first time I couldn't believe how anyone would not see the clear advantage here. And if you stick them on a versatile mech like timberwolves that have both speed and can carry a fair deal of weapons, the difference is further apparent.


SLs pop ghost heat at 7

#95 IraqiWalker

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Posted 21 June 2014 - 03:00 PM

Part 2 (Forums engine won't let me post more than 20 something quotes)

View PostAlistair Winter, on 21 June 2014 - 01:16 PM, said:

I don't know what my Atlas RS can do that a Clan Direwolf or Warhawk doesn't do better.


Move, seriously, the Atlas is significantly more nimble than those mechs. Unless you run an AC 20 build, you will always move faster than the clan assault mechs. Yeah the 360 engine cap is annoying, but you're still nimble.

Also, SRMs did get fixed, they have become good again. I think they could use a buff to damage, or cycle times. However, they are working beautifully now.

View PostDuran Vancor, on 21 June 2014 - 01:19 PM, said:


"Inner Sphere mechs that are the laughing stock"

It's the perfect time to sell Clan mechs, while we haven't reached anything resembling balance within the Innersphere.

The mechs I mentioned are all terrible, no competitive player will ever use them. The same competitive players say the Timberwolf outshines anything in the game and the Summoner is better than the 3D, one of the best Innersphere mechs.

Those are competitive players opinions, if you care about appeal to authority. I agree with them though.

The terrible Innersphere mechs got 0 buffs and have to face shiny new toys and some players have the audacity to compare the Orion to the Timberwolf and say the Orion is better.

Orion

better than the

Timberwolf

This is laughable at best, sad at worst (I believe players know the Clans are op and they want them like that)

Ok, whoever these guys are. They're not competitive, and don't know what they're talking about. The Cataphract 3D is still hands down the undisputed king of the heavy chassis.

Also, the Orion is just as good as the T-Wolf (in fact, it has better hit boxes, and shield arms, which says a lot considering how low slung they are.), if you know how to pilot it. This is the same problem with the Dragon, and the hunchie. People don't know how to pilot the mech, so they blame it, instead of learning how to pilot it.

View PostBishop Steiner, on 21 June 2014 - 02:04 PM, said:

it's also fun to see the Comp Prejudices bleed through "if our specialized comp builds (which for the record are specialized to fight and dominate other IS mechs) cannot dominate them, what chance to non comp builds have?

Yet in most matches, I have seen the non optimal IS builds do way better than the Poptarts. I think it might be time for some of them to sit back and realize different tech, different strategy. Of course, I trust they will eventually, you don't stay on top by wearing blinders, but you do often get a little complacent and arrogant until something forces you to change your PoV.


View PostXX Sulla XX, on 21 June 2014 - 02:00 PM, said:

You know if they would make Victors more agile again you would see a lot more of them brawling with Clan mechs. I think a pre nerf Victor brawler would win against a Timber Wolf most of the time with the same pilot skill on both sides.


I can guarantee a pre-nerf dragon slayer would win, hands down. Every time.

Brawling has been the way to go. Poptarts are just sitting in one spot getting suppressed and rushed, and killed too easily. While an Atlas with SRMs(when was that ever competitive by the way?) will melt faces left and right. It's more the players not adapting, than anything else. Yeah, especially competitive players who got used to their builds being "superior". They don't realize that the tables have turned, and being a poptart is no longer superior, but rather a handicap to the team sometimes.

View PostDakshinamurthy, on 21 June 2014 - 02:08 PM, said:

Yeah I mean it just boils down to the timber wolf being op. The rest of the clan mechs feel like they should, if played by a really skilled player they are good, if not they are awful. The timber wolf legit doesn't take any skill whatsoever to be a factor and clearly out competes all the IS mechs pound for pound.


Yeah, except it has a worse CT hitbox than the awesome, and the catapult. Low slung arms, which means that as a poptart it's actually bad. The main advantage going for it is the ability to slap all three weapon types on one chassis, so for players that go the versatile path, they can do lots of damage with LRMs, close in with lasers, and then finish with UACs. Players that try to specialize with one hardpoint type, will lose to most things quickly.

You need to hav e avariable set up to get the T-Wolf to work.

View PostCathy, on 21 June 2014 - 02:21 PM, said:



what you done mentioning cover and defilade is described modern tactics, not canon Battle tech universe, tactic where due to poor targeting open brawling and 'hand to hand melee' are the principle tactics.

If these can't be used to good effect, then PGi have failed completely to make a game encompassing the battle tech universe and have just provided a stompy robot game, which is ok if you like stompy robot games and not Battletech canon universe.

but yes you are or course completely right if you don't want a BT universe


I beg to disagree. Yeah, you mostly got it right, however, tactics such as cover, ambushes, and sneak attacks were always used in the BT universe. Heck, Urban mechs would hide in hollowed out buildings and then jump onto an enemy mech when they pass by, and pop the cockpit with the AC 10.

During the the great refusal the IS was using all kinds of ambush tactics against the clan wolf advance force. While Natash Kerensky used sneak attacks to circumvent comcast defenses and secure the win for clan wolf. Clan Smoke Jaguar used all kinds of ambush tactics near it's end.

The tactics are there, and they get used a lot. They don't make for exciting mech punch outs though.

#96 Dakshinamurthy

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Posted 21 June 2014 - 03:08 PM

Yea but the twolf goes 90.... huuuuuuge advantage

#97 Bishop Steiner

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Posted 21 June 2014 - 03:13 PM

View PostDakshinamurthy, on 21 June 2014 - 03:08 PM, said:

Yea but the twolf goes 90.... huuuuuuge advantage

and carries 12 tons less guns than a Cataphract.and carries 12 tons less guns than a Cataphract. And little of it is FLD

problem is, everybody looks at 1-2 dimensions of balance, and miss the multi-layered beast that is actual game balancing.

Speed/Mobility/JJs
Armor/Hitboxes/Twist Speed
Firepower/Heat Efficiency/ Ranges/ FLD vs DoT

are all parts of the equation.

Edited by Bishop Steiner, 21 June 2014 - 03:14 PM.


#98 qki

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Posted 21 June 2014 - 03:14 PM

View PostBishop Steiner, on 21 June 2014 - 01:39 PM, said:

Actually, the DW loses, a lot. Because straight guns don't tell the whole tale, which is the point of the OP.

Also, what do you describe lasers as then? Because you see many people complain that IS ACs are Pinpoint FLD whilst lasers are DoT.

Since burst damage is NOT instantaneous, it can be spread, Thus it is DoT. Sorry man.



doesn't get more dot than my littlest dakka, the twin uac fox.

#99 Torgun

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Posted 21 June 2014 - 03:35 PM

View PostBishop Steiner, on 21 June 2014 - 03:13 PM, said:

and carries 12 tons less guns than a Cataphract.and carries 12 tons less guns than a Cataphract. And little of it is FLD

problem is, everybody looks at 1-2 dimensions of balance, and miss the multi-layered beast that is actual game balancing.

Speed/Mobility/JJs
Armor/Hitboxes/Twist Speed
Firepower/Heat Efficiency/ Ranges/ FLD vs DoT

are all parts of the equation.


I don't see where you get the 12t difference from? If I compare the Tbr-prime with the 3D both at full armor and the 3D running an XL340 which still makes it run slower than the Tbr-prime, I see a 5t difference. Considering a lot of clan weapons weight less than IS counterparts, that weight difference would easily become equal. And then I haven't considered Tbr have more armor and of course the "single side torso destroyed = death" weakness of 3D which the Tbr doesn't have. And also I haven't counted the 5 extra DHS the TBR-prime has. With that there is zero weight difference, TBR will even save a few tons when fully equipped.

Edited by Torgun, 21 June 2014 - 03:56 PM.


#100 KharnZor

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Posted 21 June 2014 - 03:36 PM

View PostBishop Steiner, on 21 June 2014 - 12:12 PM, said:

Yes indeed.

I had to sit there and really examine the issue. Why do some players facing the Clans not have any particular issue with them, yet others, just absolutely get their panties puckered and cry "OP! OP!"?

Then I had an epiphany. The Majority of Clan Weapons are Damage Over Time. Given a chance to unleash their full power, they do tend to have a Higher DPS, and also a potentially higher Alpha Potential.

Mind you, good players seldom worry about DPS, but this led me to the answer.


IF........... you insist on standing out in the open, especially in big, slow mechs, and doubly especially without the benefit of ECM or massed AMS....... Clan Tech is OP.

IF........... you regularly get into staring matches with your opponent....... Clan Tech is OP.

IF........... you cannot reliably put the majority of your return fire into one section of your opponent..... especially when it's staring back at you....... Clan Tech is OP.

If you do all these things, have trouble walking and chewing gum at the same time, and regularly stare into the sun, you will indeed find Clan Tech OP.

The good news, is there is a cure. No, not to Nerf Clan Tech. Or to Buff Inner Sphere Mechs. No silly rabbit, the cure? It's to learn NOT to stand out in the open, not to get into staring matches with your opponent and to aim effectively, without panicking at return fire.

So indeed noble Forum Warriors, the power to defeat the Clans is indeed right in your very hands!!!!


Also, if the whole world is against, you and everything is OP, this may enlighten you as to why:
http://mwomercs.com/...80#entry3466680

you´re welcome!

Also, have noticed a trend that exacerbates the "Clan superiority" mythos. People are so scared of Clan Tech (just like they are of LRMs) that they turtle and huddle and mewl, even WORSE than they did against IS Mechs.

Thus, they huddle up like fish in a barrel, and take themselves out of the fight. And thus, they lose, and thus, become a self fulfilling prophecy of "Clan Superiority".

*Does this mean Clan Tech is perfect, or doesn't need tweaking? Of course not. But then, look at just how out of whack a lot of IS tech is, even when compared to other IS tech. It's a process, but the basic balance is very very close.

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