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You Can Either Play The Game Or Shoot Lrm's


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#21 Oni Ralas

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Posted 22 June 2014 - 06:24 AM

@Bobby Blast: Southerners represent!

#22 Jack Corban

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Posted 22 June 2014 - 06:38 AM

Do you want to know what the problem is for all these girls crying about LRM's ?

They do not grant players that use LRM's to do damage or god forbid make a kill.
And this is the lowest tier of sore losers there is and there are plenty.
LRM's are not the noskill wonderweapon many want us to believe it is.
Most of my Heavy and Assault mechs have at least one LRM launcher on them and i have to load on a metric shitton of ammo to make it viable as a weapon. With all the counters in game we currently have of one ton of LRM ammo about 2/3 are going into the wast space of nothing.

So do us all a favor and

[redacted]

Edited by Egomane, 22 June 2014 - 10:46 AM.
removed video


#23 Marmon Rzohr

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Posted 22 June 2014 - 06:51 AM

View Postknightsljx, on 22 June 2014 - 05:00 AM, said:

haha.... if OP thinks LRM is so easy to play, I challenge him to play LRM boats exclusively for a month and see whether it really what people call easy mode. No other weapon systems. Just LRMs. I'll even be nice and allow TAG and NARC.


Who would build an LRM boat without some lasers ? O.o

And they are easy to play. Sure if you're new to the game, they are in fact quite hard to use, but if you know what you are doing they are somewhat easy - by that I mean it's easy to rack up lots of damage with little effort in comparison to other types of weapons - especially if in a premade. That's mostly because there isn't a lot to DO with an LRM heavy mech. You can't lead a push. You can't snipe or countersnipe. You can't brawl. So you basically can do only 2 things: support friendly mechs when they fight or reposition to get a better angle or maybe spot for yourself.

I would never say LRM boats are OP though. The problem with playing a LRM-heavy mech is that you cannot carry games as well. If your team is too passive or the enemy team too aggressive, you are in quite a bad spot. You are forced into a quite passive style of play that leaves some things out of your hands.

So in a sense they are not easy mode as they don't get you a big win/loss ratio, but in a sense they are as it's quite easy to farm damage while doing little work.

#24 Oni Ralas

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Posted 22 June 2014 - 07:02 AM

View PostMarmon Rzohr, on 22 June 2014 - 06:51 AM, said:



Who would build an LRM boat without some lasers ? O.o


Well, the Catapult is one where laz isn't even an option :D Still, 6xLRM5 (what used to be a trolololo build) is highly effective. Between speed tweak, heat efficiency and jumpjet goodness - it can run around and lay down a surprising amount pain for "only" 33dmg on paper. I use it all the time.

#25 Butane9000

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Posted 22 June 2014 - 07:04 AM

Here's all the counters to LRMs:

Cover - Don't stay in the open. If you do you're dead unless you have ECM support

ECM - Makes mechs inside the ECM bubble untargetable. Only counterable by BAP (inside 180m of the ECM mech), TAG (750M range, doesn't increase lock on speed), NARC (a narc mech will be visible through ECM), another ECM disrupting it, PPCs knock it out for 4 seconds.

AMS - Shoots down incoming missiles. The more AMS your team carries and sticks together the less missiles get through. Some mechs come with multiple AMS. Combine with the overload module and it's even more effective.

Positioning - Don't fight enemies where the LRMs can hit you. Force them to come to you or go to areas where their LRMs will not clear. Like the overhang area of crimson straight, basement of HPG manifold or cave in forest colony.

Get in close - flank the enemy or use cover to move from place to place and get within 180m of LRM boats. Once in that range LRMs are effectively useless. Usually most LRM boats do not have much at all in the way of secondary weaponry.

If you can't learn to do the above you are doomed in every LRM heavy match there is.

#26 Yokaiko

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Posted 22 June 2014 - 07:05 AM

I just caught a classic A1 with no self defense weapons alone.

........two shots to ear him, and left him to run around for a bit.

#27 Lootee

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Posted 22 June 2014 - 07:27 AM

View PostButane9000, on 22 June 2014 - 07:04 AM, said:

ECM - Makes mechs inside the ECM bubble untargetable. Only counterable by BAP (inside 180m of the ECM mech), TAG (750M range, doesn't increase lock on speed), NARC (a narc mech will be visible through ECM), another ECM disrupting it, PPCs knock it out for 4 seconds.


ECM still protects Narc'd mechs inside the field. Narc only shuts down ECM if you attach it to the ECM mech itself. During matches quite a few times I saw a DireBarge or WarChunk plodding along, sneak close enough to apply the suction, but some pesky Raven, Spider, or Kit Fox running around near by shuts down the signal.

Sometimes the light runs off, and then the Narc contact reappears. ECM lights (esp the Kit Fox) should hang around their group if they see any friendlies with the Narc symbol on their heads. The D-DC Atlas is real easy to hit with a Narc to shut down his ECM, but those lights are near impossible to suction.

Edited by PanchoTortilla, 22 June 2014 - 07:32 AM.


#28 Oni Ralas

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Posted 22 June 2014 - 07:30 AM

View PostYokaiko, on 22 June 2014 - 07:05 AM, said:

I just caught a classic A1 with no self defense weapons alone.

........two shots to ear him, and left him to run around for a bit.


He made a major rookie mistake by being alone :D Boats like that are highly effective *IF* there is the support element there. If not, might as well just DC and change boats.

If you want a real thrill, take an all LRM A1 into a pug. It's like Russian roulette man - I do it all the time. The swings between rage and elation is like a roller coaster hehehe

Edited by Oni Ralas, 22 June 2014 - 07:30 AM.


#29 Dawnstealer

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Posted 22 June 2014 - 08:08 AM

We need more of these posts: the last 400 didn't quite make the point.

LRMs are fine: you have ECM, AMS, cover, 180m minimum range, etc. If you start seeing the sky go black with missiles, you know not to stray too far from cover. Let them come to you. Or, better yet, get within 180m and ruin their day.

#30 Hotthedd

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Posted 22 June 2014 - 09:22 AM

LRMs and SSRMs are the easiest weapons in the game to use.

I don't care about the OP/Not OP debate, just please don't tell me they are not easy mode. Don't tell me the "counters", when most of those counters also work for every other weapon in the game.

#31 Bishop Steiner

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Posted 22 June 2014 - 09:26 AM

View PostHotthedd, on 22 June 2014 - 09:22 AM, said:

LRMs and SSRMs are the easiest weapons in the game to use.

I don't care about the OP/Not OP debate, just please don't tell me they are not easy mode. Don't tell me the "counters", when most of those counters also work for every other weapon in the game.

If they were so easy, they would be much more common in higher Elo play, because ease of use is a huge balance factor. Fact is, you only really see them heavy, in the Underhive. And that is precisely because the Underhive is full of people who don't understand the counters, and even worse, are convinced they are good players, and not really in the Underhive.

Cause, and effect.

LRMs almost never break 30% accuracy, despite their ease of use. The drawbacks of them are legion, and since you usually have to get your own locks, unless you have a helpful scout, you lose a huge chunk of the advantages, namely, indirect fire.

So yeah, I will tell you that in actuality, anywhere but the lowest rungs of the Elo, they actually are not terribly easy to use, practical or effective.

#32 Felicitatem Parco

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Posted 22 June 2014 - 09:29 AM

View PostHotthedd, on 22 June 2014 - 09:22 AM, said:

LRMs and SSRMs are the easiest weapons in the game to use.

I don't care about the OP/Not OP debate, just please don't tell me they are not easy mode. Don't tell me the "counters", when most of those counters also work for every other weapon in the game.

If they are the easiest weapon in the game, then why was the game dominated by direct fire weapons for the last year, and why do so many people say they aren't useful in high-ranked play?

Obviously, if they are the easiest weapon in the game, then the PopTart AC+PPC Meta must have been some sort of training exercise that people were performing to make themselves at obtaining missile locks... I guess. :D

I, personally, never found it easy to kill Light Mechs at my ankles in my LRM boat, but I guess other people are better at under-180m-LRMing than I am.

EDIT - Most people who find it "easy" to play as an LRM Boat are riding on the shoulders of their more-capable teammates. Try playing an LRM Boat without having to rely on your teammates, and tell me how easy it is.

Edited by Prosperity Park, 22 June 2014 - 09:32 AM.


#33 Hotthedd

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Posted 22 June 2014 - 09:42 AM

View PostProsperity Park, on 22 June 2014 - 09:29 AM, said:


If they are the easiest weapon in the game, then why was the game dominated by direct fire weapons for the last year, and why do so many people say they aren't useful in high-ranked play?

Obviously, if they are the easiest weapon in the game, then the PopTart AC+PPC Meta must have been some sort of training exercise that people were performing to make themselves at obtaining missile locks... I guess. :D

I, personally, never found it easy to kill Light Mechs at my ankles in my LRM boat, but I guess other people are better at under-180m-LRMing than I am.

EDIT - Most people who find it "easy" to play as an LRM Boat are riding on the shoulders of their more-capable teammates. Try playing an LRM Boat without having to rely on your teammates, and tell me how easy it is.

During the height of the pop tart/ sniper meta, LRMs were still just as easy to use, they just didn't have the damage/spread/speed that they do now.

Like I said, I'm not calling them OP, it just makes me laugh when people (usually LRM boat players) try to explain that they are not easy to play.

#34 Ted Wayz

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Posted 22 June 2014 - 09:44 AM

Two words...radar deprivation.

#35 Hotthedd

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Posted 22 June 2014 - 09:45 AM

View PostBishop Steiner, on 22 June 2014 - 09:26 AM, said:


If they were so easy, they would be much more common in higher Elo play, because ease of use is a huge balance factor. Fact is, you only really see them heavy, in the Underhive. And that is precisely because the Underhive is full of people who don't understand the counters, and even worse, are convinced they are good players, and not really in the Underhive.

Cause, and effect.

LRMs almost never break 30% accuracy, despite their ease of use. The drawbacks of them are legion, and since you usually have to get your own locks, unless you have a helpful scout, you lose a huge chunk of the advantages, namely, indirect fire.

So yeah, I will tell you that in actuality, anywhere but the lowest rungs of the Elo, they actually are not terribly easy to use, practical or effective.

I disagree. In higher Elo play, it is much more about effectiveness than ease of use. Since a 12 man team can VERY effectively counter LRMs, you see less of them. But you DO still see them, and always paired with an effective scout.

#36 Yokaiko

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Posted 22 June 2014 - 09:45 AM

View PostHotthedd, on 22 June 2014 - 09:42 AM, said:

During the height of the pop tart/ sniper meta, LRMs were still just as easy to use, they just didn't have the damage/spread/speed that they do now.

Like I said, I'm not calling them OP, it just makes me laugh when people (usually LRM boat players) try to explain that they are not easy to play.



Easy to play poorly yes.

The entire weapon system relies on people being derps, or making mistakes.

#37 Hotthedd

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Posted 22 June 2014 - 09:46 AM

View PostTed Wayz, on 22 June 2014 - 09:44 AM, said:

Two words...radar deprivation.

Which begs the question:
If LRMs weren't so easy to use, why would PGI have to come up with a module slot counter?

#38 Dirkdaring

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Posted 22 June 2014 - 09:49 AM

Fight in the shade.

And don't forget to whine on the forums to get LRMs nerfed.

Posted Image

#39 Hotthedd

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Posted 22 June 2014 - 09:49 AM

View PostYokaiko, on 22 June 2014 - 09:45 AM, said:




Easy to play poorly yes.

The entire weapon system relies on people being derps, or making mistakes.

There are players who are maestros at wielding LRMs, this is not an attack on good players playing well.
LRMs are easy to play and get tons of damage, and quite a few kills, and all of the assists. And that is for ANY skill level.

#40 Oni Ralas

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Posted 22 June 2014 - 09:53 AM

View PostHotthedd, on 22 June 2014 - 09:49 AM, said:


There are players who are maestros at wielding LRMs, this is not an attack on good players playing well.
LRMs are easy to play and get tons of damage, and quite a few kills, and all of the assists. And that is for ANY skill level.


Not really. I watch pugs fall flat on their faces with far superior firepower all the time. The ability to lock and fire is irrelevant, it's all the pilot.





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