Jump to content

Pay To Win Now?


118 replies to this topic

#41 Danghen Woolf

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 339 posts
  • LocationHarlech, Romulus, Outreach

Posted 23 June 2014 - 05:55 AM

Mechwarriors,

To be honest with you, after piloting some of those clan mechs in the simulators, I am just as bad with them as I am with any other mech. I did a little better than normal with the Uller with the LRMs and the NARC but not great. I have picked up more kills with my Commando and my Hunchback than with all of my clan mechs put together in the last week or so. Not everyone who managed to get the additional content is a Justin Allard. I won't be winning many Solaris battles in these things, heck I'm lucky to even still be a mechwarrior.

Good luck.

Mechwarrior Woolf signing off...

#42 Jody Von Jedi

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,551 posts
  • LocationNorth Carolina

Posted 23 June 2014 - 06:03 AM

I don't own any Clan mechs, and I think they're balanced nicely. The novelty will wear off and we'll see things settle down where there is more of a balance between IS and Clan mechs.

I for one can't wait for the new match maker and 4x3 and or tonnage matching. I would rather see tonnage, but 4x3 will get us close. If you've been keeping up with Russ' tweets, there are some stretch goals with the new MM that he's been hinting at. Could be a Public test as soon as tomorrow.

Jody

#43 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 23 June 2014 - 06:04 AM

View PostGoose of Prey, on 23 June 2014 - 04:11 AM, said:

A Timber Wolf with PPC's and a gauss rifle is far more deadly than an equivalent IS mech, with equal pilots. Sorry but the math is what it is, the meta is slowly catching on, and in a month or two even the whitest knight won't be able to deny it.

I have one of those Timberwolves, and one thing I can say for certain is this: my Cataphract 3D would kill it dead.

#44 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 23 June 2014 - 06:50 AM

View PostEscef, on 23 June 2014 - 03:31 AM, said:

Upon what idiocy do you base this opinion?

Legs. Less than honorable in regular fights. Though mostly idiocy.

Cockpit; the system that the Clans use to challenge, bid for and take things by force between the Clans was designed with the intention of an absolute minimal loss of life.

An example, "We intend to attack you tomorrow at 1300. We bid these mechs, with what forces do you intend to defend?" And then exactly as said, they bring what they said, and the enemy defends with what they said, and they fight. Granted no shaking of hands afterward, but they do fight one another with the overall intention of not slaughtering each other.

Though those with the E.I. neural implants are prone to bouts of insanity and a battle 'high', where the rules and 'honor' might get set aside for "kill them all," leading to said pilot being shunned or even put down by his own Clan in a Trial of Justice/Judgement/what-have-you.

#45 Flatfoot

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 43 posts
  • LocationCheyenne Wyoming

Posted 23 June 2014 - 06:52 AM

View PostRoland, on 23 June 2014 - 05:02 AM, said:

I've noticed the pattern that most folks suggesting the clans are balanced are people who have clan mechs.

Although that in itself is kind of funny, since apparently unmastered clan mechs are balanced against mastered IS mechs.


Yep I have all of them. So I think Im capable of giving a unbiased opinion. Whether or not you choose to listen it is on you. Clan mechs are new machines, the pug world will never be the same. They do have new tech. They aside from pods arent able to be customized. You can load alot of different weapons. At extreme C-bill cost.

Look like it or not clan mechs dont make better pilots. Not even close. If you are going to fight a clan mech like a IS mech enjoy your loss. You have to change up your game. Get mobile and get close. Speed= life. But what do I know Ive only mastered the DireWolf and Summoner. I would put my DDC. And my Hunchback builds against them anyday.

But again what do I know I "Paid to win"

Hey PGI I paid to win but I seem to be missing my insta-win button. I demand this be fixed ☺☺.

#46 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 23 June 2014 - 06:56 AM

Im doing fine in my 3m. ECM OP ;)

#47 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 23 June 2014 - 06:58 AM

View PostKoniving, on 22 June 2014 - 08:58 AM, said:

Most of the Clan pilots I've seen are morons.

One thing you have to do is approach them as an entirely different beast. It's not the same as IS versus IS. IS versus Clan works with IS being more tactically minded. Ambushes, flanks, teamwork, etc. Twist to spread damage, hit once and hard, try again in a short while, use cover, etc.

This - I've noticed that the Clans are calling to a lot of powergamers who think their weapons or supermechs will carry the day. A Timberwolf is not a BFG: it's just a neat mech with slightly better weapons.

And before someone pipes up with the "BUT NOT ALL CLANNERS..." obviously I'm not talking about you, but I've noticed that a fair number of Clan players are pretty oblivious to what's going on around them. There are definitely some good clanners out there, but there's also a lot of less tactically-minded individuals migrating to the Clans. I think this will be more balanced than people think.

Oh, and to the people talking about ROFLstomps, I've had a few games where my team only had one or two Clan mechs vs a team that was mostly Clan mechs and we beat the snot out of them. I'm talking 12-2 or better. It comes down to tactics and communication. The mech helps, but only if the pilot can take advantage and is situationally aware.

I can still solo a Timberwolf or Direwolf in my Ember (or even Locust) provided they don't see me coming.

#48 CygnusX7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,803 posts
  • LocationA desolate moon circling a desolate planet

Posted 23 June 2014 - 07:03 AM

Really not a lot of difference for me.
Too many hero's get in waaay too deep waaay too soon... and then cry bad team... or because clanmechs.

Edited by CygnusX7, 23 June 2014 - 07:04 AM.


#49 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 23 June 2014 - 07:09 AM

View PostKoniving, on 23 June 2014 - 06:50 AM, said:

Legs. Less than honorable in regular fights. Though mostly idiocy.

Cockpit; the system that the Clans use to challenge, bid for and take things by force between the Clans was designed with the intention of an absolute minimal loss of life.

An example, "We intend to attack you tomorrow at 1300. We bid these mechs, with what forces do you intend to defend?" And then exactly as said, they bring what they said, and the enemy defends with what they said, and they fight. Granted no shaking of hands afterward, but they do fight one another with the overall intention of not slaughtering each other.

So, crippling the enemy to make them easier to fight is un-clanlike in your eyes? Sure, why not. Head shotting an enemy mech and wining the fight as quickly, with as few resources risked is un-clanlike?

I have NEVER seen anything in the lore to support this foolishness you espouse.

#50 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 23 June 2014 - 07:19 AM

Since everyone arguing that clans are OP are using terrible sample sizes (2 matches?) and anecdotal evidence, here is mine:

My 7 YO son ran an atlas DDC (his favorite mech) with 2 ERPPC's and LRM40 yesterday. (well I drove, he shot).

He got 120 points of damage and lived against a mostly clan team. Mind you he probably should have had 5x that damage but his aim is terrible and he could not maintain lock even when he should have been able too.


so yea, IS is OP.

/sarcasm

#51 Varent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,393 posts
  • Facebook: Link
  • LocationWest Coast - United States

Posted 23 June 2014 - 07:35 AM

View PostEugenics, on 22 June 2014 - 08:05 AM, said:


Inner Sphere doesn't stand a chance head to head with Clan.



If you take the best the inner sphere has to offer, piloted by the best the inner sphere has to offer. And you match it against the best the clan has to offer, piloted by the best the clan has to offer....

Inner Sphere wins.

Your arguement is invalid.

#52 Forte

    Member

  • PipPipPipPipPip
  • 124 posts

Posted 23 June 2014 - 09:22 AM

View Post101011, on 22 June 2014 - 09:12 AM, said:

Neg. I believe that most of the actual Clans allow going for the cockpit. There is more contention over legging, but CGB at least allows it. There is no dishonor in limiting the opponents mobility, quiaff? As for going for the cockpit, while it is a waste of resources, it is also a demonstration of pilot skill, and it gets the job done quick and clean.


Indeed, though many would not go for the cockpit if it is a respected enemy. Those known for dirty tactics or past grievances are open to that sort of thing though.

#53 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 23 June 2014 - 09:24 AM

View PostForte, on 23 June 2014 - 09:22 AM, said:


Indeed, though many would not go for the cockpit if it is a respected enemy. Those known for dirty tactics or past grievances are open to that sort of thing though.

In general, the only time clanners go out of their way to avoid cockpit shots is if they want to take the pilot as a bondsman. (Or are engaging in a live-fire exercise, but that's rather special case.)

#54 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 23 June 2014 - 09:27 AM

No, not P2W. But thanks for making yet ANOTHER thread about it.

Posted Image

#55 EyeOne

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,488 posts
  • Twitch: Link
  • LocationCockpit, Stone Rhino

Posted 23 June 2014 - 09:45 AM

Have a bad day on June 16th and you are just having a bad day. But now, in our post June 17th world when you have a bad day there is a boogy man to blame.

#56 MarineTech

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 2,969 posts
  • LocationRunning rampant in K-Town

Posted 23 June 2014 - 10:22 AM

As you can see from my badge to the right, I have Clan mechs.

With that said, my KDR with my Shadowhawks, all the variants, is 3 times what my KDR is with the Clan mechs I've used.

Clan mechs have a very different play style associated with them and I'm having to work very hard to try and adapt to it.

#57 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 23 June 2014 - 10:28 AM

View PostMarineTech, on 23 June 2014 - 10:22 AM, said:

As you can see from my badge to the right, I have Clan mechs.

Do you have some sort of different forum layout, or are you just being a Marine? Because that's on the left. :D

(EDIT: Did 4 years in the Army, just razzin' ya, man.)

Edited by Escef, 23 June 2014 - 10:29 AM.


#58 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,606 posts

Posted 23 June 2014 - 10:45 AM

I DETECT A CLANS OP THREAD.

Y'ALL KNOW WHAT THAT MEANS.

ATTN:

#59 TamCoan

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 352 posts

Posted 23 June 2014 - 10:48 AM

After playing clan mechs I now know how to handle them in my IS chassis. IS LRMs, heat management and torso hard-points are superior. Have had allot of fun this weekend jumping into my un-mastered TDR-9S and chewing through clan mechs. Peppering them with LRMs that they can't handle well as I close, blow off an arm and it's pretty much game over. Plus any clan light that comes into range is pretty much a free kill for our team.

Clan isn't over-powered, it's just different. (Which means OP in many people's minds.)

#60 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,082 posts

Posted 23 June 2014 - 12:27 PM

Personally, I don't feel that Clan mechs are OP but they do require different tactics to maximize their strengths. For whatever reason, I'm doing way better in my Timberwolf (and Clan mechs in general) but that could be related to my playstyle/skillset and the fact that SRMs are back. My KDR has risen a bit though, since the Clan patch. Based on how many other new Clan mechs are out there, I didn't expect it to rise (especially since I'm playing through basics/elites still) but I'm focusing more on my gunnery skills so that could have something to do with it.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users