Pay To Win Now?
#41
Posted 23 June 2014 - 05:55 AM
To be honest with you, after piloting some of those clan mechs in the simulators, I am just as bad with them as I am with any other mech. I did a little better than normal with the Uller with the LRMs and the NARC but not great. I have picked up more kills with my Commando and my Hunchback than with all of my clan mechs put together in the last week or so. Not everyone who managed to get the additional content is a Justin Allard. I won't be winning many Solaris battles in these things, heck I'm lucky to even still be a mechwarrior.
Good luck.
Mechwarrior Woolf signing off...
#42
Posted 23 June 2014 - 06:03 AM
I for one can't wait for the new match maker and 4x3 and or tonnage matching. I would rather see tonnage, but 4x3 will get us close. If you've been keeping up with Russ' tweets, there are some stretch goals with the new MM that he's been hinting at. Could be a Public test as soon as tomorrow.
Jody
#43
Posted 23 June 2014 - 06:04 AM
Goose of Prey, on 23 June 2014 - 04:11 AM, said:
I have one of those Timberwolves, and one thing I can say for certain is this: my Cataphract 3D would kill it dead.
#44
Posted 23 June 2014 - 06:50 AM
Escef, on 23 June 2014 - 03:31 AM, said:
Legs. Less than honorable in regular fights. Though mostly idiocy.
Cockpit; the system that the Clans use to challenge, bid for and take things by force between the Clans was designed with the intention of an absolute minimal loss of life.
An example, "We intend to attack you tomorrow at 1300. We bid these mechs, with what forces do you intend to defend?" And then exactly as said, they bring what they said, and the enemy defends with what they said, and they fight. Granted no shaking of hands afterward, but they do fight one another with the overall intention of not slaughtering each other.
Though those with the E.I. neural implants are prone to bouts of insanity and a battle 'high', where the rules and 'honor' might get set aside for "kill them all," leading to said pilot being shunned or even put down by his own Clan in a Trial of Justice/Judgement/what-have-you.
#45
Posted 23 June 2014 - 06:52 AM
Roland, on 23 June 2014 - 05:02 AM, said:
Although that in itself is kind of funny, since apparently unmastered clan mechs are balanced against mastered IS mechs.
Yep I have all of them. So I think Im capable of giving a unbiased opinion. Whether or not you choose to listen it is on you. Clan mechs are new machines, the pug world will never be the same. They do have new tech. They aside from pods arent able to be customized. You can load alot of different weapons. At extreme C-bill cost.
Look like it or not clan mechs dont make better pilots. Not even close. If you are going to fight a clan mech like a IS mech enjoy your loss. You have to change up your game. Get mobile and get close. Speed= life. But what do I know Ive only mastered the DireWolf and Summoner. I would put my DDC. And my Hunchback builds against them anyday.
But again what do I know I "Paid to win"
Hey PGI I paid to win but I seem to be missing my insta-win button. I demand this be fixed ☺☺.
#46
Posted 23 June 2014 - 06:56 AM
#47
Posted 23 June 2014 - 06:58 AM
Koniving, on 22 June 2014 - 08:58 AM, said:
One thing you have to do is approach them as an entirely different beast. It's not the same as IS versus IS. IS versus Clan works with IS being more tactically minded. Ambushes, flanks, teamwork, etc. Twist to spread damage, hit once and hard, try again in a short while, use cover, etc.
This - I've noticed that the Clans are calling to a lot of powergamers who think their weapons or supermechs will carry the day. A Timberwolf is not a BFG: it's just a neat mech with slightly better weapons.
And before someone pipes up with the "BUT NOT ALL CLANNERS..." obviously I'm not talking about you, but I've noticed that a fair number of Clan players are pretty oblivious to what's going on around them. There are definitely some good clanners out there, but there's also a lot of less tactically-minded individuals migrating to the Clans. I think this will be more balanced than people think.
Oh, and to the people talking about ROFLstomps, I've had a few games where my team only had one or two Clan mechs vs a team that was mostly Clan mechs and we beat the snot out of them. I'm talking 12-2 or better. It comes down to tactics and communication. The mech helps, but only if the pilot can take advantage and is situationally aware.
I can still solo a Timberwolf or Direwolf in my Ember (or even Locust) provided they don't see me coming.
#48
Posted 23 June 2014 - 07:03 AM
Too many hero's get in waaay too deep waaay too soon... and then cry bad team... or because clanmechs.
Edited by CygnusX7, 23 June 2014 - 07:04 AM.
#49
Posted 23 June 2014 - 07:09 AM
Koniving, on 23 June 2014 - 06:50 AM, said:
Cockpit; the system that the Clans use to challenge, bid for and take things by force between the Clans was designed with the intention of an absolute minimal loss of life.
An example, "We intend to attack you tomorrow at 1300. We bid these mechs, with what forces do you intend to defend?" And then exactly as said, they bring what they said, and the enemy defends with what they said, and they fight. Granted no shaking of hands afterward, but they do fight one another with the overall intention of not slaughtering each other.
So, crippling the enemy to make them easier to fight is un-clanlike in your eyes? Sure, why not. Head shotting an enemy mech and wining the fight as quickly, with as few resources risked is un-clanlike?
I have NEVER seen anything in the lore to support this foolishness you espouse.
#50
Posted 23 June 2014 - 07:19 AM
My 7 YO son ran an atlas DDC (his favorite mech) with 2 ERPPC's and LRM40 yesterday. (well I drove, he shot).
He got 120 points of damage and lived against a mostly clan team. Mind you he probably should have had 5x that damage but his aim is terrible and he could not maintain lock even when he should have been able too.
so yea, IS is OP.
/sarcasm
#51
Posted 23 June 2014 - 07:35 AM
Eugenics, on 22 June 2014 - 08:05 AM, said:
Inner Sphere doesn't stand a chance head to head with Clan.
If you take the best the inner sphere has to offer, piloted by the best the inner sphere has to offer. And you match it against the best the clan has to offer, piloted by the best the clan has to offer....
Inner Sphere wins.
Your arguement is invalid.
#52
Posted 23 June 2014 - 09:22 AM
101011, on 22 June 2014 - 09:12 AM, said:
Indeed, though many would not go for the cockpit if it is a respected enemy. Those known for dirty tactics or past grievances are open to that sort of thing though.
#53
Posted 23 June 2014 - 09:24 AM
Forte, on 23 June 2014 - 09:22 AM, said:
Indeed, though many would not go for the cockpit if it is a respected enemy. Those known for dirty tactics or past grievances are open to that sort of thing though.
In general, the only time clanners go out of their way to avoid cockpit shots is if they want to take the pilot as a bondsman. (Or are engaging in a live-fire exercise, but that's rather special case.)
#54
Posted 23 June 2014 - 09:27 AM
#55
Posted 23 June 2014 - 09:45 AM
#56
Posted 23 June 2014 - 10:22 AM
With that said, my KDR with my Shadowhawks, all the variants, is 3 times what my KDR is with the Clan mechs I've used.
Clan mechs have a very different play style associated with them and I'm having to work very hard to try and adapt to it.
#57
Posted 23 June 2014 - 10:28 AM
MarineTech, on 23 June 2014 - 10:22 AM, said:
Do you have some sort of different forum layout, or are you just being a Marine? Because that's on the left.
(EDIT: Did 4 years in the Army, just razzin' ya, man.)
Edited by Escef, 23 June 2014 - 10:29 AM.
#59
Posted 23 June 2014 - 10:48 AM
Clan isn't over-powered, it's just different. (Which means OP in many people's minds.)
#60
Posted 23 June 2014 - 12:27 PM
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