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I Can Not Stand This Game, Right Now


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#81 Kraven Kor

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Posted 23 June 2014 - 01:21 PM

View Postno1madcow, on 23 June 2014 - 09:54 AM, said:

I personally am going to quit playing this game as long as it remains a pay to win game. Most of the people i see saying the clan mechs are not op are the people using the clan mechs. everyone else agrees that the clam mechs are over powered and since the only way you can get a clam mech is to PAY for it, this game has become PAY TO WIN.

I will check back from time to time to see if PGI fixes this terrible mismatch of power they have given to their PAY to play users..

GOOD LUCK PGI, Titamfall here i come...


Have fun with that.

<- Wouldn't sit in a clanner cockpit with someone else's arse.

<- Does not see clan (thus far) as Pay to Win.

#82 Kraven Kor

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Posted 23 June 2014 - 01:24 PM

View PostKAT Ayanami, on 23 June 2014 - 12:40 PM, said:



People like you should STOP with the L2p nonsense. Just because you did one or two good games on an ASSAULT mech does not mean that the game isnt broken.

I am TIRED of reading "IS mechs have pinpoint FLD" What good is that against Clanners????

- Long Range: Clan Mechs have MUCH LONGER reach. Which means that we cannot hit with FLD before taking 50 hits and have our screen shake like crazy (even with module).
- Short Range: What good is FLD??? If you are 200m away, you are not going to miss with your Clan lasers and AC. And forget about turning around to cover the torso. Clan Mechs will destroy your arms faster than you can rotate back.

I do not care if Clans are OP. They have ALWAYS been OP. On any game. I do not care if this game is P2W or not either. I gave up on PGI after a year of playing this game and the constant lies and money items.

What really bothers me is Clan Mech users saying L2P. Kay Wolf does NOT need to learn how to play to have an opinion about the shape of the game.

We are NOT asking to Nerf the clans, we are just asking that the sides are evenly matched!! Either with same amount of clan mechs per side, or IS vs Clan with clan restrictions. Period


"I don't know yet I am still somehow doing OK in those mechs i don't suck with."

And we cannot accurately predict much of anything with current gameplay; even determining if "the team with moar clan mechs wins" would not be simple for us to work out without some behind-the-curtain data from PGI.

All I know is, despite dreading the clan introduction... I've been doing OK. More or less the same as before, with a few "WTFark Moments" courtesy of some Clan Ultra-20's, I'd imagine. Even the clan 2x CERPPC + CGauss have not wholly ruined my experience so far.

#83 Creovex

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Posted 23 June 2014 - 03:02 PM

View PostTOPGUN Stinger, on 22 June 2014 - 07:06 PM, said:

Got to be honest here, a clan mech in and of itself is not a big problem unless it is piloted by a top gun pilot.

Posted Image


I don't know you or ever seen you in game.... but I like the cut of your jibb!!!

#84 Daneel Hazen

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Posted 23 June 2014 - 03:09 PM

An Orion is an honorary clan mech!

#85 xMEPHISTOx

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Posted 23 June 2014 - 03:14 PM

View PostKraven Kor, on 23 June 2014 - 01:21 PM, said:




<<< Does not see clan (thus far) as Pay to Win.


<<< Sees this as p2w until I can buy my TW with cbills, 4-5 mths from now ^_^

Edited by xMEPHISTOx, 23 June 2014 - 03:17 PM.


#86 Ghogiel

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Posted 23 June 2014 - 03:26 PM

View PostxMEPHISTOx, on 23 June 2014 - 03:14 PM, said:

<<< Sees this as p2w until I can buy my TW with cbills, 4-5 mths from now ^_^

Well technically we had P2W when the DS was the best mech in the game..

#87 xMEPHISTOx

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Posted 23 June 2014 - 03:36 PM

View PostGhogiel, on 23 June 2014 - 03:26 PM, said:


Well technically we had P2W when the DS was the best mech in the game..


Indeed.

#88 Bhael Fire

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Posted 23 June 2014 - 03:58 PM

Wait until they implement the new Matchmaker on July 2nd.

Clan mechs will be rated as being 5 tons heavier than IS equivalents. This coupled with 3/3/3/3 and only one group per team will make a huge difference in players' perception of Clan mechs.

Edited by Bhael Fire, 23 June 2014 - 03:59 PM.


#89 Joseph Mallan

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Posted 23 June 2014 - 03:59 PM

View PostGhogiel, on 23 June 2014 - 03:26 PM, said:

Well technically we had P2W when the DS was the best mech in the game..

It stopped being that??? ^_^

#90 Vyviel

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Posted 23 June 2014 - 04:39 PM

Clan mechs dont make bad players suddenly good. I am still doing fine smashing them in my fatlass =)

#91 Kiiyor

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Posted 23 June 2014 - 04:46 PM

View PostToadkillerdog, on 22 June 2014 - 06:48 PM, said:

First I think the fact that you're worried about your KDR is absolutely hilarious. It's like those guys that cap win on an assault match without ever fighting, because having the game tell them &quot;they win&quot; is more important than anything else.
Second, I suggest engaging clan mechs a bit differently than IS mechs. I've had a number of games with an almost all IS team obliterating an all Clan team, you just have to focus fire and move. Honestly, some of my previously moot mechs have come back into style, quick strikers like dragons and mediums can hit a lot of the clan assaults and heavies, then pop out before they can turn around. The IS biggest strength is now speed and accuracy, use em.


Well said.

IS: stick and move. Inner Sphere mechs can and do kill clan mechs more efficiently with frontloaded damage. Most pilots make mistakes staying under clan guns too long. The game has changed; cover is more important than ever.

Clan mechs: it's all about the firing position. The DOT nature of clan weapons and their higher damage means you need more time on target for kills, meaning out maneuvering thine enemies is the name of the game.

#92 White Bear 84

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Posted 23 June 2014 - 04:51 PM

View PostKay Wolf, on 22 June 2014 - 06:40 PM, said:

I am already so sick and bloody tired of all the Clan 'Mechs, I can't even express.

If the teams had an even number of Clan 'Mechs and Inner Sphere 'Mechs, say six and six per side, the game is pretty even. However, for each additional Clan 'Mech on the enemy side, our chance of winning drops precipitously.

This has become, I'm afraid, ClanWarrior Online; it's out of control, unfortunately. If I want to have any opportunity to save my KDR whatsoever, for a time when the game will be fixed, I have to stop playing.


KDR does not matter

Clan mechs will get balanced more with 3/3/3/3 (e.g. no more 7 timberwolf teams..)

Clan mechs will get further balance when clan and IS teams are seperated.

Thread closed.

#93 Atheus

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Posted 23 June 2014 - 05:03 PM

View PostWhite Bear 84, on 23 June 2014 - 04:51 PM, said:


KDR does not matter

Clan mechs will get balanced more with 3/3/3/3 (e.g. no more 7 timberwolf teams..)

Clan mechs will get further balance when clan and IS teams are seperated.

Thread closed.

What's that cap'n? You're closing the thread? Except to do that you need consensus, and you don't have it.

KDR matters to some people as an indicator of personal performance. If it drops due to a pay wall PGI put up rather than a change in one's own ability, that's worth being annoyed about.

If clan mechs are balanced by 3/3/3/3 that's a good thing, but if that happens because the heavy clan mechs are super and the light ones are crap, that means PGI kinda screwed up.

If Clan and IS mechs are separated, that will be a step in the right direction. I don't know that just by separating you necessarily achieve anything in the direction of balance, though. That will most likely take something more than separation.

Lastly, the whole debacle has less to do with the pros and cons clan tech than it has to do with the pay wall, which you didn't acknowledge in the least, so thread on, good people of forumland!

#94 Stunner

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Posted 23 June 2014 - 05:04 PM

Clan mechs have their pros and Cons.

Some times I target a Clan mech and see their load out and my jaw just drops. They can dish out some DPS. They remind me though of rogues and can't take as much damage either.

The can out range you so don't try to play snipe against them unless it's hit and run.

I've been in a game with a premade clan lance and thought "nice we are going to win" only to watch them get rolled and then the rest of the team looses.

#95 Kell Commander

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Posted 23 June 2014 - 05:43 PM

View PostLukoi, on 22 June 2014 - 07:36 PM, said:

All Clan ACs fire bursts of rounds rather than a single shell. It actually makes them less effective since that means a Clan AC20 firing five, 4pt shells might miss with a portion or spread the damage as the target moves. In the case of UACs the downside remains the same.

Yes they seem a little more daunting because of the impulse factor (mild screenshake associayed with impact) but once you realize your reticle does not move at all and you keep moving to spread thedamage it is actually much easier to mitigate the damage caused by all manner of Clanner ACs.

This response is a little late, but I didn't realize that's how they work. Thanks for the clarification.

#96 White Bear 84

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Posted 23 June 2014 - 05:46 PM

View PostAtheus, on 23 June 2014 - 05:03 PM, said:

What's that cap'n? You're closing the thread? Except to do that you need consensus, and you don't have it.
- Goddam it Scotty, Im a doctor not a captain!

KDR matters to some people as an indicator of personal performance. If it drops due to a pay wall PGI put up rather than a change in one's own ability, that's worth being annoyed about.
- The problem here though is that it is not a useful indicator at all. Just because you get kills does not make you a good player or mean that your skill is increasing. Personally a big advocate for a damage and assist based stat. If players want to judge their skill, they should be looking at how well they can focus damage rather than spreading it all over and the amount of damage they can achieve along with kills and assists. And dont get me started on the amount of times KDR's have been artificially altered due to patch changes.. ...LRM's/ECM etc etc. Sure all those mechs that milked those periods have an honest and reliable KDR..

If clan mechs are balanced by 3/3/3/3 that's a good thing, but if that happens because the heavy clan mechs are super and the light ones are crap, that means PGI kinda screwed up.
- It is happening because there is a preference to assaults and heavies, plus there are constant imbalances in the MM. This is designed to ensure there is a more balanced mix in the game.

If Clan and IS mechs are separated, that will be a step in the right direction. I don't know that just by separating you necessarily achieve anything in the direction of balance, though. That will most likely take something more than separation.
- This is also where 3/3/3/3 comes into play - IS mechs can utilise superior speed and pinpoint damage. It may be inevitable though that at the end of the day we will need to see 10v12 matches...

Lastly, the whole debacle has less to do with the pros and cons clan tech than it has to do with the pay wall, which you didn't acknowledge in the least, so thread on, good people of forumland!
- What pay wall? All these mechs get released eventually on c-bills and there are enough players with them to ensure that each side has a mix of clan and IS mechs. So unless you are playing IS only team's what is the problem? Give it a couple of weeks and everyone can buy their first clan mechs. And tbh I have seen enough teams with more IS mechs beating teams dominated by clans to figure it really is not that much of an issue.

Edited by White Bear 84, 23 June 2014 - 05:49 PM.


#97 Biaxialrain

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Posted 23 June 2014 - 05:51 PM

Patience, they'll fix the balance when Clan mechs are available for C-bills.

The novelty will have worn off for the $55-$500 paying customers by then.

#98 Slepnir

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Posted 23 June 2014 - 06:04 PM

View PostBobby Blast, on 22 June 2014 - 06:47 PM, said:

Sorry man I just got into my stalker and rained pain down on the enemy with 1100 damage. If you think IS mech are sub par your wrong, Cataphracts, Jagers, Stalkers, PPC Spiders, and Catapults are really effective against clan mechs, not to mention the Victor Metaslayer is strong as ever. I guess what I mean to say is L2P...


Seconded, I have a couple clan mechs but I also still love to run my IS mechs.


If I can run a nearly TT stock grand dragon 5k and pown clanners. then it isnt the mech or weapons, its you.

#99 oldradagast

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Posted 23 June 2014 - 06:24 PM

View PostStunner, on 23 June 2014 - 05:04 PM, said:

Clan mechs have their pros and Cons.

Some times I target a Clan mech and see their load out and my jaw just drops. They can dish out some DPS. They remind me though of rogues and can't take as much damage either.

The can out range you so don't try to play snipe against them unless it's hit and run.

I've been in a game with a premade clan lance and thought "nice we are going to win" only to watch them get rolled and then the rest of the team looses.


The bold sums it up and is how I explained how I felt about Clan mechs to some friends who also play D&D. They are Rogues - not as tough, needing good positioning, but horrifying damage output with good speed. IS mechs are more like fighters - consistent, but not as flashy with the sudden damage blast.

#100 _Comrade_

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Posted 23 June 2014 - 06:26 PM

They'll do something to make it even, they'll release new IS mechs....at 500 dollars a mech ^_^





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