Roland, on 27 June 2014 - 08:36 AM, said:
Stupid science and math is always so biased!
The math is, I'm sure, fine. That's not the problem.
He's still missing the point of the increased beam duration.
Clan lasers put out more damage (and more heat) for the same weight or less. If they had been left with the same duration as IS lasers, then the damage per-hit calculation would be higher than it is now.
The extended burn duration wasn't SUPPOSED to eliminate the damage increase. It was supposed to blunt it. Clan lasers are slightly better. Clan ER PPCs are slightly better.
That's pretty much the only set of weapons that Clan brings to the fight that have any advantage at all.
What, you thought that no clan tech would have any clear benefits? That the tradeoffs would be so steep that it may as well just be recolored / re-tooled IS weaponry?
No thanks. The increased damage potential you calculate does not take into account the gameplay impact of a longer burn. The only salient point I've seen is the suggestion to further decrease the IS Medium's heat, to make that weapon more useful in groups.
Clan lasers are doing well because the people using them to score kills are often using 4-12 of them on a mech. They do this because of the increased hardpoints and heat reserve, and because virtually EVERY weapon in the available clan arsenal is DPS, not Burst damage. Thus, there are fewer reasons to eschew lasers. Way before ghost heat and a few rebalances, the swayback was a lethal beast, for almost exactly the same reasons.
Numbers don't tell the whole story. All you've proven is precisely how down-tuned the clan lasers are, compared to what they could have been.