Hellen Wheels, on 23 June 2014 - 03:26 PM, said:
So, where are my loyalty points from the Phoenix package in all this? Or was that just BS and I need to seek a refund? Howzabout you investigate THAT?
Loyalty points come into play with Community Warfare I believe but that's really a design question.
Deathlike, on 23 June 2014 - 03:43 PM, said:
Hey Matt... I liked the update.
Could you PLEASE look into performance decaying with thermal vision? When I play the game for long periods of time, thermal vision performance decays over that period of time. The longer I play, the more performance is lost. This is not affecting all maps in the same way, but Frozen City tends to be the typical culprit though. PLEASE strongly look into that.
I'll be sure to take a look, please submit your system configuration to support so we can do our best to replicate it.
Ghost Bear, on 23 June 2014 - 04:58 PM, said:
How about bringing back better damage models to mechs? the moon crater look is bad.
It was deemed too expensive to create on the art side for the visual gain it provided, so is unlikely to come back anytime soon, we are looking at other ways to improve the damage visuals though.
XenonCx, on 23 June 2014 - 08:22 PM, said:
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That sounds great! I'm assuming by 'Battlegrid' you also mean the Scorecard (Tab key) and Chat box as well? Nothing worse than trying to type a quick warning to my team and watch my Firestarter decelerate from 150kph to 0 as I type, that's practically suicide.
Keep up the good work, you guys have really been hitting the midnight oil pretty hard lately with great results. Thanks for the update!
Actually I was looking at the chat box yesterday and that's a separate issue, technically its similar but the issue is many users have throttle/turning commands bound to keys you also use during chat so as you chat your mech will also get those inputs which is probably not what most users want. I agree though it would be nice for the chat box to not kill your movement we'll keep looking for a neat solution.
RedDragon, on 23 June 2014 - 11:52 PM, said:
Hey Matt, thanks for the regular updates!
Do you have any information as to if the Clan animations will get tweaked in the near future? Especially the Dire Wolf walks like it is on drugs, while it should look like a lumbering war machine
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
That's up to art and production to decide if they want to make adjustments.
N0MAD, on 24 June 2014 - 02:32 AM, said:
These guys run their web server of the main game server? really?
I showed this topic to a best friend of mine who happens to be IT manager of a huge national company, after reading the OP by Mat his very first words were BS, then he just laughed himself silly for good 15 minutes, then he said maybe these things work different in Canada.
PS i dont think he was implying Mat was not telling the truth, just commenting on the situation.
The website has it's own database; however, the website has to query a lot of information from the main game database for your stats and inventory information for your website profile.
With regards to maps again that's a question for art/design.