Why The Ac Nerf Killed The Ac2
#1
Posted 28 June 2014 - 06:14 PM
It makes mechs like a twin ac2 kit fox completely pointless and is a big issue in the game. I would be happy to deal with the heat and tonnage if it did 2 damage out to about 1500m but currently it needs some work.
Anyone else feel the same?
#2
Posted 28 June 2014 - 06:20 PM
1 - A lighter mech with very few other heat sources
2 - in a mech that can house at least 3 of them in chain fire to keep the pounding going on the opponent for disorientation
3 - As a support sniper
4 - On a mech that can house 6 or more of them for the heck of it (Dire Wolf)
#3
Posted 28 June 2014 - 06:21 PM
It was still seriously nerfed but it isn't as bad as, say... the flamer .
#4
Posted 28 June 2014 - 06:33 PM
Aside from lowering heat or boosting damage drastically, there's almost nothing that makes this weapon worth using over other, better weapons that are also more efficient for their tonnage.
#5
Posted 28 June 2014 - 10:09 PM
#6
Posted 28 June 2014 - 10:13 PM
Dr HaxZaw, on 28 June 2014 - 10:09 PM, said:
270m longer range, and over double the projectile speed
I pair an AC2 and AC5 or 10 on my IV4 and it's awesome
Edited by cSand, 28 June 2014 - 10:13 PM.
#7
Posted 28 June 2014 - 10:58 PM
Edited by DAYLEET, 28 June 2014 - 11:00 PM.
#8
Posted 29 June 2014 - 12:06 AM
#9
Posted 29 June 2014 - 12:10 AM
#10
Posted 29 June 2014 - 01:28 AM
Quote
It's why I fell in love with the Jager..... then PGI nerfed ACs and buffed LRMs unecessarily
#11
Posted 29 June 2014 - 02:35 AM
#12
Posted 29 June 2014 - 03:11 AM
Tastian, on 28 June 2014 - 06:20 PM, said:
2 - in a mech that can house at least 3 of them in chain fire to keep the pounding going on the opponent for disorientation
That doesn't work so well.
And with the ROF cut, you have to stay on target to manage any amount of damage.
Disorientation isn't that effective.
Which would you rather have with the new rof - 3 AC2s and ammo, or two PPCs and HS?
#13
Posted 29 June 2014 - 03:44 AM
Dr HaxZaw, on 28 June 2014 - 06:14 PM, said:
It makes mechs like a twin ac2 kit fox completely pointless and is a big issue in the game. I would be happy to deal with the heat and tonnage if it did 2 damage out to about 1500m but currently it needs some work.
Anyone else feel the same?
I feel exactly the same way - the AC2 nerf basically obsoleted several of my favourite builds like 2x AC2 Blackjack, 2x UAC5/2x AC2 Banshee or the 3x AC2 Shadowhawk/Dragon and so on. These are hardly OP builds, but could still work if played smart... well, they don't anymore - took my old BJ-1 for a spin today and it's so impotent that I'd rather run 2x MGs instead of AC2s.
I also tried a pair of Clan UAC2s with the Kit Fox, and while they sound super cool, virtually every other setup works much better.
Currently I see no reason to use any kind of AC2s as you severely gimp yourself if you do. Actually the nerfs didn't change that last part, but the sole reason to choose gimping yourself willingly - the AC2 DPS - is now gone.
Edit: AC2s in their former glory (scroll to 1:25):
Edited by Equalizer, 29 June 2014 - 03:46 AM.
#14
Posted 29 June 2014 - 03:56 AM
cSand, on 28 June 2014 - 10:13 PM, said:
270m longer range, and over double the projectile speed
I pair an AC2 and AC5 or 10 on my IV4 and it's awesome
I pair the AC2 with an AC5 on my Thunderbolt 5s. Does rather well when paired to a higher level.... ballistics have a way of scaring some pilots.
#15
Posted 29 June 2014 - 04:04 AM
#16
Posted 29 June 2014 - 04:35 AM
In MWO, there's almost no reason to choose an AC/2 over an AC/5.
tbh. I'd rather have slower AC/2s w/more range than what we have now.
Edited by Exilyth, 29 June 2014 - 04:37 AM.
#17
Posted 29 June 2014 - 04:52 AM
Its heat should be reduced from 1 to 0.67
#18
Posted 29 June 2014 - 05:15 AM
Escef, on 29 June 2014 - 12:06 AM, said:
I like this approach...if I loosw it I don't cry as it was ****** all before... serious?
SLDF DeathlyEyes, on 29 June 2014 - 04:04 AM, said:
Because Clan UACs could become even BETTER this way.
#19
Posted 29 June 2014 - 05:24 AM
Heat was easily managed, even on Terra Therma, and even with popping 2 ERMLAS regularly as well.
As far as damage, my 2 ERMLS racked up much more tan the A/Cs, but the chat from the other team trying to come through a tiny gap to get into the crater was comical. When 2 Dire Wolves retreat over A/C2 cockpit rattle, its pretty damn funny.
#20
Posted 29 June 2014 - 05:44 AM
DAYLEET, on 28 June 2014 - 10:58 PM, said:
I did the same last night. I put down a lot of supplemental fire that caused enemies to back off. It really helped that I dropped on alpine with it's vast sight lines.
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