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Is Vs Clans, With Science! New Data - 17/07/14

Balance General

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#121 N0MAD

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Posted 27 June 2014 - 11:39 PM

View PostKiiyor, on 27 June 2014 - 11:08 PM, said:


Once people master their most effective Clan killing machines,

Can you pls define what you mean by Mastering, as i beleive it could have two different meanings here.
Thanks.

#122 Kiiyor

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Posted 27 June 2014 - 11:56 PM

View PostN0MAD, on 27 June 2014 - 11:39 PM, said:

Can you pls define what you mean by Mastering, as i beleive it could have two different meanings here.
Thanks.


I'm talking mastering as in purely unlocking Pilot efficiencies, which would probably have the most effect on overall numbers as far as the advantages gained in battle (i.e. 2x Cool run etc).

Thinking about the actual skill based mastery of a chassis, that's something that will likely be ongoing for some time, especially for newer players.

More established players however likely won't have that great a learning curve for their new machines. Once they get to grips with changed hitboxes and handling/weapon placement dynamics, they'll probably be as close to effective in Clan machines as they were in their IS ones. Maybe.

#123 StraferX

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Posted 28 June 2014 - 02:53 AM

BrAVo Sir, a well tooled pod if infografics and I appreciate your time and effort. I would love to revisit this in a month's time with a large base and the time for pilots to level up their machines. I have always played an aggressive medium before I took a 8 month break, came back and played much more consertively however very much considering going back to aggressive faster build mediums just to dodge that heavy clan alpha.

#124 Kinski Orlawisch

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Posted 28 June 2014 - 01:27 PM

Thx. The statistics realy fit with my Feelings. I made on all 24 Omnimechs the Basics now. The Nova was the worst.

#125 DevilJade

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Posted 29 June 2014 - 12:17 PM

Great stuff OP, interesting to see the trends. Will have to see how things change over the next few weeks as people skill up the clan mechs, that could swing things quite a bit.

#126 vondano

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Posted 01 July 2014 - 03:48 AM

looking at those chart...

i see only 4 clan mechs on the top ten dmg/match...

and OMG only 3 clan mechs on the top 10 kills/match...

buff clan pls! IS OP!

#127 El Bandito

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Posted 01 July 2014 - 04:19 AM

Kudos to the Awesome pilots.

#128 vondano

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Posted 01 July 2014 - 04:22 AM

awesome are not bad mechs, i have 280 000 xp left after basic on my 8v...

you just need good positioning...

#129 Stormwolfe13

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Posted 05 July 2014 - 05:37 PM

Are these numbers still relevant post patch on July 2? BTW awesome work on this! Very commendable! The work involved in such a thing is appreciated... at least by some of us for sure :huh:

#130 AUSSIETROOPER4

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Posted 05 July 2014 - 05:46 PM

I would say any superiority in these stats may be attributed to the fact that on average the more serious players purchased and play clan. Being the better or more seasoned players they on average score more.
If this is the case they are well balanced with the IS.

It really did make the invasion seem like superhuman warriors had arrived and the inner sphere was heavily pressed.

Unfortunately we do not have faction warfare still.

Edited by 116th NorskaFresh, 05 July 2014 - 05:47 PM.


#131 Roland

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Posted 05 July 2014 - 06:00 PM

View Post116th NorskaFresh, on 05 July 2014 - 05:46 PM, said:

I would say any superiority in these stats may be attributed to the fact that on average the more serious players purchased and play clan. Being the better or more seasoned players they on average score more.
If this is the case they are well balanced with the IS.

It really did make the invasion seem like superhuman warriors had arrived and the inner sphere was heavily pressed.

Unfortunately we do not have faction warfare still.

This is a hilariously self serving and baseless statement.

#132 AUSSIETROOPER4

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Posted 05 July 2014 - 07:45 PM

It is just a theory not fact. I do know that a lot of my friends have not invested a penny and have been playing inner sphere still without a change to their K/D ratio since clans came out.

But almost all the people in large group organisations that train etc all got the clan pack. Naturally they are all busy playing these and due to their practice at the game know the best META and are fairly good at what they do. Whether they drop singularly or with their group.

There will of course remain those die hard groups that want to role play the inner sphere and its heroic stand against the clans and thus did not purchase any clan packs. I would guess this would be rare.

I can understand why you would think that I was just being self serving though. I agree my theory also has no statistics to back it up and nor is it possible to gather any. It will always remain a "hunch".

Edited by 116th NorskaFresh, 05 July 2014 - 07:46 PM.


#133 Tezcatli

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Posted 05 July 2014 - 08:13 PM

I think people can agree the clans have a higher DPS. But the IS meta builds are dangerous due to their pin point damage. But unless you're using a hit and run build. You're kinda in for a hard time. I know my LRM Treb feels pretty weak because of how easily it gets shredded by Clan builds. And it can't compete with Clan LRM builds, even if they supposedly suffer more to AMS, since not surprisingly a lot of people play without AMS.

#134 Kiiyor

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Posted 16 July 2014 - 05:30 PM

NEW DATA added. I've added some new metrics, and thrown in a couple of stunning hypotheses. What do you guys think? Am I on to something with the (C) mechs and 0 damage?

#135 Scratx

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Posted 16 July 2014 - 06:01 PM

View PostKiiyor, on 16 July 2014 - 05:30 PM, said:

NEW DATA added. I've added some new metrics, and thrown in a couple of stunning hypotheses. What do you guys think? Am I on to something with the (C) mechs and 0 damage?


Quite likely. Champion mechs are usually trial mechs, so the players piloting them are usually newbies. Newbies who, obviously, aren't going to be of much use in the battlefield. Learn to walk before you can run and all that. The zero damage mechs... sometimes that will actually eliminate a legitimate match but I don't think that's a common occurence. It's almost always a disconnect.

So, what you may have achieved in essence is eliminate (some) external factors that add noise to the analysis (and apparently makes IS look worse than it really is). This can only be a good thing.

Edited by Scratx, 16 July 2014 - 06:01 PM.


#136 Lynx7725

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Posted 16 July 2014 - 07:01 PM

Thanks for the effort BTW.

If you want more I can throw things at you.

#137 Kiiyor

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Posted 16 July 2014 - 07:08 PM

View PostLynx7725, on 16 July 2014 - 07:01 PM, said:

Thanks for the effort BTW.

If you want more I can throw things at you.


Do it, I double dare you.

sendmemwojunk@hotmail.com

#138 Kageru Ikazuchi

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Posted 16 July 2014 - 07:37 PM

Read through the updated stats ... very interesting data, information, and reasonable conclusions ... well done!

#139 Void Angel

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Posted 16 July 2014 - 07:54 PM

View PostKiiyor, on 24 June 2014 - 04:04 PM, said:

Science, wondrous science!

Posted Image

Wonderful analysis, and a beautiful presentation.

#140 mirrimon

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Posted 16 July 2014 - 07:57 PM

One thing to consider is that removing (C) and 0 damage mechs by ignoring their end game stats still leaves their 'damage taken' and deaths added to the non (C) mechs. Further since Clan mechs can not be (C) mechs yet, this means their damage/kills are skewed higher. Still it is really nice to get some preliminary numbers. I wish PGI would release stats like this (or better yet the raw data).





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