Haakon Magnusson, on 16 July 2014 - 11:11 PM, said:
Well, that's not what PGI wants.. they want equal footing and 12v12. So unfortunately they can't be any tougher (Or less)
Although I hope they won't change IS ACs to burst (I still maintain that it would be good for IS ultras as well... flavorvise setting them apart) because that is definite equalizing factor versus clan dot damage
EDIT:
Additionally I don't believe setting (c) mechs apart really does anything good to numbers (except distorts them), it just gives an easier way of spotting some of the new players that have been tossed to the deep end of the pool. There are others there, but they are simply not wearing their (c) colors, but trying to make do with that one mech they own. Which won't either have elites open, but you can't spot it's better/worse performce.
Also, there are some long time players in their freebie (c)enturions and other mechs.
That's true about decent players in (C) mechs, but the damage and kill numbers are pretty telling - and the standard deviation is too.
154.54 average (C) damage, with a standard deviation of 118.41 (this is HUGE!) vs
256.81 average damage, with a standard deviation of 61.61
The (C) deviation means there are wild swings in the data - so the -118.41 players would likely be the newest, and the +118 players more experienced, as that puts them close to par with average damage overall.
I added the metric because it had a very noticeable impact on overall scores. If the Clans had (C) mechs, things would likely balance out, though I also think clan mechs are harder to get the hang of initially than IS starter mechs.
I'm trying to think of the best way to make a fair analysis of overall performance, and I believe that (C) mech performance is just too erratic to be anything but detrimental to overall discussion. Plus, it's also a nice topic for debate