Edit: New data!
Here's the old data, if you're interested:
Thanks to the community and my unflinching devotion to mech science, I've got close to 500 matches worth of cold, hard numbers now.
Instead of haphazardly totaling numbers, I had a dig through the raw data this time, and found some interesting things:
Interesting thing #1; outliers. While a large portion of matches had similar(ish) counts of IS and Clan mechs on each team, some… didn't. This posed a problem, being that it was difficult to get an idea of proper faction performance if the numbers weren't weighted correctly. So, I added some new columns, worked out the weighting of faction mechs on each side of every battle, and found that not all matches were created equal.
More interesting things below:
Note: This is mostly prior to 3/3/3/3. I'm going to run totals for subsequent batches of data based on that.
Note²: most of the below data is in image form. I couldn't format this properly here to save myself. There's also a TL;DR at the bottom, because OH GOD this thread needs it.
Up next: top 10's. Ives wrapped this one in a spoiler, because it's lengthy:
Well, that was in depth.
Observations:
So how about those numbers?
- I think i'm on to something with the contributing factors with the performance of Inner Sphere mechs. The disconnects and (C) mechs make a big difference.
- Looking at the sample above with no (C) or 0 damage mechs, it seems as though things are very nearly balanced. I'd love to have enough matches to solidify this, but I think there would have to be waaay more data than I have now, as decent, even matches are fairly rare.
- It seems that IS mediums are being stomped into the dirt and having their lunch money stolen before being hung from a flag pole by their underwear. Someone Photoshop that for me please. It may be due to the IS having so many mediums, with only a couple of truly viable chassis.
- Clan heavies are dominating. Correction, the MadCat is dominating.
- I believe things will be far better balanced if the Clans ever get (C) mechs themselves.
A note on the data:
I've since converted about 100 extra matches, and the Clan kill/damage gap has widened by about 1.5% over the IS. It'll be interesting to see how that pans out.
What I would like:
Anyone who wants to send me EOM screenshots (and if you do... please, please be objective - no selective collections of one sided stomps please, or no edits of the data to make all the scores spell 80085 (boobs - hilarious!) you can email them to:
sendmemwojunk@hotmail.com
I would also dearly love to get my hands on some team stats, just to see how things compare to Pugs.
Conclusion:
I think that the Clans and IS are very, very close to balanced, but the IS throws a spanner in the works with Newbie mechs and disconnects. Any future balance adjustments should be considered carefully, though I do believe that instead of nerfing the Clans, the IS should be buffed somewhat.
Also, it's nice to say that (C) and 0 damage mechs can be removed from analysis, but their existence is inescapable on the battlefield, unless you 12 man of course.
THOUGHTS?
Edited by Kiiyor, 16 July 2014 - 05:28 PM.