Atheus, on 24 June 2014 - 08:44 PM, said:
- Strong mechs have a greater chance of winning than weak mechs.
True, but depends greatly on individual skill as to what mechs are stronger or weaker.
Atheus, on 24 June 2014 - 08:44 PM, said:
Players generally prefer a strong mech to a weak mech.
True
Atheus, on 24 June 2014 - 08:44 PM, said:
Players will attempt to design the strongest mech they can to suit their current play style, or the play style they would like to adopt.
True
Atheus, on 24 June 2014 - 08:44 PM, said:
In a competition setting, players will choose the mech they feel gives their team the best chance of winning.
True
Atheus, on 24 June 2014 - 08:44 PM, said:
Pay to Win means that something that is only available for cash can provide an advantage that can not be duplicated by an equivalent non-cash item.
Incorrect. Pay to Win means that something that is only available for cash
does provide an advantage that can not be duplicated by an equivalent non-cash item.
Atheus, on 24 June 2014 - 08:44 PM, said:
Providing a date at which a pay-to-win item will be available for in-game currency does not change the pay-to-win nature of said item in the present.
Incorrect. Free to Play games often provide a paid option to bypass time sinks, and this is no different.
Atheus, on 24 June 2014 - 08:44 PM, said:
A Dragon Slayer Victor is very similar in hard points to the VTR-9S, but in a competition setting you'll see almost exclusively DS variants. The reasons are obvious to anyone familiar with the chassis. They're amazingly good pop-tarts, and pop-tarts win competitions. But the reason they choose the DS over the 9S is because of the different positioning of the ballistic hard points. The pilots understand that having the weapons all on the right side is an advantage, and so as not to fall behind other pilots who have that advantage, they purchase and use the DS. This example is funny since they are not paying to win, they're paying to not lose to the other guys who paid to win. Their choice of the DS makes it impossible to deny that they are paying for advantages that are not available for C-Bills. Therefore, by choosing that mech to use to win tournaments, they confirm that in their most honest analysis, their best option is the DS, therefore confirming their own consent to PGI's pay to win game structure.
Stepping away from the tournament, let's have a look at Clan tech. It is available immediately for cash, but will gradually become available in the C-Bill market between August and November. That's 2 months before the first clan mech is available for C-Bills, and 5 until the last is released.
Clan tech has many unique attributes. Nearly all attributes deviate from IS tech, and while most of them are pros, some are cons. The question is how do we figure out which is better overall? Well fortunately we don't need to come up with a consensus on which is better. Individual players will decide the answer based on their own estimations of what will best suit their play style. Some will be wrong, and make bad choices, but some will be right, and make good choices. Of the ones who are right, some will choose IS, and others will choose Clan. I can not irrefutably prove the existence of players who will both choose clan and be correct, but I do feel it is a reasonable assertion that such a player can exist, and most likely does exist — possibly in large numbers.
I'd like to point out that it does not matter whether this hypothetical player is highly skilled, or modestly skilled. The question is whether Clan tech will improve their ability to kill enemies and/or win matches. If they can build a mech that is better suited to killing/winning using their play style with Clan tech than they can build using IS tech, they serve as living proof that Clan tech can indeed provide an advantage to certain players that currently can not be acquired with C-Bills.
Is this Clan advantage universal to all players? Maybe not. It doesn't particularly matter, though. Some players may find Clan tech does not suit their play style. That does not mean that other players can not boost their combat potential using clan tech. Thus, whether or not you feel you can personally benefit from Clan tech, you should absolutely recognize that it is a pay to win element that will continue to be just that until all of it is available for C-Bills.
This argument is eerily similar to an argument brought fourth by Thomas Covenant over a year ago.
http://mwomercs.com/...of-exclusivity/ The thing is just like him you are wrong. What one mech someone is better in is irrelevant to the overall balance of the game. Just because someone might be better with a Clan mech or a Hero mech does not mean it is p2w because they can't access it without paying anymore so than it means it is pay to lose when a Clan or Hero mech is someone's least effective mech. Individual player skill is too variable for it to be used in a discussion of balance, or in this case if an unfair advantage is gained through financial means. For something to be p2w it must always provide and advantage over the non-paid method regardless of skill. Mind you this does not mean a p2w item guarantees you to win, but merely an advantage you would otherwise not have.