Atheus, on 25 June 2014 - 09:13 PM, said:
Yeah that looks like it for the most part, though more ammo less DHS. I was looking at Clan's options for LRM boats after seeing a bunch of discussions over another wave of LRMpocalypse popping up. Seemed like it could pull off the LRM boat gig better than the stalker and still have some nice speed and lasers to shoot when the rockets wouldn't work, but yeah I have no way to test it. I imagine it would work just fine any time you're in a bracket that can't cope with LRM's.
That's perfectly fine to bring up, and I do agree, clan mechs function very differently from IS mechs, and yes, because they play differently, that gives players that like that sort of gameplay an advantage. That's fine, and if that's your primary argument for pay to win, then that could fit the bill.
The problem is, we've already seen that at higher levels of play, it simply doesn't function that way. At high levels of play, you can deal with LRMs, and you can cope with that build, for example. Being better at boating doesn't win the game, it makes it easier for a single mechanic to be exploited, and not particularly better in all cases (read: most, when organized).
Now, I also understand that you want to get the point across that because the clan mechs are currently only purchasable with real money that the lack of access to that style of play at lower levels (because we might as well be specific) makes them pay to win. The second these are released for Cbills (as we know they will be), all of this is moot, which we know is going to happen.
Do I think it's a bit irritating that they weren't immediately, or at least a few were added in for Cbills? Yes. It's fuel for the fire, and it causes a lot of disgruntled players both old and new.
But being very clear, we have already seen frequently that organized players with current meta builds are more than capable of flattening attempted clan meta builds, and will do so more frequently because of (get ready) FLD and poptarting, then calling clans pay to win is sort of cheap (...zing). They don't do what the best things in the game currently do as well, so they really aren't paying for power any more so than the current Hero mechs or, far better of an example, the previous Phoenix pack release. People only care now because clans can be outfitted so differently.
Furthermore, when a lot of games release new content they add in an in-game paywall anyway (LoL, Blacklight, other things I can't remember at the moment, but insert timely and witty title here. Perhaps Warframe.), but nobody cares because that paywall can be broken by long-time players. That's pretty valid as pay to win too, but again, nobody really gives a damn because everyone that appreciates the addition of new content can get their hands on it.
I'm not saying your point is entirely invalid, I'm just sick of seeing this after we've already gotten past it once, and everyone just cares because the clans seem so vastly different, and to a lot of people, easier to play.
I realize that was broken and rambling, I'll go to sleep soon.
Edited by Triskelion, 25 June 2014 - 09:38 PM.