Jump to content

Proof Clan Tech And Hero Mechs Are Pay To Win


513 replies to this topic

#481 Nathan Bloodguard

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 165 posts

Posted 26 June 2014 - 07:15 PM

View PostAtheus, on 24 June 2014 - 08:44 PM, said:

  • Strong mechs have a greater chance of winning than weak mechs.
  • Players generally prefer a strong mech to a weak mech.
  • Players will attempt to design the strongest mech they can to suit their current play style, or the play style they would like to adopt.
  • In a competition setting, players will choose the mech they feel gives their team the best chance of winning.
  • Pay to Win means that something that is only available for cash can provide an advantage that can not be duplicated by an equivalent non-cash item.
  • Providing a date at which a pay-to-win item will be available for in-game currency does not change the pay-to-win nature of said item in the present.
.


A thought for both sides to consider. What is the definition of P2W (Pay to Win). Is it cash exclusive forever, or is it Cash for early access? These are Atheus' guild lines for his opinion for P2W. I however would like an actual definition based off Webster or wiki, or some other official (third party from the argument/discussion) definition for Play to Win that we could all use as a guild line.

For my ease, I striked out the sections of the OP's list for his 'definition' of P2W that made no sense for the topic (P2W) or didn't really seem to be a definition for P2W. By his standards, can clan mechs be duplicated with IS mechs? Yes. The weapons are almost identical in how they function and what they do. They do have a different flavor then the IS mechs, but can be duplicated with IS tech (assuming that there is an IS mech of equivalent weight and hard points that match).

With the above answered, the second question still remaining is now irrelevant.

I do know that another point was brought forth, about rather clan tech increases someones ability to kill also being in the OP's definition for P2W. My answer to this. NO, clan tech does not make it any easier to kill then innersphere tech.

Clan tech is actually harder to kill then with innersphere tech. Pin point accuracy on the innersphere mechs make them deadlier then clans. Clan tech has longer beam duration for lasers, shoots acs in a burst fire causing the same amount of damage to the innersphere's one shot, lrms are delayed and 'trickled' out compared to innersphere one shot bursts (which the clan missiles get chewed up better by AMS). The Clans are stuck with the engine they have stock, so no increasing it unlike innersphere mechs that can increase engine size (to make an atlas go 80+kph, compared to its stock). Clans can't increase their armor, unlike innersphere. Clans are also stuck with some equipment hardwired in certain locations. Clans also tend to have LESS hardpoints then innersphere mechs, meaning they have to mount bigger guns to match their innersphere cousins. Also the PPC spreads its damage across other sections as well, as opposed to all the damage hitting one location like the innersphere mechs.

The only real advantage that clans have over innersphere is that their mechs are extremely customizable with the omni parts swap, so an enemy pilot might not know where that critical weapon/equipment might be located to destroy, unlike their innersphere cousins.

My end conclusion is (according to his own standards) that clan mechs are not P2W but more of a Pay to Play a Different Flavor (P2PDF?)

Note: I don't have clan tech, but have played against it, seen it in action (spectating) and read about it to a point. If my info is wrong I will readjust my opinion at that time.

Edit: Changed Play to Win to Pay to win. If any other 'play to win' are in the post, please change to 'pay to win' when reading it.

Edited by Nathan Bloodguard, 26 June 2014 - 07:30 PM.


#482 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 26 June 2014 - 07:28 PM

View PostNathan Bloodguard, on 26 June 2014 - 07:15 PM, said:

The only real advantage that clans have over innersphere is that their mechs are extremely customizable with the omni parts swap, so an enemy pilot might not know where that critical weapon/equipment might be located to destroy, unlike their innersphere cousins.Flavor (P2PDF?)


<_<
clans are less customizable overall.

#483 HBizzle

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 522 posts
  • LocationDC

Posted 26 June 2014 - 07:32 PM

View PostSandpit, on 26 June 2014 - 07:28 PM, said:

<_<
clans are less customizable overall.


That is not true at all.

#484 Nathan Bloodguard

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 165 posts

Posted 26 June 2014 - 07:33 PM

View PostSandpit, on 26 June 2014 - 07:28 PM, said:

<_<
clans are less customizable overall.

Makes my point even better then, but there are a few mechs that might do good with an omni swap or two. Also if there are similar hard points on more then one omni you could make that ac20 everyone wants to destroy go from the left arm to the right torso possibly. (Just an example, but a possibility).

#485 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 26 June 2014 - 07:35 PM

View PostHBizzle, on 26 June 2014 - 07:32 PM, said:


That is not true at all.

no?
how many engines can you swap out of clan mechs?
how about dropping endo or ferro?

#486 RussianWolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,097 posts
  • LocationWV

Posted 26 June 2014 - 07:51 PM

View PostSandpit, on 26 June 2014 - 05:06 PM, said:



ok I'm honestly curious as to how an aesthetic change in your mech helps you win or gives you any kind of advantage...
Points at TheB33f's Party Back..... if that's not an advantage, I don't know what is. lol

#487 Atheus

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 826 posts

Posted 26 June 2014 - 08:01 PM

View PostNathan Bloodguard, on 26 June 2014 - 07:15 PM, said:

I however would like an actual definition based off Webster or wiki, or some other official (third party from the argument/discussion) definition for Play to Win that we could all use as a guild line.

Merriam-Websters I doubt is going to help here, but Wikipedia does a little bit. Read this post. I'll take a look at the rest of your post later.

#488 Nathan Bloodguard

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 165 posts

Posted 26 June 2014 - 08:13 PM

View PostAtheus, on 26 June 2014 - 08:01 PM, said:

Merriam-Websters I doubt is going to help here, but Wikipedia does a little bit. <a class="bbc_url" href="http://mwomercs.com/forums/topic/162927-proof-clan-tech-and-hero-mechs-are-pay-to-win/page__view__findpost__p__3510484" title="">Read this post</a>. I'll take a look at the rest of your post later.

Does help.

Quote

In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay.[25] Some suggest finding a balance between a game that encourages players to pay for extra content that enhances the game without making the free version feel limited by comparison.[26] This theory is that players who do not pay for items would still increase awareness of it through word of mouth marketing, which ultimately benefits the game indirectly. In response to concerns about players using payments to gain an advantage in game, titles such as World of Tanks have explicitly committed to not giving paying players any advantages over their non-paying peers


Using this as a definition for Pay to Win, I would still say clans are not Pay to Win, for they do not give a significant advantage (reasons for this is stated above in my other post at the top of this page) over their Innersphere/ free to play counterparts.

To interject about the hero mechs. Some of them can seem like Pay to Win, but you can still do most everything in a similar mech (Misery would be a highlander/atlas or other similar hard point mechs as an example. It can only seem like it if you ONLY liked that mech chassis, otherwise it could still be duplicated by free to play means. using the above definition, does a hero mech really give the player of them a Significant Advantage over other players who do not have them? I would have to say no again. Just another different flavor for the same mech.

Edited by Nathan Bloodguard, 26 June 2014 - 08:20 PM.


#489 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 26 June 2014 - 08:14 PM

View PostcSand, on 24 June 2014 - 09:12 PM, said:

Hey, here's a newsflash

Pay some cash if you want the new shinies right away

IF you don't wanna pay, that's fine, but make sure you STFU and wait while the rest of who bankroll your f**king experience get rewarded (rightly so) for it

As someone who didn't buy a single Clan mech, even I agree with this one. You are just receiving a short-term benefit for funding this game to make up for the multitude who don't.

#490 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,586 posts
  • LocationSeraphim HQ: Asuncion

Posted 26 June 2014 - 08:15 PM

I stopped reading at page 17... <_<

View PostAtheus, on 25 June 2014 - 08:50 PM, said:

Well good. You've identified 2 mechs you could probably buy without being guilty of paying for an advantage. Good luck doing that with the entire Clan invasion pack.


...yeah, I know. That's exactly what I was saying in the last post, so obviously you don't need to point it out to me. Still, some weapons are straight line upgrades with no drawbacks. SRM's, ER medium lasers, ER small lasers to name a few. LRM's probably come out pretty far ahead in the pros vs. cons if you're boating 'em, and while you can put cons on individual clan weapons, much of the time you can just mount more of them and cool them faster, which compensates for most of the drawbacks you can imagine. This isn't what the purpose of this thread is, though. I recognize that the weapon debate is a quagmire, and intentionally focus on the results individual player expect, and the results they accomplish using clan tech.


Finding one player that benefits from upgrading to clan tech is symbolic. There are no totally unique players in MWO. Everyone has the ability to aim a laser, lead a ballistic, fire an LRM, manage heat, find a good position, torso twist — to some degree everyone has all of those skills. If you can find one guy who will use ballistics if he has to, but really loves to use lasers, you'll find dozens just like that guy. Likewise if you find one guy who wants to just hang back and lob LRM's, but wants to pack some backup lasers just in case, you'll find dozens just like that. So if you find one guy that says he is performing better in Clan mechs due to the unique loadout it provides, then there will most likely be dozens just like him who would receive similar benefit.


I'll respond to the quote directed at me first...
I identified two mechs that wouldn't be good choices for me personally, and would actually be a detriment to me. According to you, if "some" people can gain a benefit from a cash only item, then it is P2W. Well, then that logic works in reverse. If "some" people would be hindered by a cash only item, then it is NOT P2W... This seems to run perfectly with your flow of logic. Thus, as none of the hero mechs can help me nor do they provide me personally with any advantages (and are actually a detriment to me), then none of the hero mechs are P2W using your own logic.... You grasp?

Herhum. I don't know much about clan SRMs to be honest (at this point), so I don't know how they are done yet. However, CER lasers all have longer ranges, but all of them run hotter, have longer beam durations (and thus also longer recycle rates from my knowledge) and become easier to spread their damage. This is not viewed as a direct upgrade by most people's standards, and is actually normally considered a downgrade to a different flavor of the same thing. CLRMs are actually less effective than ISLRMs. The CLRMs move a little faster, but ripple fire out of their tubes. This makes them more susceptible to AMS counters. The speed boost of CLRMs actually isn't that much, as it only makes the CLRMs start to hit before ISLRMs do. However, about in the middle of the CLRM ripple fire, the ISLRMs will hit.
Clan weapons are lighter, which does mean you can slip more of them onto a chassis. However, clan mechs only have "so much pod space" to work in. This helps to balance the amount of weapons they can take, as well as fixed structure/armor crits and other balance adjustments.
When I debate the Clan weapons, I'm looking at it as a whole package. I'm looking at the pros and cons of each weapon, and then the pros and cons of how those weapons can be mounted on the chassis of the clan mechs themselves, and then I'm also looking at the clan mechs themselves and how they have been designed. As an overall whole (and not the piecemeal sections you seem to want to look at them), they are well balanced and have actually very few advantages. Actually, they have a lot of disadvantages as well. Overall, I have found that fighting against clan mechs with IS tech (I own no clans), it was rather event of a fight and I did not feel disadvantaged. So, from my perspective and the evidence I have seen (and presented here), clan mechs operate differently and look different. They are not better nor worse than IS counterparts. (I bring this up again because you do not seem to be grasping the "looking at it as a whole" concept, and instead want to keep breaking it down to smaller bits and then shouting that this one piece here is "powerful" without looking at the many disadvantages that are also there.)

Your last paragraph makes a point, however the same can be said in reverse. It is not proof of anything for anything. I say this because, I can (and have) flipped your own statement around logically, and come to the same (opposite) conclusion. Your argument is flawed in the fact that you don't seem to have any proof saying otherwise. You bring up statements in a grand general remark, and then don't listen when someone takes that same logic and reverses it. It's the same statement you made, but it's just as true when reversed. Thus, this statement is unprovable. (Didn't you learn this in school? I remember that lesson well. Science. In order for a statement to be deemed as true, it's counter opposite statement must be proven false. If I say "Water and Salt applied to iron will oxidize it", and if someone else said "Water and Salt applied to iron will not oxidize it", and each statement is proven true, then each statement is false, as then water and salt have no effect on iron. However, as science will tell you, one statement is true, the other is false. Same argument applies here.)

View PostAtheus, on 25 June 2014 - 10:01 PM, said:

"pay for early access" to things that are pay to win are pay to win until the early access period is over. You've slipped into another useless definition of pay to win. It's a common mistake. You're probably the 10th person or so in this thread to make it.



...so you admit here that in your estimation some are a little better, yet can't accept that they are probably P2W. I guess that's why you want to specify that because they'll eventually be available for C-Bills disqualify them from being P2W.



Right... but we generally don't compare Assaults to Lights.


Everyone in tournament play disagrees with you. For their purposes the DS is invariably the best option. Refer to Page 3.



The Hero mechs are a mixed bag. I don't really feel like debating each and every one, but suffice it to say that when someone is able to derive some sort of an advantage from picking a hero mech, they're paying for an advantage.


We have about 10 to 2 in favor of pay to get early not being P2W... Please, reconsider your statement on this.

They will be released for C-bills within about a months time (30ish days). The early release crowd got about 45 days of clans to themselves. By August, we will be able to have clan tech ourselves. (If you truly feel it is P2W to get early access to "different" tech, then you can always take a break for a month. I wont stop you.)
This argument is like saying a two week pre-release of a video game is P2W as the people who can play for an extra two weeks more than you (a free player) will have a level/item/etc advantage over you... I don't feel that would be P2W.

Posted Image

Actually, Assaults commonly get compared to lights, and how well they can handle them in a fight. People often times ridicule and suggest people not to play the Stalker because "a single light can get behind it and kill it". If this one fact has pushed many people away from the Stalker, I'd have to say it's something a lot of people would see as a disadvantage, thus reducing any P2W remarks on that mech.

Okay. Now, I want you to get "everyone in tournament play" to agree with you, and disagree with us. Ask them to post in this thread their opinions. I highly doubt "every" one of them will agree with you. Actually, I don't even know how many would...

They pay for something "different". Many things a Hero mech can do, another mech can also do or it just provides a different flavor for the mech. (Such as the X-5 and Mysery, as two eamples.)

View PostAtheus, on 25 June 2014 - 10:10 PM, said:

your match where you took your Dire Wolf which is obviously not even elited much less mastered, and got ditched by your team then died uselessly.


This is actually a team playing issue. When I play my Awesome, I've often times been ditched by the faster moving elements of my lance, and then was fed to the wolves as I was by myself. (Then they tell me I shouldn't be moving that slow and it's my fault.) You seem to be ignoring the point of his "tale" though. The point is, his Dashi is balanced by the fact he can't make it move faster, making it so his team often times leaves him alone and unsupported. The slow speed of the mech is a detriment.
I could instead bring up a story where I killed a Dashi with a sm laser... But I'd do that just for humor...

Also, if you wish to argue that the Dashi is P2W, you can also just wait till the end of september to get that specific clan mech, which is only 3 months away from now. (But you can't ignore the fact that we will have access to clan tech for C-bills on the first patch of August, which will nullify your entire argument anyway.)

View PostDunning Kruger Effect, on 25 June 2014 - 10:51 PM, said:

All the OP is pointing out is
#1. PGI is sneakily using a P2W model
#2. people are in denial that it is P2W


It really isn't P2W. It's a P2GE (Pay to Get Early). It will be released for the masses, and it really isn't even going to be that long of a wait. We had to wait longer for the Phoenix mechs to be released. I also never heard anyone tell me I was P2W with my Phoenix pack, as many of the things that the Phoenix mechs can do, so can most any other mech can already do. (I also feel that the Hunchback tends to be a better ride over the Shadowhawk, a common mech praised for being powerful in MWO.)
I'm not in any form of denial. I don't consider an early release/access program to be P2W, especially when the released items feel as well balanced as the Clan mechs seem to be to me. I don't feel they are P2W in the slightest, especially seen as I know I can get one for myself before too much longer.
(Also, I think you must have missed my own, and many other people's posts. I have not attacked (besides a single comment on him being a troll (AKA: Posting to create an emotional response)) the OP directly, and have only been aiming at his arguments. (I also have quoted his OP in this post, and will respond to each and every point there, just to be fair.)

View PostN0MAD, on 25 June 2014 - 11:17 PM, said:

Again since there have been no instances (documented) of IS teams playing Clan teams to get any real evidence, then your NO statement is hype not fact.


Stock Mech Mondays. I wasn't in the clan drop side, but I was instead in the tech level 1 side (fewer players). Using only stock mechs, they thought playing them 10vs12 was fair, especially after opening up more tonnage for the IS players to use. Recall that this is stock IS mechs (and clan), where most of them have slow STD engines and SHS. They said it was a blast and was rather fun and well balanced, even when they were trying to perfectly match tonnage. (They were going by lore with stars and lances, hence the 12 vs 10 arrangement.)

View PostKeira_NZ, on 25 June 2014 - 11:32 PM, said:

Clan machines get access to 1/2ton ammo

They have a twin Gauss/Twin PPC machine BUT its ponderous and even though it has CASE thats USELESS as its the gauss weapon itself that goes bang, not the ammo and Gauss cannons go boom alot!

They really aren't, CURRENTLY, the super weapons required to make them a PAY to WIN because winning is NOT guaranteed because you have a clan mech... at times its quite the opposite!


Like to make some corrections here:
IS also can now take 1/2 tons of ammo. My Battlemaster has a 1/2 ton of AMS ammo (because I had spare weight/crits).
CASE does help with Gauss Rifle Explosions. However, as with ammo explosions, if the Gauss Rifle explodes, it's probable going to be death to that section anyway... (But CASE will prevent the damage from moving inward).
Free CASE is balanced by the fact that clan mechs can't hide ammo as well. They have no crit spaces in their legs and most don't have one in their heads. This forces them to move ammo into the torso sections or even the arms. This increased risk is mitigated by CASE, but if that ammo explodes, it can still lead to an early removal of a fairly healthy section of your mech (and maybe the arm attached to that torso as well).

Clan mechs often times require more skill to use well, because of the longer beam durations, ripple fire weapons (missiles/acs) and other mechanics that drive a pilot to wish to keep their reticule on target. This also reduces the "Shot and twist" motion as well, making most clan mechs more efficient at "staring an opponent down" instead of "twisting damage around". (Hey! That rhymed!)

View Postqki, on 25 June 2014 - 11:53 PM, said:

I find it quite hillarious how Atheus backed away from an argument that started with http://mwomercs.com/...ost__p__3507501

He responded to my first post, and then nothing following my reply.


That's okay. I he ignored one of my posts where I posted evidence to contradict him. He still hasn't responded to it. (And after over 200 responses since then, I don't expect him to either at this point.)


View PostAtheus, on 24 June 2014 - 08:44 PM, said:

The debate over whether clan tech is P2W has been raging for days now. I finally realized that it's quite easy to prove the P2W status of clan tech. This line of reasoning was inspired by the intensely popular Dragon Slayer Victor.
  • Strong mechs have a greater chance of winning than weak mechs.
  • Players generally prefer a strong mech to a weak mech.
  • Players will attempt to design the strongest mech they can to suit their current play style, or the play style they would like to adopt.
  • In a competition setting, players will choose the mech they feel gives their team the best chance of winning.
  • Pay to Win means that something that is only available for cash can provide an advantage that can not be duplicated by an equivalent non-cash item.
  • Providing a date at which a pay-to-win item will be available for in-game currency does not change the pay-to-win nature of said item in the present.

A Dragon Slayer Victor is very similar in hard points to the VTR-9S, but in a competition setting you'll see almost exclusively DS variants. The reasons are obvious to anyone familiar with the chassis. They're amazingly good pop-tarts, and pop-tarts win competitions. But the reason they choose the DS over the 9S is because of the different positioning of the ballistic hard points. The pilots understand that having the weapons all on the right side is an advantage, and so as not to fall behind other pilots who have that advantage, they purchase and use the DS. This example is funny since they are not paying to win, they're paying to not lose to the other guys who paid to win. Their choice of the DS makes it impossible to deny that they are paying for advantages that are not available for C-Bills. Therefore, by choosing that mech to use to win tournaments, they confirm that in their most honest analysis, their best option is the DS, therefore confirming their own consent to PGI's pay to win game structure.

Stepping away from the tournament, let's have a look at Clan tech. It is available immediately for cash, but will gradually become available in the C-Bill market between August and November. That's 2 months before the first clan mech is available for C-Bills, and 5 until the last is released.

Clan tech has many unique attributes. Nearly all attributes deviate from IS tech, and while most of them are pros, some are cons. The question is how do we figure out which is better overall? Well fortunately we don't need to come up with a consensus on which is better. Individual players will decide the answer based on their own estimations of what will best suit their play style. Some will be wrong, and make bad choices, but some will be right, and make good choices. Of the ones who are right, some will choose IS, and others will choose Clan. I can not irrefutably prove the existence of players who will both choose clan and be correct, but I do feel it is a reasonable assertion that such a player can exist, and most likely does exist — possibly in large numbers.

I'd like to point out that it does not matter whether this hypothetical player is highly skilled, or modestly skilled. The question is whether Clan tech will improve their ability to kill enemies and/or win matches. If they can build a mech that is better suited to killing/winning using their play style with Clan tech than they can build using IS tech, they serve as living proof that Clan tech can indeed provide an advantage to certain players that currently can not be acquired with C-Bills.

Is this Clan advantage universal to all players? Maybe not. It doesn't particularly matter, though. Some players may find Clan tech does not suit their play style. That does not mean that other players can not boost their combat potential using clan tech. Thus, whether or not you feel you can personally benefit from Clan tech, you should absolutely recognize that it is a pay to win element that will continue to be just that until all of it is available for C-Bills.


First... Paragraphs people! Space! It's a giant wall'o'text. And you wonder why people didn't read the whole thing through? (Added in paragraphs for my sanity)

Okay. First. Dragonslayer. No interest. As some other people have stated, there are other Victors that can do the poptart thing just as well, if not better. I'm not a fan of the Victor (though I like it because it's a Davion mech), and I'm not a poptart kind of person (beside eating them that is). However, you present reasonable points as to why the DS could be P2W, though I personally don't believe that it is, and I believe that many of the free c-bill versions can fill in the role just as well. (Just without the 30% c-bill boost.) Why it was in the tournaments so much? Don't know. I didn't even pay attention to the tournament personally, so I can't respond to that. However, have you considered asking the people using those Victors why they chose that mech over other possible choices? Then, you could always post their response here. It might prove interesting.

Phoenix pack had a longer wait time if I recall correctly. No one complained (that I read on the forums at least) that those mechs were OP nor P2W. People where actually excited about when they would be released. This deal here is really no different. Clan tech isn't providing any perceivable advantage I can see as I am playing against them. Do I want to try the new stuff out? Of course I do. Do I feel that it's powerful? Yup. It hurts. Do I feel it is OP or P2W? Heck no. I'm killing them just as much as I was killing IS mechs before hand. Now, I just can stomp the invaders. ("They made one mistake, They invaded MY HOME PLANET". Summerset Strikers. Adam Steiner.)

Bolded part. We ARE telling you OUR CONSENSUSES. on the subject. However, you seem to be saying "I'm right, you are wrong, but I'm not going to tell you you are wrong, but your wrong." It's not working. The consensuses from most people that I am seeing responding to this thread is telling you they are different, but not OP or stronger. We are providing you your consensus for you, and then you decree how wrong we are. Wanna pass this by again?

And second bolded part. Here, you flat out tell us you have no "proof", but opinions and "assertions". Well? Which is it? Proof, or opinion? So far, I'm reading nothing but opinion here... And it's opinion based on "a couple of matches, and what smurfy says". Seem to me you jumped the conclusion without gaining any experience or knowledge on the subject, as well as seem to want to cry how they work without actually trying them yourself. I haven't played Clan tech yet, but I'd played against it enough already to confidently say it doesn't feel overpowered nor P2W here. We will be getting these mechs ourselves very shortly. Until then (and even afterwards), you will still find me in my IS mechs. Probably my Stock Huchback 4J even. And I'll still be doing fairly well in it as well.

if anyone can build a mech than can better match their play style, of course they will be better in that mech. Be it IS or Clan mechs. Clan mechs will probably have an easier time matching a play style because of their omni abilities. All variants of a clan mech can essentially be built exactly the same way. This is an advantage over IS mechs. However, it comes with many prices attached to it. However, the same can be said of IS mechs, with a little ingenuity.
Here I shall present my own playstyle. I like to have a nice balance between long range weapons and close range weapons. I actually and really well skilled with LRMs, and understand their mechanics well. After over a year of playing and tinkering with my mechs, I devised a Stalker 3F build that worked perfect for me. Once I devised that build, and figured out the balance for it and my playing style, I then was able to copy that build onto several other mechs. Namely the Hunchback 4SP, the Griffin 3M, the Thunderbolt 5S, and some other mechs. Once I found this concept, I was able to craftily place this onto several other chassis, of different weight classes. Now, only certain variants of a mech can truely pull this off.
Now, armed with this knowledge, I could easily fit this into almost any clan mech, because of the advantages of Omni Pods. However, that doesn't mean that the clan mechs will preform these roles any better than my IS counterparts. However, Clan mechs would be easier for me to customize in this fashion. That is an advantage, but not falling into P2W.
I consider P2W to apply to advantages that give a player a large boost to efficiency, for cash only (forever) and will greatly improve one's chances of winning. Clans do not present that image to me, as well as they will be released eventually for "free".
My point being, anything you can do with a clan mech for "playstyle" can, with enough effort and searching, be repeated on an IS mech, and each will have their own advantages and disadvantages to each other. This balances out the equation.

Just because "Some" people can benefit from Clan tech doesn't make it P2W. Just because "some" people benefit from a hero mech doesn't make it P2W either. I've already shown myself that I'm having no problems fighting against the clans in my IS mechs, and I don't feel disadvantaged at all in the process. (Heck. I'm doing it in a stock mech, which as I said before, should say something.) Just because you personally feel they are P2W does not mean they are P2W.

Some Definitions you can look up for P2W. What I had quickly read did not seem to include what you refer to as a definition. Paying to gain an early access to items does not seem to fit into the common P2W definition... (And playing a clan mech doesn't mean you will win, or will stand any better of a chance against players with more skill.)


(Warning: Some mistakes might be here, and I may have rambled a bit. I worked for 11 hours today, and spent 2+ hours reading this singular thread/making this singular post. So please excuse any tiny mistakes.)

#491 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,586 posts
  • LocationSeraphim HQ: Asuncion

Posted 26 June 2014 - 08:23 PM

View PostSandpit, on 26 June 2014 - 07:28 PM, said:

<_< clans are less customizable overall.


I have to agree, and disagree. Clans have less customization, but more at the same time. This helps to balance them to their IS counterparts, who can customize themselves in other ways.
(I think you know what I am talking/meaning here...)

#492 Atheus

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 826 posts

Posted 26 June 2014 - 09:32 PM

View PostTesunie, on 26 June 2014 - 08:15 PM, said:

I'll respond to the quote directed at me first...
I identified two mechs that wouldn't be good choices for me personally, and would actually be a detriment to me. According to you, if "some" people can gain a benefit from a cash only item, then it is P2W. Well, then that logic works in reverse. If "some" people would be hindered by a cash only item, then it is NOT P2W... This seems to run perfectly with your flow of logic. Thus, as none of the hero mechs can help me nor do they provide me personally with any advantages (and are actually a detriment to me), then none of the hero mechs are P2W using your own logic.... You grasp?

I grasp, but it's not a biconditional relationship. Apple implies fruit, orange implies fruit. Not apple implies... we don't know. It may still be fruit, or it may not. Applying it to MWO: Joe's advantage implies P2W. Jon's advantage implies P2W. Not Jon's Advantage implies nothing. NOBODY's advantage implies not P2W. In other words, not all players need to benefit in order for one player to be able to purchase an advantage.

Regarding your colloquial weapons analysis...
From what I have seen attempting to debate the pros and cons of the weapons system is a total quagmire. I can point out factual errors occasionally, but everyone has to have their own feelings about what's important and what doesn't matter. I'll leave it to the individual to decide what they think the clan weapons have to offer, and just cross my fingers that they don't have too many of the facts wrong.

View PostTesunie, on 26 June 2014 - 08:15 PM, said:

Your last paragraph makes a point, however the same can be said in reverse. It is not proof of anything for anything. I say this because, I can (and have) flipped your own statement around logically, and come to the same (opposite) conclusion. Your argument is flawed in the fact that you don't seem to have any proof saying otherwise. You bring up statements in a grand general remark, and then don't listen when someone takes that same logic and reverses it. It's the same statement you made, but it's just as true when reversed. Thus, this statement is unprovable. (Didn't you learn this in school? I remember that lesson well. Science. In order for a statement to be deemed as true, it's counter opposite statement must be proven false. If I say "Water and Salt applied to iron will oxidize it", and if someone else said "Water and Salt applied to iron will not oxidize it", and each statement is proven true, then each statement is false, as then water and salt have no effect on iron. However, as science will tell you, one statement is true, the other is false. Same argument applies here.)

Like I said it's not a biconditional relationship, but let me draw another example for you just to be clear on this. If you want to say your analysis works, that means that if a mech is advantageous for every single player in the game except for one, even if that player can't benefit from it because he is actually deaf dumb and blind, and plays by sense of smell, thus can only use LRMs <_< , then it is not pay to win.



View PostTesunie, on 26 June 2014 - 08:15 PM, said:

We have about 10 to 2 in favor of pay to get early not being P2W... Please, reconsider your statement on this.

Logic isn't a democracy, and all you're talking about is the definition of a term. If you want to hobble the definition of pay to win with some sort of time dimension in your own argument, fine, but it becomes far less functional by doing so. How do you describe a game that has pay to win stuff in the game that's early access? You have to find a new term to describe the advantageous stuff that would be pay to win if it weren't early access to try to differentiate it from the type of early access stuff that doesn't provide any sort of advantage.

View PostTesunie, on 26 June 2014 - 08:15 PM, said:

They will be released for C-bills within about a months time (30ish days). The early release crowd got about 45 days of clans to themselves. By August, we will be able to have clan tech ourselves. (If you truly feel it is P2W to get early access to "different" tech, then you can always take a break for a month. I wont stop you.)
This argument is like saying a two week pre-release of a video game is P2W as the people who can play for an extra two weeks more than you (a free player) will have a level/item/etc advantage over you... I don't feel that would be P2W.

Spoiler

You're basically trying to make me believe the time table isn't so bad while lying about what it says. This doesn't help your early access to pay to win content perspective much. It's 2 months of early access for the Kit Fox. 5 months for the Timberwolf, which many think is the best of the batch. It's 5 months before there is no longer exclusive content in the game that has a high potential to be pay to win.

View PostTesunie, on 26 June 2014 - 08:15 PM, said:

Actually, Assaults commonly get compared to lights, and how well they can handle them in a fight. People often times ridicule and suggest people not to play the Stalker because "a single light can get behind it and kill it". If this one fact has pushed many people away from the Stalker, I'd have to say it's something a lot of people would see as a disadvantage, thus reducing any P2W remarks on that mech.

The guy who was comparing his Dire Wolf with a Jenner didn't have speed tweak, and I'm guessing he didn't have many basics filled out either. Any 100 ton mech with no efficiencies and a 300 engine is going to get torn to bits by a Jenner. It was a totally meaningless anecdote.

View PostTesunie, on 26 June 2014 - 08:15 PM, said:

Okay. Now, I want you to get "everyone in tournament play" to agree with you, and disagree with us. Ask them to post in this thread their opinions. I highly doubt "every" one of them will agree with you. Actually, I don't even know how many would...

I thought you said you read the first 17 pages >.>

View PostTesunie, on 26 June 2014 - 08:15 PM, said:

They pay for something "different". Many things a Hero mech can do, another mech can also do or it just provides a different flavor for the mech. (Such as the X-5 and Mysery, as two eamples.)

Right, and at the end of the day, different is just about always going to be either better, or worse, even if the difference is small. It is almost never exactly equal, if ever.



View PostTesunie, on 26 June 2014 - 08:15 PM, said:

This is actually a team playing issue. When I play my Awesome, I've often times been ditched by the faster moving elements of my lance, and then was fed to the wolves as I was by myself. (Then they tell me I shouldn't be moving that slow and it's my fault.) You seem to be ignoring the point of his "tale" though. The point is, his Dashi is balanced by the fact he can't make it move faster, making it so his team often times leaves him alone and unsupported. The slow speed of the mech is a detriment.
I could instead bring up a story where I killed a Dashi with a sm laser... But I'd do that just for humor...

I'm not sure what you want me to do with this anecdote. Does it prove anything? No. It's not worth thinking about in the context of this argument.

View PostTesunie, on 26 June 2014 - 08:15 PM, said:

Also, if you wish to argue that the Dashi is P2W, you can also just wait till the end of september to get that specific clan mech, which is only 3 months away from now. (But you can't ignore the fact that we will have access to clan tech for C-bills on the first patch of August, which will nullify your entire argument anyway.)

It really isn't P2W. It's a P2GE (Pay to Get Early). It will be released for the masses, and it really isn't even going to be that long of a wait. We had to wait longer for the Phoenix mechs to be released. I also never heard anyone tell me I was P2W with my Phoenix pack, as many of the things that the Phoenix mechs can do, so can most any other mech can already do. (I also feel that the Hunchback tends to be a better ride over the Shadowhawk, a common mech praised for being powerful in MWO.)
I'm not in any form of denial. I don't consider an early release/access program to be P2W, especially when the released items feel as well balanced as the Clan mechs seem to be to me. I don't feel they are P2W in the slightest, especially seen as I know I can get one for myself before too much longer.
(Also, I think you must have missed my own, and many other people's posts. I have not attacked (besides a single comment on him being a troll (AKA: Posting to create an emotional response)) the OP directly, and have only been aiming at his arguments. (I also have quoted his OP in this post, and will respond to each and every point there, just to be fair.)

For the purpose of evaluating my argument, just accept that the working definition of pay to win is as I stated it - describing only the present. Besides, if you wanted a new term it would have to be P2GEAWUOGI (Pay to get early and win until other people get it), and that acronym sucks. It's just P2W. Worry about when the paywall comes down after your acronym.

View PostTesunie, on 26 June 2014 - 08:15 PM, said:

That's okay. I he ignored one of my posts where I posted evidence to contradict him. He still hasn't responded to it. (And after over 200 responses since then, I don't expect him to either at this point.)


I saw this little gem in the middle of the next section. You have to realize that I've responded to a gazillion posts in this thread, but I do actually have other things to do so a few fell through the cracks. If you said something smart I'm sorry I missed it. I occasionally skip things when I've just answered a similar concern in recent posts, or in a subsequent post directed at someone else hitting two nails with one head type of thing. If you had read the entire thread, you'd find my answers to most of your concerns, if not all.

#493 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,586 posts
  • LocationSeraphim HQ: Asuncion

Posted 26 June 2014 - 09:54 PM

I have to say, your word of the night is being used improperly.

Quagmire. People's responses to you are not quagmire...

Also, your "If one person gets benefits from it, it's P2W" isn't correct any more than my "if one person is hindered from it, it isn't P2W" statement. Each statement is incorrect, which was my point.

I'll be reading more of your response later... (and I read up to page 17 from where I had last posted. The thread got over 200 responses while I was at work, and I wasn't/can't go reading them all. I'm not saying I read all the way to page 17. And, from what I saw of the first page, and the pages I responded on, it seems like a lot of people are disagreeing with you, and not agreeing with you. One person even said you saw more DS in the tourney because of tonnage restrictions, not because they are considered a P2W mech.) It's 2AM here I live... It's time for bed... <_<

#494 CMetz

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 289 posts
  • LocationCortlandt Manor, NY

Posted 26 June 2014 - 10:06 PM

I have a pretty interesting idea as to how this can be settled... Will start a new post... and hopefully it'll include some interesting information one way or another, as hopefully it will provide solid data... I'll get back to you all.

#495 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,578 posts

Posted 26 June 2014 - 10:06 PM

Unfortunately Tesunie, it's really very simple. Atheus says the Invasion packs are P2W, so they're P2W. Doesn't really matter what anyone else says. Anyone who has one should go and ask Piranha to remove the dishonorable Clan 'Mechs from their account - oh, but Piranha should keep the whatever-money-you-spent-on-them. Let that be a lesson to all those wicked P2W-ing jackholes out there. That'll teach us to go out there and maliciously seek cold-blooded advantages over our fellow players, man...

This is what happens when someone hits upon the bright* idea of throwing out statistical relevancy because he's upset at all the shinies. Nobody agrees with your definition, Atheus, because your definition is un-goddamn-tenable. You can decry absolutely, literally everything as P2W with this hogwash you've thrown out there. I have yet to see you refute the fact that my virtual cockpit lava lamp is clearly, demonstrably P2W. The definition is bullshyte, this entire thread is bullshyte, your abilities of logical deduction and reasoning are bullshyte, and for the final goddamn time, I AM NOT A TERRIBLE HUMAN BEING FOR BUYING THINGS I FELT LIKE BUYING.

I did not buy sex slaves. I did not buy smack. I bought a bunch of bits over the Internet, which did not themselves involve sex slaves or smack. Your incredible persistence in demanding that I acknowledge myself as an amoral s***bag for having more money than time is starting to get me truly angry. You have no solutions to propose, you have no leg to stand on. When your same, exact proposition can be used to identify the sort of thing any regular Internet gamer would immediately and without hesitation concede is a perfectly viable, legal, and ethical F2P microtransaction item - that evil, evil lava lamp of mine - as a clearly and unambiguously P2W item, your definition f***ing fails.


Stop it already. No, seriously. Stop. It.

Edited by 1453 R, 26 June 2014 - 10:07 PM.


#496 Atheus

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 826 posts

Posted 26 June 2014 - 10:07 PM

View PostTesunie, on 26 June 2014 - 09:54 PM, said:

I have to say, your word of the night is being used improperly.

Quagmire. People's responses to you are not quagmire...

The responses are not a quagmire, the debate over whether clan weapons are an overall pro or a con is a quagmire. Enter at your own peril.

#497 qki

    Member

  • PipPipPipPipPipPipPipPip
  • 1,034 posts
  • LocationWarsaw

Posted 26 June 2014 - 10:12 PM

Don't you get it guys?

Anything that can make us play better than before is p2w, because we don't DESERVE to play better.
The mighty OP has spoken - we may never improve and must forever stay at the level we were playing before, because reasons.

Even if there is a number of stronger tactics we could have been using all along, once we made our choice to use lasers or srms, we must stick to it.

OP is a Scrub, with no brains to realise that, and no guts to admit it.

And this is the definition of scrub that I'm using:
http://www.sirlin.ne...ates-guide.html

Edited by qki, 26 June 2014 - 10:15 PM.


#498 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 26 June 2014 - 10:12 PM

Only the Dragonslayer and Ember are pay to win. Clan mechs arnt pay to win because youll eventually be able to buy them with cbills. Early access isnt pay to win. But the Dragonslayer and Ember are DEFINITELY pay to win. The most recent tournament proved that. Those two mechs were too good not to use and the only way to use them was to pay.

Fixing the Dragonslayer is as easy as converting IS ACs to burst fire and IS PPCs to arcing damage. Without its pinpoint damage its no longer a threat. As for the Ember, and all the other Firestarters, they need thier speed capped at 135-140kph. They should not be able to go the same speed as Jenners.

Edited by Khobai, 26 June 2014 - 10:18 PM.


#499 Atheus

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 826 posts

Posted 26 June 2014 - 10:16 PM

View Post1453 R, on 26 June 2014 - 10:06 PM, said:

Unfortunately Tesunie, it's really very simple. Atheus says the Invasion packs are P2W, so they're P2W. Doesn't really matter what anyone else says. Anyone who has one should go and ask Piranha to remove the dishonorable Clan 'Mechs from their account - oh, but Piranha should keep the whatever-money-you-spent-on-them. Let that be a lesson to all those wicked P2W-ing jackholes out there. That'll teach us to go out there and maliciously seek cold-blooded advantages over our fellow players, man...

This is what happens when someone hits upon the bright* idea of throwing out statistical relevancy because he's upset at all the shinies. Nobody agrees with your definition, Atheus, because your definition is un-goddamn-tenable. You can decry absolutely, literally everything as P2W with this hogwash you've thrown out there. I have yet to see you refute the fact that my virtual cockpit lava lamp is clearly, demonstrably P2W. The definition is bullshyte, this entire thread is bullshyte, your abilities of logical deduction and reasoning are bullshyte, and for the final goddamn time, I AM NOT A TERRIBLE HUMAN BEING FOR BUYING THINGS I FELT LIKE BUYING.

I did not buy sex slaves. I did not buy smack. I bought a bunch of bits over the Internet, which did not themselves involve sex slaves or smack. Your incredible persistence in demanding that I acknowledge myself as an amoral s***bag for having more money than time is starting to get me truly angry. You have no solutions to propose, you have no leg to stand on. When your same, exact proposition can be used to identify the sort of thing any regular Internet gamer would immediately and without hesitation concede is a perfectly viable, legal, and ethical F2P microtransaction item - that evil, evil lava lamp of mine - as a clearly and unambiguously P2W item, your definition f***ing fails.


Stop it already. No, seriously. Stop. It.

Sorry boss, not going to stop it. I would appreciate it if you would stop with these slanderous straw mans. "Your incredible persistence in demanding that I acknowledge myself as an amoral s***bag for having more money than time is starting to get me truly angry." Aside from this sounding like your own self-reproach surfacing in some sort of violent outburst (I certainly never said anything like that), why should I even acknowledge what you have to say when you're trying to stuff these kinds of toxic words in my mouth? I don't really care that you feel my argument indicates that cockpit items are pay to win. It's an asinine distraction, but you're insisting contradicts the argument? Give me a break.

#500 Atheus

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 826 posts

Posted 26 June 2014 - 10:21 PM

View Postqki, on 26 June 2014 - 10:12 PM, said:

Don't you get it guys?

Anything that can make us play better than before is p2w, because we don't DESERVE to play better.

So... if you for some reason did deserve to play better then paying for an advantage wouldn't be pay to win? This is the remnant of your argument that since you have special skills, you deserve the advantage you got when you upgraded to clan tech, right? Sorry to see double-think is still crippling your ability to recognize what's going on with this game.





30 user(s) are reading this topic

0 members, 30 guests, 0 anonymous users