1453 R, on 26 June 2014 - 04:58 PM, said:
What C-bill price would you put to the Dragon Slayer? How much is it worth, in a C-bill sense, and how would you compensate current owners of the Dragon Slayer for their willingness/moxie to pony up for the durned thing prior to it being available for whatever amount of C-bills you figure it’s worth?
How would you work out taking down the Berlin Pay Wall? And again, how would you go about compensating current Invasion Package holders for the removal of the early-access deal that was part of why many players bought the Invasion package in the first place? How would you compensate Invasion package holders for their previously-exclusive Prime(I) variants being released to the public?
How would you figure out the conversion rates on MC for C-bill prices for cockpit items, camouflages, or colors? I’ll waive the compensation for existing owners on this one, since it’s generally a much more minor concern.
I won’t ask you how you’d fix the MC-purchaseable consumables, as I actually have my own preferred method for dealing with consumables (one of these days I’ll do a proper write up for the Call-In Slot System, and then Piranha can ignore that, too).
Here’s the real big one, though – how would you, Faux-Russ, keep Piranha Games solvent after making the decision that no one in MWO ever has to buy MC ever again and thus no more additional revenue ever makes its way into the studio’s accounts? How would you keep the servers running when no one ever has to pay cash-money for anything ever again?
It is encouraging that you seem to recognize all the problems. As I said last time, I have answered all those questions in another thread (which was flooded with people who would not accept this game was even remotely P2W). I don't want to discuss it in this one. The only purpose of this thread is getting extremely resistant players to settle for calling a duck a duck regardless of their personal stake in its duckiness. Now that you are able to recognize the problems and call them by their real names, you really don't need to fight me any more, nor do I need to fight you. Perhaps I'll see you in some other thread and we can discuss what exactly this game can do about its fairly steep escalation of P2W elements.