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State Of Narc

Balance

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#61 Sug

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Posted 26 June 2014 - 10:50 PM

Getting pounded by LRMs when you get narced is kinda the point of narc. The fact that people are actually using narcs now means it's working as intended.

#62 Sug

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Posted 26 June 2014 - 10:54 PM

View PostPOOTYTANGASAUR, on 26 June 2014 - 10:53 AM, said:

It should stay as is but instead of giving a 30 second free lrm rain, it should be 10 seconds. This way the lurm boat can scrub-a-dub-dub around with his lurms and deal damage. W/out absolutely killing any mech that gets narced. Current state, if you get narced you die, unless you are on a city map in which case you just get crippled.
Narc could actually stay the same if the path of lrms was adjusted a bit. Currently they can be lobbed over buildings and hit mechs hiding behind buildings. This shouldn't work. The lurm boat may be able to lob them over a building but the angle at which the lrms attack the enemy needs to be lowered to allow for hiding behind cover. Escpecially in tall mechs like the atlas you are pretty screwed getting lurmed.


Where do I start....

#63 Khobai

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Posted 26 June 2014 - 11:03 PM

Quote

It should stay as is but instead of giving a 30 second free lrm rain, it should be 10 seconds.


No. NARC is the only thing that makes LRMs work. Without NARC theres absolutely no point in using LRMs at all.

The only way I could justify nerfing NARC is if ECM was also nerfed. Artemis also needs a huge buff because its not worth the extra tonnage/crits.

Edited by Khobai, 26 June 2014 - 11:05 PM.


#64 Kotzi

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Posted 26 June 2014 - 11:07 PM

Not perfect but very good. No major changes needed. A very good scouting and spotting tool.

#65 xXBagheeraXx

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Posted 26 June 2014 - 11:11 PM

View PostVarik Ronain, on 26 June 2014 - 12:39 AM, said:

I grew up playing sports and no matter how badly we beat the other team or how sound of a beating we took; we always lined up after the game and said good game. There is such negativity in the game already that people should not add to it.


GG is exactly that... good game!

12-0 is not a GG. Its insulting.

#66 Sug

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Posted 27 June 2014 - 08:44 AM

View PostxXBagheeraXx, on 26 June 2014 - 11:11 PM, said:

12-0 is not a GG. Its insulting.


Any game with a difference of more than 5 kills never gets my gg.

And my GG is reserved for 12 - 11 games. .

#67 Sug

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Posted 27 June 2014 - 08:50 AM

View PostVarik Ronain, on 26 June 2014 - 12:39 AM, said:

I grew up playing sports and no matter how badly we beat the other team or how sound of a beating we took; we always lined up after the game and said good game.


And if we got our asses kicked we'd spit on our hands before lining up. We all played sports as kids.

#68 Sephlock

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Posted 27 June 2014 - 08:50 PM

View PostSug, on 27 June 2014 - 08:50 AM, said:


And if we got our asses kicked we'd spit on our hands before lining up. We all played sports as kids.

Of course if you did that, the teammate behind you in line got your spit on his hand.

We all played sports as kids... but some of us were more short sighted than others :blink:.

#69 Aresye

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Posted 27 June 2014 - 09:43 PM

View PostVarik Ronain, on 25 June 2014 - 12:41 PM, said:



This bugs the hell out of me... I mean if you get narced and do not have hard cover then you are going tobe punished... and you still have betty screaming at you the whole time. With gauss and ppc pinpoint damage I can lose half of my armament in one shot with no warning. So sorry I have no sympathy with the current FLD meta being able to remove one of my cat ears with zero warning from extreme range while under ecm so I didnt even notice them at range before the sound of the gauss/pcc ripping off a chunk of my mech. if I have to deal with that you can live with a narc.


Well then I guess everything's fine and dandy then. No need to worry about the balance of another system when there's already an imbalanced system to counteract. Like, why fix either or them?

Note: Citing the most well known and abused mechanic in the game in defense of another mechanic is counter-productive to the overall game, and leaves both sides unhappy. Do you like the PP FLD meta ripping off your ears? Probably not. Do I like getting the death sentence of getting hit with a narc on Caustic Valley? Nope.

You're suggesting that because the PP FLD pisses you off, it's okay that narc pisses others off.

Great logic there!

#70 DAYLEET

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Posted 27 June 2014 - 10:02 PM

I played with Narc all day long, i sometimes announced myself using narcs so the LRMers would know to look for them. always solo pug.

Half the time they dont register, point blank or not, they are not getting shot at by the AMS they just dont work. When they do it seems not everyone on your team can see them and NO they dont last en entire match. I know because i used them on my lrm kitfox and lrm SMN, it dont take long for the narc to stop working but then again the target is often getting pounded by 4 guys at the same time.

Then! i had instence where i would set a lot of narc and then i would die and i guess they disapear because i couldnt see them when spectating. Other times you set your Narc but your leet snipers are 10million miles behind the front so they cant shoot at them.

THEN...then, It sure helps the team but not you, at all, you dont get ****, 6 spoting assist wont give you anything usefull. Near the end of the night i removed the Narc for weapons because it's nice to help but narc are not mendatory to lrm someone to the stone age, not when everyone has lrm and i can use the extra weapon since im grinding.

For a dedicated premade im sure it is devastating, but lots of things can be devastating when coordinated.

In closing, i used TAG extensivly on my IS mech before the Clan hit us and ill go back to tag i guess. Im more of a "offence is the best defence" kind of guy and tag is a lot more useful in those situation.

Edit: i also hate being pounded by lrm, its just cheap. But when i was using the narc myself it never felt like it worked half the time as everyone is saying(thank god i guess). I did my very best on a valley map to have as much people narc'd as possible and the narc just disapear, it cant be people shooting at it becaiuse im not getting narc assist.

edit: edit: people might have been using the radar depriviation just like i do(though i thought it did not affact narc), it is without a doubt mendatory now. I know right away whe ni forgot to unequip it from my other mech to the one im playing but narc has nothing to do with that.

Edited by DAYLEET, 27 June 2014 - 10:10 PM.


#71 Sephlock

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Posted 27 June 2014 - 10:16 PM

Quote

edit: edit: people might have been using the radar depriviation just like i do(though i thought it did not affact narc), it is without a doubt mendatory now. I know right away whe ni forgot to unequip it from my other mech to the one im playing but narc has nothing to do


Who else has not needed to equip a radar deprivation module?

Reply or like this post if you haven't either, please.

#72 Sug

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Posted 27 June 2014 - 11:18 PM

View PostSephlock, on 27 June 2014 - 08:50 PM, said:

Of course if you did that, the teammate behind you in line got your spit on his hand.

We all played sports as kids... but some of us were more short sighted than others :blink:.


No one cares about teammate spit. It's the enemy spit that carries germs.

#73 ztac

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Posted 28 June 2014 - 12:59 AM

Narc would maybe not be so bad if it were not for LRM's being so overpowered .. took a timberwolf with 2x 10LRM +Artemis IV on a stroll in the testing grounds the other night , found the Atlas and shot at it ... 9 salvos later the Atlas was dead, so 180 missiles in all , that's 15 LRM per team member.

Kind of bad when you consider that using LRM means to never have to see or even get close to kill a player. And of course with things like Tag and Narc that figure will come down. Like I said , Narc is probably not the problem here but the state of LRM is!

#74 FlameDragon

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Posted 28 June 2014 - 01:05 AM

I run a brutal narc raven 36 beacons ecm BAP and 3 mediums at 142 kph, if Im running with 3 boats in my lance it's like calling down an infinite artystrike on some poor sap. It is a guaranteed death sentence in an organized lance. And Narc module nearly doubles the projectile speed of a narc making it an easy hit every time.

EDIT:
Narc disables an ecm mechs ecm as long as I shoot the ecm mech.
BAP keeps locks on people who power down
ECM allows me to sneak around anyone I want
Medium lasers deadly pinpoint on a raven, average 250- 450 a game, even had a 700 damage match.

LONE NARC RAVEN TIP: if you are narc'd I dont need lrm back up to kill you, I know exactly where you are at all times, so all I have to do is wait then slowly rip out your back, cause I got all the time in the world.

As a narc raven my best assisting match was my buddy running an LRM 70 Warhawk, he ended the match with 1400ish damage and atleast 4 kills. I shut down 2 DDC atlai ECM then continually reaplied narc until they died.

Edited by FlameDragon, 28 June 2014 - 01:22 AM.


#75 Mizore

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Posted 28 June 2014 - 01:32 AM

View PostJohnnyWayne, on 25 June 2014 - 01:43 PM, said:

Hell no, we won't leave NARC alone. In its current form its buffing LRMs too much. It has to fall off after some damage again.


You only see the LRM-carriers (if there are any -> pinpoint meta) doing more damage, but there's also a scout that has to give up speed and firepower for a situational item that's very dangerous to use.
(IS-NARC: range 450m, weight 3t +1t/ammo)

When NARC is falling off after a certain ammount of damage, then it's back to useless again, because LRMs spread the damage all over the mech (except when the ammount of damage is high enough, for example ~250).

With AMS, ECM and cover, there are already possibilities to counter NARC...
And there's still an issue with hitregistration.
When you shoot a NARC at a mech, there's a not to small chance, that the NARC doesn't register (and no, that's not because of AMS).

What I also recognise, that many people doesn't give a damn about a NARC-signal... I wonder if they even now what NARC is!!!
I guess that's because noone used NARC in the past, so people don't know it :blink:

#76 Karl Marlow

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Posted 28 June 2014 - 01:37 AM

I'm convinced that when I bring my NARC mech the MM makes sure there are no LRMs on my team. Every time.

#77 Varik Ronain

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Posted 28 June 2014 - 05:03 AM

I do not mean to offend people by saying good game. I know this is not a sport but good sportsmanship to me seems like it should apply here. I play this game to have fun and honestly I want everyone else to as well.

#78 Mizore

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Posted 28 June 2014 - 05:12 AM

View PostThomasMarik, on 28 June 2014 - 01:37 AM, said:

I'm convinced that when I bring my NARC mech the MM makes sure there are no LRMs on my team. Every time.

Yeah, I exactly know this feeling... It's like 3/4 of all games there are several LRMs on the enemy team, but maybe only 1 LRM-carrier on my own team.





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