Mwo Vram Approaching 3Gb
#1
Posted 25 June 2014 - 11:05 PM
#2
Posted 26 June 2014 - 07:43 AM
3GB is good for 1080P, probably more or less passable for 1440p, but I wouldn't want less than that, or less than 4 higher resolutions. I'm already worried about my 7970, since I intend to go Crossfire for higher resolutions.
#3
Posted 26 June 2014 - 08:24 AM
Catamount, on 26 June 2014 - 07:43 AM, said:
3GB is good for 1080P, probably more or less passable for 1440p, but I wouldn't want less than that, or less than 4 higher resolutions. I'm already worried about my 7970, since I intend to go Crossfire for higher resolutions.
Just because video ram usage is high, doesn't mean you need more. at 1080p and below, with a single monitor, I really don't feel there's much benefit to tons of vram. I've got a 1gb 6950 that handles this game fine. The vast majority of the time I'm at 50-60fps. Sometimes I go up to 70. I hit upper 30's when my hud starts flashing red from damage but I think that's more coding issues than anything else.
My VRAM usage and GPU usage are maxed out during game but I'm not suffering from horrible FPS.
Edited by ninjitsu, 26 June 2014 - 08:25 AM.
#4
Posted 26 June 2014 - 09:25 AM
#5
Posted 26 June 2014 - 11:41 AM
Goose, on 26 June 2014 - 09:25 AM, said:
I'm running MSAA because that was the only way for me to get a consistent 97% and above gpu utilization, and the 7970 can still handle it because I'm getting average 45fps.
Catamount, on 26 June 2014 - 07:43 AM, said:
3GB is good for 1080P, probably more or less passable for 1440p, but I wouldn't want less than that, or less than 4 higher resolutions. I'm already worried about my 7970, since I intend to go Crossfire for higher resolutions.
I know. I use to envy people with gtx 760/770 but now hmmm. PGI upped their game graphics wise and I can definitely notice the difference in graphics texture quality. It's a far cry from DX9 days where i get 10fps dips and 30% gpu utilization. I suspect that eventually, PGI would further increase the texture quality and my 3gb Vram would be maxed out. I was also planning to Crossfire my 7970 as used card prices are going down in the $150 range, but I suspect that by next year 3gb won't be enough due to further texture increase. I might wait for the 20nm chips from AMD and just do single card.
#6
Posted 26 June 2014 - 04:48 PM
#7
Posted 26 June 2014 - 05:27 PM
Regards,
#9
Posted 26 June 2014 - 05:52 PM
#10
Posted 26 June 2014 - 06:14 PM
#11
Posted 26 June 2014 - 09:37 PM
Catamount, on 26 June 2014 - 04:48 PM, said:
Not really. The reason I set the graphical detail to the highest possible settings that my monitor could display is because if I set it any lower, the GPU utilization drops below 97% and I get more noticeable FPS dips.If I take out MSAA, most maps would be around 1 to 1.5gb as you mentioned but my FPS dips are the same, so lowering down my average fps by cranking up the graphics detail not only smooths things out, but also brings out the extra eye candy.
#12
Posted 26 June 2014 - 09:54 PM
Edited by Lordred, 26 June 2014 - 10:50 PM.
#13
Posted 27 June 2014 - 08:35 AM
Lordred, on 26 June 2014 - 09:54 PM, said:
Crimson Strait, River City, and Forest Colony are texture rich and consumes a lot of vram. It's just good on getting good hardware from the get go and it lasting you a few upgrade cycles.
#14
Posted 27 June 2014 - 12:03 PM
http://www.newegg.co...N82E16814487040
Two of those bad boys could run a triple monitor setup nicely.
Although the price, but... Would be nice...
#15
Posted 27 June 2014 - 12:22 PM
#16
Posted 27 June 2014 - 12:23 PM
#17
Posted 28 June 2014 - 09:19 AM
xWiredx, on 27 June 2014 - 12:22 PM, said:
Probably a vram memory leak, as I haven't noticed this quite regularly. Forest Colony is normally in the 2100 mb in my system but that particular session was just brutal, probably because of the full on brawl that transpired.
Normally, txaa is not as texture rich like msaa, because txaa uses blurring to remove the aliasing whereas msaa multi samples the image and this might explain as why it's not so much of a memory hog.
http://m.hardocp.com.../9#.U675wcnn_qB
#18
Posted 28 June 2014 - 11:00 AM
#19
Posted 28 June 2014 - 04:35 PM
xWiredx, on 28 June 2014 - 11:00 AM, said:
If you read the link that I shared from hardocp, it did confirm that txaa blurs out the image and should be avoided.
#20
Posted 28 June 2014 - 05:06 PM
That article was interesting. I actually wasn't aware of SMAA, which means I'm definitely falling behind the times. This must be corrected :/
Edited by Catamount, 28 June 2014 - 05:06 PM.
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