

Ams Fix Coming?
#1
Posted 26 June 2014 - 03:49 AM
I'm specifically talking about how it fires through tunnel roofs, building walls, in the garage on Crimson Strait etc...........
With all of the missiles flying around in game these days, a ton of AMS ammo is generally depleted before you ever really even get into battle.........as a case in point, I was in a Stalker Misery, in the parking garage on Crimson Strait, with zero missiles targeted at me the entire game however I ran out of AMS ammunition because my AMS was constantly firing through the roof trying to shoot down missiles targeted on team mates that were on top of the structure.
This has been broken for a long time, I would think that with the tweaks PGI has made to LRMs off and on over the past year this is something that they would have addressed.
#2
Posted 26 June 2014 - 03:51 AM
Edited by Bartholomew bartholomew, 26 June 2014 - 03:51 AM.
#3
Posted 26 June 2014 - 03:54 AM
#4
Posted 26 June 2014 - 03:57 AM
#5
Posted 26 June 2014 - 03:59 AM
#6
Posted 26 June 2014 - 04:01 AM
#7
Posted 26 June 2014 - 04:15 AM
wanderer, on 26 June 2014 - 04:01 AM, said:
So, fire something other than your LRMs?

#8
Posted 26 June 2014 - 04:15 AM
Blacksoul1987, on 26 June 2014 - 03:59 AM, said:
Cant wait till they finally do this.
wanderer, on 26 June 2014 - 04:01 AM, said:
Um hint, LRM stands for Long Range Missile, aka do not shoot them in a tunnel. What you talk of is this http://www.sarna.net...i/Streak_LRM-10 and they wont exist for almost a decade without a time jump.
#9
Posted 26 June 2014 - 04:45 AM
Why, you may ask? Because there IS NO SEPARATION BY SKILL (ie: Elo) in the PUG queue at this time. In any given match, 80% of the people playing are new players. They don't know how to lock targets, they can't shoot without stopping and zooming in and have NO CLUE about using cover to avoid LRMs.
This game is geared toward the new players...people that have NO CLUE what Battletech the lore surrounding it is. It is completely unfair that a new player can't wander out in the open, completely zoomed in, without getting killed by LRMS.
It's time to nerf EVERYTHING that might possibly hurt a new player. They're the cash cows. They're the ones dropping big bucks on every cash grab PGI puts out there. Let's reorient the game toward THEM.
#10
Posted 26 June 2014 - 04:50 AM
Willard Phule, on 26 June 2014 - 04:45 AM, said:
Why, you may ask? Because there IS NO SEPARATION BY SKILL (ie: Elo) in the PUG queue at this time. In any given match, 80% of the people playing are new players. They don't know how to lock targets, they can't shoot without stopping and zooming in and have NO CLUE about using cover to avoid LRMs.
This game is geared toward the new players...people that have NO CLUE what Battletech the lore surrounding it is. It is completely unfair that a new player can't wander out in the open, completely zoomed in, without getting killed by LRMS.
It's time to nerf EVERYTHING that might possibly hurt a new player. They're the cash cows. They're the ones dropping big bucks on every cash grab PGI puts out there. Let's reorient the game toward THEM.
This topic has nothing to do with LRM's needing a nerf or a buff.........this is about a broken line in the game program that has the AMS firing through ceilings, walls and other obstructions that needs to be fixed.
LRM's effectiveness is a totally different issue and there are several thousand threads dedicated to that already.
#11
Posted 26 June 2014 - 04:54 AM
#12
Posted 26 June 2014 - 04:55 AM
#13
Posted 26 June 2014 - 04:55 AM
Quote

Sure. My medum lasers are nice flashlights when you're at 500m on the other side of the Crimson docks, my missiles have a perfectly usable arc at under 300m...and then for some reason decide at 301m they should just fly into the roof and explode.
I bring it up because right now, MWO can't detect "My 'Mech is underneath something" other than blocking LOS. AMS fires into roofs to no effect for the user (but work for the guys outside), LRMs will guide fine over things but end up with a 180-300m range if I'm under the docks in Crimson or the tunnels in Frozen City.
Edited by wanderer, 26 June 2014 - 05:01 AM.
#14
Posted 26 June 2014 - 05:00 AM
wanderer, on 26 June 2014 - 04:55 AM, said:
I bring it up because right now, MWO can't detect "My 'Mech is underneath something" other than blocking LOS. AMS fires into roofs to no effect for the user, LRMs will guide fine over things but end up with a 180-300m range if I'm under the docks in Crimson or the tunnels in Frozen City.
It isn't MW:O's job to tell you whether or not your weapon is going to be effective while in a battle, you should know this already based on your experience and use of the testing grounds. The difference between your LRM's not working in a tunnel or garage and AMS not working is that you have a CHOICE on whether or not to click that button to launch and the folks with AMS have zero choice.
#15
Posted 26 June 2014 - 05:04 AM
l33tworks, on 26 June 2014 - 04:55 AM, said:
Personally I probly wouldnt toggle it of often, if ever. Even then only when Im in a tunnel or something....
wanderer, on 26 June 2014 - 04:55 AM, said:
I bring it up because right now, MWO can't detect "My 'Mech is underneath something" other than blocking LOS. AMS fires into roofs to no effect for the user (but work for the guys outside), LRMs will guide fine over things but end up with a 180-300m range if I'm under the docks in Crimson or the tunnels in Frozen City.
...k...so....you can close in, or just, not get in that position....Like Razor said, you have a choice, AMS doesnt.
#16
Posted 26 June 2014 - 05:06 AM
R Razor, on 26 June 2014 - 05:00 AM, said:
It isn't MW:O's job to tell you whether or not your weapon is going to be effective while in a battle, you should know this already based on your experience and use of the testing grounds. The difference between your LRM's not working in a tunnel or garage and AMS not working is that you have a CHOICE on whether or not to click that button to launch and the folks with AMS have zero choice.
You missunderstood Wanderer post.
He's not complainning about missiles being innefective in tunnel due hitting the Rof or lack of space but mostly about the flying pattern (arc vs straight) they change whenever the game seems to understand there is clear line of sight or not thus making it sometimes be able to fire under some constructions with a low arc and sometimes for whatever reason not.
#17
Posted 26 June 2014 - 05:06 AM
R Razor, on 26 June 2014 - 03:49 AM, said:
I keep seeing posts about how so many LRMs are being run, but when I play I'm not seeing any more, and possibly less, than before. And the missile-toting Clan mechs are almost all packing SRMs. Am I imagining things? Is it my Elo?
That said, I wholeheartedly endorse the request to fix AMS.
l33tworks, on 26 June 2014 - 04:55 AM, said:
No, just you.
Seriously, people won't try that much. Once they've gotten hammered a time or two by missiles because they didn't get their AMS up in time (fired from short-ish range), they'll leave it on by default. The better players with no fear of that also don't fight many LRMs, so it's not much of an issue. The ones that are decent or good, but not great, are genreally smart enough to know that protecting teammates advances their own cause.
I think the toggle would primarily be used to stop wasting ammo trying to protect the nitwit standing in the open next to your cover because he's too dumb to come in out of the rain. Or occasionally for when one breaks lock and knows the missiles won't hit, anyway, so no reason to waste ammo.
#18
Posted 26 June 2014 - 05:08 AM
Quote
I think you missed the point- that being that MWO doesn't detect solid objects over your head and treats weapons as if you had nothing there at all. AMS is the auto-fire version of why this causes problems, LRM pathing is another example of the same "Wut? There's a MOUNTAIN up there?" issue.
#19
Posted 26 June 2014 - 05:10 AM
Lord Perversor, on 26 June 2014 - 05:06 AM, said:
You missunderstood Wanderer post.
He's not complainning about missiles being innefective in tunnel due hitting the Rof or lack of space but mostly about the flying pattern (arc vs straight) they change whenever the game seems to understand there is clear line of sight or not thus making it sometimes be able to fire under some constructions with a low arc and sometimes for whatever reason not.
Sometimes they run smack into the low berm in front of you that they clearly should have arced over, and sometimes they run into the overhanging crystal formation 500 feet above the target....

#20
Posted 26 June 2014 - 05:10 AM
wanderer, on 26 June 2014 - 04:01 AM, said:
I'd definitely be with fine with LRMs behaving this way. Even "LOS -> lower arc", "Indirect -> higher arc" would be better than what it currently is.
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