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Ams Fix Coming?


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#1 R Razor

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Posted 26 June 2014 - 03:49 AM

Given the preponderance of LRM's being carried into battle (seems like every clan mech carries at least 20 tubes haha) and the need for AMS to be carried by IS mechs to survive........are there any plans to fix the issues it has had for the past several months (or longer)?

I'm specifically talking about how it fires through tunnel roofs, building walls, in the garage on Crimson Strait etc...........

With all of the missiles flying around in game these days, a ton of AMS ammo is generally depleted before you ever really even get into battle.........as a case in point, I was in a Stalker Misery, in the parking garage on Crimson Strait, with zero missiles targeted at me the entire game however I ran out of AMS ammunition because my AMS was constantly firing through the roof trying to shoot down missiles targeted on team mates that were on top of the structure.

This has been broken for a long time, I would think that with the tweaks PGI has made to LRMs off and on over the past year this is something that they would have addressed.

#2 Bartholomew bartholomew

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Posted 26 June 2014 - 03:51 AM

seconded on the fix. Firing through the ground just does not look right.

Edited by Bartholomew bartholomew, 26 June 2014 - 03:51 AM.


#3 Blacksoul1987

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Posted 26 June 2014 - 03:54 AM

I put it as #1 priority when I voted so I hope so.

#4 Hatachi

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Posted 26 June 2014 - 03:57 AM

I would love to see a fix as well. It could be possible that they, or flat out is, too much number crunching to compare to all the geometry in range.

#5 Blacksoul1987

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Posted 26 June 2014 - 03:59 AM

I think they are going to let us toggle it off to save ammo

#6 wanderer

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Posted 26 June 2014 - 04:01 AM

While you're at it, you can fix my LRMs firing into roofs as well, rather than just simply straight ahead like they do at 200ish meters. Be nice to actually shoot people when I'm in a tunnel.

#7 Madw0lf

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Posted 26 June 2014 - 04:15 AM

View Postwanderer, on 26 June 2014 - 04:01 AM, said:

While you're at it, you can fix my LRMs firing into roofs as well, rather than just simply straight ahead like they do at 200ish meters. Be nice to actually shoot people when I'm in a tunnel.

So, fire something other than your LRMs? :P

#8 MonkeyCheese

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Posted 26 June 2014 - 04:15 AM

View PostBlacksoul1987, on 26 June 2014 - 03:59 AM, said:

I think they are going to let us toggle it off to save ammo

Cant wait till they finally do this.

View Postwanderer, on 26 June 2014 - 04:01 AM, said:

While you're at it, you can fix my LRMs firing into roofs as well, rather than just simply straight ahead like they do at 200ish meters. Be nice to actually shoot people when I'm in a tunnel.


Um hint, LRM stands for Long Range Missile, aka do not shoot them in a tunnel. What you talk of is this http://www.sarna.net...i/Streak_LRM-10 and they wont exist for almost a decade without a time jump.

#9 Willard Phule

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Posted 26 June 2014 - 04:45 AM

Let's face it, LRMS simply are not fair in the PUG queue at this time.

Why, you may ask? Because there IS NO SEPARATION BY SKILL (ie: Elo) in the PUG queue at this time. In any given match, 80% of the people playing are new players. They don't know how to lock targets, they can't shoot without stopping and zooming in and have NO CLUE about using cover to avoid LRMs.

This game is geared toward the new players...people that have NO CLUE what Battletech the lore surrounding it is. It is completely unfair that a new player can't wander out in the open, completely zoomed in, without getting killed by LRMS.

It's time to nerf EVERYTHING that might possibly hurt a new player. They're the cash cows. They're the ones dropping big bucks on every cash grab PGI puts out there. Let's reorient the game toward THEM.

#10 R Razor

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Posted 26 June 2014 - 04:50 AM

View PostWillard Phule, on 26 June 2014 - 04:45 AM, said:

Let's face it, LRMS simply are not fair in the PUG queue at this time.

Why, you may ask? Because there IS NO SEPARATION BY SKILL (ie: Elo) in the PUG queue at this time. In any given match, 80% of the people playing are new players. They don't know how to lock targets, they can't shoot without stopping and zooming in and have NO CLUE about using cover to avoid LRMs.

This game is geared toward the new players...people that have NO CLUE what Battletech the lore surrounding it is. It is completely unfair that a new player can't wander out in the open, completely zoomed in, without getting killed by LRMS.

It's time to nerf EVERYTHING that might possibly hurt a new player. They're the cash cows. They're the ones dropping big bucks on every cash grab PGI puts out there. Let's reorient the game toward THEM.



This topic has nothing to do with LRM's needing a nerf or a buff.........this is about a broken line in the game program that has the AMS firing through ceilings, walls and other obstructions that needs to be fixed.

LRM's effectiveness is a totally different issue and there are several thousand threads dedicated to that already.

#11 Kilo 40

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Posted 26 June 2014 - 04:54 AM

I absolutely LOVE it when I fire LRMs at someone on TOP of crimson, only to see 3/4 of my missiles get shot down by AMS fire from underground, and the still have the guy who I eventually kill say something like "damn LRM F****** n00bs"

#12 l33tworks

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Posted 26 June 2014 - 04:55 AM

Anyone else worried people will just toggle AMS when they hear incoming missle and turn it off for any other time, disregarding the protection of others on the team entirely.

#13 wanderer

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Posted 26 June 2014 - 04:55 AM

Quote

So, fire something other than your LRMs? :P


Sure. My medum lasers are nice flashlights when you're at 500m on the other side of the Crimson docks, my missiles have a perfectly usable arc at under 300m...and then for some reason decide at 301m they should just fly into the roof and explode.

I bring it up because right now, MWO can't detect "My 'Mech is underneath something" other than blocking LOS. AMS fires into roofs to no effect for the user (but work for the guys outside), LRMs will guide fine over things but end up with a 180-300m range if I'm under the docks in Crimson or the tunnels in Frozen City.

Edited by wanderer, 26 June 2014 - 05:01 AM.


#14 R Razor

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Posted 26 June 2014 - 05:00 AM

View Postwanderer, on 26 June 2014 - 04:55 AM, said:

Sure. My medum lasers are nice flashlights when you're at 500m on the other side of the Crimson docks, my missiles have a perfectly usable arc at under 300m...and then for some reason decide at 301m they should just fly into the roof and explode.

I bring it up because right now, MWO can't detect "My 'Mech is underneath something" other than blocking LOS. AMS fires into roofs to no effect for the user, LRMs will guide fine over things but end up with a 180-300m range if I'm under the docks in Crimson or the tunnels in Frozen City.



It isn't MW:O's job to tell you whether or not your weapon is going to be effective while in a battle, you should know this already based on your experience and use of the testing grounds. The difference between your LRM's not working in a tunnel or garage and AMS not working is that you have a CHOICE on whether or not to click that button to launch and the folks with AMS have zero choice.

#15 Madw0lf

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Posted 26 June 2014 - 05:04 AM

View Postl33tworks, on 26 June 2014 - 04:55 AM, said:

Anyone else worried people will just toggle AMS when they hear incoming missle and turn it off for any other time, disregarding the protection of others on the team entirely.


Personally I probly wouldnt toggle it of often, if ever. Even then only when Im in a tunnel or something....

View Postwanderer, on 26 June 2014 - 04:55 AM, said:

Sure. My medum lasers are nice flashlights when you're at 500m on the other side of the Crimson docks, my missiles have a perfectly usable arc at under 300m...and then for some reason decide at 301m they should just fly into the roof and explode.

I bring it up because right now, MWO can't detect "My 'Mech is underneath something" other than blocking LOS. AMS fires into roofs to no effect for the user (but work for the guys outside), LRMs will guide fine over things but end up with a 180-300m range if I'm under the docks in Crimson or the tunnels in Frozen City.

...k...so....you can close in, or just, not get in that position....Like Razor said, you have a choice, AMS doesnt.

#16 Lord Perversor

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Posted 26 June 2014 - 05:06 AM

View PostR Razor, on 26 June 2014 - 05:00 AM, said:



It isn't MW:O's job to tell you whether or not your weapon is going to be effective while in a battle, you should know this already based on your experience and use of the testing grounds. The difference between your LRM's not working in a tunnel or garage and AMS not working is that you have a CHOICE on whether or not to click that button to launch and the folks with AMS have zero choice.


You missunderstood Wanderer post.

He's not complainning about missiles being innefective in tunnel due hitting the Rof or lack of space but mostly about the flying pattern (arc vs straight) they change whenever the game seems to understand there is clear line of sight or not thus making it sometimes be able to fire under some constructions with a low arc and sometimes for whatever reason not.

#17 OneEyed Jack

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Posted 26 June 2014 - 05:06 AM

View PostR Razor, on 26 June 2014 - 03:49 AM, said:

Given the preponderance of LRM's being carried into battle (seems like every clan mech carries at least 20 tubes haha)

I keep seeing posts about how so many LRMs are being run, but when I play I'm not seeing any more, and possibly less, than before. And the missile-toting Clan mechs are almost all packing SRMs. Am I imagining things? Is it my Elo?

That said, I wholeheartedly endorse the request to fix AMS.

View Postl33tworks, on 26 June 2014 - 04:55 AM, said:

Anyone else worried people will just toggle AMS when they hear incoming missle and turn it off for any other time, disregarding the protection of others on the team entirely.

No, just you.

Seriously, people won't try that much. Once they've gotten hammered a time or two by missiles because they didn't get their AMS up in time (fired from short-ish range), they'll leave it on by default. The better players with no fear of that also don't fight many LRMs, so it's not much of an issue. The ones that are decent or good, but not great, are genreally smart enough to know that protecting teammates advances their own cause.

I think the toggle would primarily be used to stop wasting ammo trying to protect the nitwit standing in the open next to your cover because he's too dumb to come in out of the rain. Or occasionally for when one breaks lock and knows the missiles won't hit, anyway, so no reason to waste ammo.

#18 wanderer

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Posted 26 June 2014 - 05:08 AM

Quote

The difference between your LRM's not working in a tunnel or garage and AMS not working is that you have a CHOICE on whether or not to click that button to launch and the folks with AMS have zero choice.


I think you missed the point- that being that MWO doesn't detect solid objects over your head and treats weapons as if you had nothing there at all. AMS is the auto-fire version of why this causes problems, LRM pathing is another example of the same "Wut? There's a MOUNTAIN up there?" issue.

#19 OneEyed Jack

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Posted 26 June 2014 - 05:10 AM

View PostLord Perversor, on 26 June 2014 - 05:06 AM, said:


You missunderstood Wanderer post.

He's not complainning about missiles being innefective in tunnel due hitting the Rof or lack of space but mostly about the flying pattern (arc vs straight) they change whenever the game seems to understand there is clear line of sight or not thus making it sometimes be able to fire under some constructions with a low arc and sometimes for whatever reason not.

Sometimes they run smack into the low berm in front of you that they clearly should have arced over, and sometimes they run into the overhanging crystal formation 500 feet above the target.... :P

#20 Poppaukko

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Posted 26 June 2014 - 05:10 AM

View Postwanderer, on 26 June 2014 - 04:01 AM, said:

While you're at it, you can fix my LRMs firing into roofs as well, rather than just simply straight ahead like they do at 200ish meters. Be nice to actually shoot people when I'm in a tunnel.

I'd definitely be with fine with LRMs behaving this way. Even "LOS -> lower arc", "Indirect -> higher arc" would be better than what it currently is.





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