Game Is Lrm Crazy Again
#101
Posted 27 June 2014 - 09:40 AM
#103
Posted 27 June 2014 - 09:47 AM
Mercules, on 27 June 2014 - 09:38 AM, said:
NARC rarely leaves half a mech, let's be real.
Again, not part of the PPCs + Gauss OP crowd. Very useful weapons in nearly every situation not matter what the opponent is currently piloting that doesn't have hard counters that weigh 1.5 tons.
Lol that is a cardinal sin in a light. You can't try to turn around when it leaves you as an immobile target in the eyes of an assault.
Depending on the map, NARC can be much more devastating then PPC+Gauss, and you have a chance to shoot someone with PPC+Gauss.
I'm actually pretty sure NARC results in less than half a mech remaining in more instances then PPC+Gauss but I don't have numbers to back that up. Just my experience.
I don't know why all you LRM buffs are hating on me, my first post in this thread was saying that NARC can happen and it is frustrating but its not the end of the world, and has its place in this game as is. I.E. Not OP.
Edited by Gas Guzzler, 27 June 2014 - 09:46 AM.
#104
Posted 27 June 2014 - 09:47 AM
#105
Posted 27 June 2014 - 09:49 AM
Jherek C, on 27 June 2014 - 08:42 AM, said:
Yes MM needs to take loadout into account.
Hmm. So you want the game to balance ECM distribution.
Should the game also balance by LRM, SRM, SSRM, AC20, CUltra-AC20, Gauss, PPC, ERPPC, CERPPC, and by all other weapons, modules, and whatever else that exists in the game?
Edited by Mystere, 27 June 2014 - 09:49 AM.
#106
Posted 27 June 2014 - 09:55 AM
Lights have their role now, and it is more important than ever. spot/narc/tag and ofcourse be an annoyance and get the kills that are running away.
#107
Posted 27 June 2014 - 09:58 AM
Gas Guzzler, on 27 June 2014 - 09:47 AM, said:
Lol that is a cardinal sin in a light. You can't try to turn around when it leaves you as an immobile target in the eyes of an assault.
Depending on the map, NARC can be much more devastating then PPC+Gauss, and you have a chance to shoot someone with PPC+Gauss.
I'm actually pretty sure NARC results in less than half a mech remaining in more instances then PPC+Gauss but I don't have numbers to back that up. Just my experience.
I don't know why all you LRM buffs are hating on me, my first post in this thread was saying that NARC can happen and it is frustrating but its not the end of the world, and has its place in this game as is. I.E. Not OP.
You need to understand I am not "hating on you" I am poking holes in your poorly argued stance. I mirrored you post showing you that PLAYING BADLY in a Light makes certain direct fire weapons seem really powerful and allows them to remove half a mech but I am a bit less likely to get killed by NARC in a light simply because of the advantages of that frame. On the other hand, PLAYING BADLY in an Assault will get you killed by a NARC but likely not killed by 2PPCs+Gauss like it would a Light.
If you play poorly and ALLOW someone to NARC you the fault is not the weapon system, it was your play. If you play poorly and slow down in front of a 2 PPC + Gauss mech in a light, the fault is not the weapon system it was your play. See, I can admit when MY mistakes make a weapon really useful against me.... how about you?
#108
Posted 27 June 2014 - 10:04 AM
Edited by Louis Brofist, 27 June 2014 - 10:08 AM.
#109
Posted 27 June 2014 - 10:05 AM
Mercules, on 27 June 2014 - 09:58 AM, said:
You need to understand I am not "hating on you" I am poking holes in your poorly argued stance. I mirrored you post showing you that PLAYING BADLY in a Light makes certain direct fire weapons seem really powerful and allows them to remove half a mech but I am a bit less likely to get killed by NARC in a light simply because of the advantages of that frame. On the other hand, PLAYING BADLY in an Assault will get you killed by a NARC but likely not killed by 2PPCs+Gauss like it would a Light.
If you play poorly and ALLOW someone to NARC you the fault is not the weapon system, it was your play. If you play poorly and slow down in front of a 2 PPC + Gauss mech in a light, the fault is not the weapon system it was your play. See, I can admit when MY mistakes make a weapon really useful against me.... how about you?
Yes my mistake was not expecting an enemy with NARC (because NARC really isn't that common) to be waiting for me to poke my head out. If he didn't happen to be there, I would have been fine. Took a gamble and lost, but we still won... lost half my weapons but I managed to limp around and do fine. I brought up that situation to really just show the people that have gotten slammed by LRMs and NARC and such to show that I empathize (I know it sucks sometimes, but its okay).
My view is that if you slip up, NARC can really screw you, some maps are much worse than others. What was my poorly argued stance? I agree with you that LRMs and NARC are not OP so I'm confused.
#110
Posted 27 June 2014 - 10:10 AM
DAYLEET, on 27 June 2014 - 09:55 AM, said:
Lights have always had their role. People just did not perform them because they were thinking in terms of c-bills and XP, not winning. It's the farmer mentality.
#111
Posted 27 June 2014 - 10:16 AM
Gas Guzzler, on 27 June 2014 - 10:05 AM, said:
My view is that if you slip up ALL WEAPONS can really screw you. If you make a mistake your opponent can and will kill you. NARC has nothing to do with it. it is more effective on Assaults that lumber across the batlefield and less on Lights who often carry counters or can get to safety in time. On the other hand an AC20 can annoy and threaten an Assault and cripple a Light.
Gas Guzzler, on 27 June 2014 - 09:22 AM, said:
NARC has set me from 100% to 40%, less than half a mech remaining. Assault mech, not close enough to cover (close but not close enough).
PPCs + gauss rarely leaves half a mech, lets be real.
Again, not part of the LRMs/NARC OP crowd. Very situational weapons, specifically against disorganized pugs.
This right here is an attempt to imply that NARC is worse than the current meta others complain about. Which is laughable since the NARC is extremely situational with PPCs+Gauss works from affar, works up close, works with just you not a second mech hopefully carrying a weapons system that can take advanatage of your PPCs+Gauss, and doesn't have hard counters like AMS and ECM. That is what is poorly argued. You are trying to imply a system that would be laughed at if you brought it to a 12 man tournament match is more dangerous than the default Meta weapon system you would be laughed at for NOT bringing to a 12 man tournament.
#112
Posted 27 June 2014 - 10:17 AM
Mystere, on 27 June 2014 - 10:10 AM, said:
Lights have always had their role. People just did not perform them because they were thinking in terms of c-bills and XP, not winning. It's the farmer mentality.
Id say it wasnt as critical to perform another role than run in pack and kill everything than now as support.
#113
Posted 27 June 2014 - 10:18 AM
Most maps provide enough cover if you're smart to prevent huge LRM threats. Of course if you get queued into Alpine Peaks against a boating lance you mine as well just power down and call it quits. Yes pretty much every Timberwolf is carrying at least 20 tubes of LRM. It's a staple part of the mech load out. It hasn't changed much since we already had catapults boating and stalkers carrying massive LRM payloads before it. Get used to humping cover and making them burn through their ammo reserves before you advance. even 500 missiles go incredibly fast if you know how to bait them out.
#114
Posted 27 June 2014 - 10:28 AM
AH Albatross, on 27 June 2014 - 06:54 AM, said:
You cannot combine AMS Overload Module and AMS Range Module on a KitFox. Basicly all the Range Modules are IS only...
But so far it's working well...lol.
#115
Posted 27 June 2014 - 10:33 AM
Other than that, I'll just re-state what I said earlier...I don't really know if it's that LRMs are doing anything special that direct fire weapons can't here- I just think people here have a really funny habit of acting like if LRMs start doing good things then obviously the enemy must have been cheating somehow....I think it's fun, and missiles should be just as valid of a weapon in this game as direct fire weapons are.
Edited by Pygar, 27 June 2014 - 10:35 AM.
#116
Posted 27 June 2014 - 10:36 AM
Mystere, on 27 June 2014 - 10:10 AM, said:
Lights have always had their role. People just did not perform them because they were thinking in terms of c-bills and XP, not winning. It's the farmer mentality.
While I generally agree with your sentiment you are technically incorrect. Until a reward for the behaviour is actively rewarded (XP/Cbills) the "role" that behaviour fits doesn't, strictly speaking in game design terms, exist. If it isn't reinforced it cannot be expected and therefore cannot be counted as a feature. Emergent behaviour yes, but planned role? no.
To say that lights had a role is to credit PGI with something they don't deserve. Set rewards reasonable for those behaviours and now you have reinforced an actual role. If the game makes only running heavy and assault mech profitable for advancement for most people, then most people will only run heavies and assault, and this is the piss poor design theory PGI has been putting forth thus far.
When they put forth a real effort to define the roles of the scout, and the harrass/flanker, and the skirmisher (all 'roles' that lights and mediums perform) then we can claim role warfare exists and is making the game better, until then we have some players just going above and beyond out the goodness of their heart.
#117
Posted 27 June 2014 - 10:38 AM
Gas Guzzler, on 27 June 2014 - 09:22 AM, said:
Gas Guzzler, on 27 June 2014 - 09:36 AM, said:
Sorry what?
Make up your mind?
Sounds like you are now changing your story. Why don't you just exit the thread.
Motroid, on 27 June 2014 - 10:28 AM, said:
But so far it's working well...lol.
Who needs modules when you have 3 AMS though? And the Clan Range Extenders are coming, don't worry.
#118
Posted 27 June 2014 - 10:49 AM
Agent of Change, on 27 June 2014 - 10:36 AM, said:
To say that lights had a role is to credit PGI with something they don't deserve. Set rewards reasonable for those behaviours and now you have reinforced an actual role. If the game makes only running heavy and assault mech profitable for advancement for most people, then most people will only run heavies and assault, and this is the piss poor design theory PGI has been putting forth thus far.
When they put forth a real effort to define the roles of the scout, and the harrass/flanker, and the skirmisher (all 'roles' that lights and mediums perform) then we can claim role warfare exists and is making the game better, until then we have some players just going above and beyond out the goodness of their heart.
Call me a special snowflake if you must ( ), but I chose the mech I ride for the role I want to play. And the only incentive I need to play a role is winning, not c-bill or XP.
Edited by Mystere, 27 June 2014 - 11:09 AM.
#119
Posted 27 June 2014 - 10:56 AM
Mystere, on 27 June 2014 - 09:49 AM, said:
Hmm. So you want the game to balance ECM distribution.
Should the game also balance by LRM, SRM, SSRM, AC20, CUltra-AC20, Gauss, PPC, ERPPC, CERPPC, and by all other weapons, modules, and whatever else that exists in the game?
Out of all the things you listed in that post, only two of them are capable of being force multipliers.
LRMs through Indirect Fire (or rather the actual shared lock mechanics this piggy backs is the real force multiplier) & ECM
So while you don't need to balance on a weapon to weapon basis, striving for some semblance of balance for force multipliers is not unreasonable - especially ECM.
#120
Posted 27 June 2014 - 10:57 AM
Mercules, on 27 June 2014 - 10:16 AM, said:
This right here is an attempt to imply that NARC is worse than the current meta others complain about. Which is laughable since the NARC is extremely situational with PPCs+Gauss works from affar, works up close, works with just you not a second mech hopefully carrying a weapons system that can take advanatage of your PPCs+Gauss, and doesn't have hard counters like AMS and ECM. That is what is poorly argued. You are trying to imply a system that would be laughed at if you brought it to a 12 man tournament match is more dangerous than the default Meta weapon system you would be laughed at for NOT bringing to a 12 man tournament.
Yes all weapons, but this thread is about NARC/LRMs, I never said they were too powerful.
You really need to read the post I was responding to in order to get context. This is what I was replying too:
PanchoTortilla, on 27 June 2014 - 09:17 AM, said:
If I can hit you with a slow moving Narc pod, hitting you with PPCs + a gauss rifle would be trivial. The only difference is the 'OP' Narc does no damage and is a nuisance. The heavy weaponry will leave you with half a mech.
I was responding to the NARC is just a nuisance where PPCs + a gauss rifle leave with half a mech, which I disagree with. Getting NARCed sucks. Even if you have cover, LRMs can still get over cover as not all cover is good enough , it can still ruin your game even if you didn't really make a mistake, but its not OP because of how situational it is. I don't get why that is hard to understand. Are you arguing that getting NARCed doesn't suck? Because I disagree, it does suck, and it isn't always avoidable.
Once again, I'll repeat again so I don't incur the wrath of LRM Boaters: LRMs/NARCs are not OP and do not need a nerf.
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