Game Is Lrm Crazy Again
#41
Posted 27 June 2014 - 07:16 AM
Do players realize they can actually have "Role Warfare" if they actually perform those roles? So what if the c-bill and XP rewards are not there? Here's something people are actually missing: If people actually perform those roles, you don't die/lose as often --- hopefully anyway ( ).
#42
Posted 27 June 2014 - 07:21 AM
Mystere, on 27 June 2014 - 07:16 AM, said:
Do players realize they can actually have "Role Warfare" if they actually perform those roles? So what if the c-bill and XP rewards are not there? Here's something people are actually missing: If people actually perform those roles, you don't die/lose as often --- hopefully anyway ( ).
It doesn't matter what weapons the opponent has, open terrain is ALWAYS bad. That's why it's very paramount at the begining of the game that you aren't caught with your pants down while you move towards the area with cover that you will be staging your attacks from.
In addition, aside from Alpine and Caustic (sort of), there is really no reason that you should ever be in the open. Crimson is basically all cover. River City is all cover. Frozen City has a lot of LOS breaking cover, and some hard cover. Tourmaline has a ton of cover. Forest Colony, a lot of cover if you avoid the water. Canyon, tons of LOS breaking cover, and some hard cover. HPG is a ton of cover.
You should NEVER be caught in the open by an opponent. That means you made a tactical error, and it doesn't matter what weapon system they have, it was your mistake.
#43
Posted 27 June 2014 - 07:26 AM
nemesis271989, on 27 June 2014 - 07:12 AM, said:
Especially as a light mech you have to give up speed (speed = life) and firepower if you want to use NARC.
Additionally you have to get close (IS-NARC has a range of 450m) to the enemies to NARC them, which is also very dangerous in times of pinpoint weapons.
If you make a mistake, you're dead in most cases.
But the best thing still is, when noone of your teammates uses LRMs, then you've wasted 4-5 tons for the lolz!
Edit: ECM still counters NARC... and then there's also AMS and cover... might be usefull too
Edited by Mizore, 27 June 2014 - 07:28 AM.
#44
Posted 27 June 2014 - 07:30 AM
Mazzyplz, on 27 June 2014 - 06:36 AM, said:
or boating anti lrm modules ditching the old ones
hadn't we JUST gone through this? it begins to feel like a broken record - it seems clan lrms are a bit too good and betty is off when calling missile alert and the ams needs some buffs
players are abusing the glitching betty now, that's what we're seeing in game.
it is forcing me to ditch the modules i used just to buff my ams and jam their radar,
this is insane - get the gameplay to where LRM is just useful enough, if you're going to give me choice of modules don't make the obvious choices take my whole 3 slots
So what your saying is you would prefer to be jump snipped to death without the possibility of reprecussion, or are you one of those jump snipers thats mad because hes getting whats been coming to him?
#45
Posted 27 June 2014 - 07:31 AM
Fut, on 27 June 2014 - 07:15 AM, said:
This used to be true, but is no longer consistently true with clan mechs.
This is because clan mechs sometimes have to make a choice to either take a specific hardpoint with AMS or take a hardpoint with the weapon systems they want (not all clan mechs, but some of them or just some configurations).
For example, and not without a touch of irony, on my Warhawk that runs 2x LRM 15s - I have to sacrifice AMS to do so.
So telling people to "take AMS" works if they are playing IS mechs who have access to it almost (totally?) universally on every variant.
Edited by Ultimatum X, 27 June 2014 - 07:32 AM.
#46
Posted 27 June 2014 - 07:32 AM
Mizore, on 27 June 2014 - 07:26 AM, said:
Additionally you have to get close (IS-NARC has a range of 450m) to the enemies to NARC them, which is also very dangerous in times of pinpoint weapons.
If you make a mistake, you're dead in most cases.
But the best thing still is, when noone of your teammates uses LRMs, then you've wasted 4-5 tons for the lolz!
Especially when a light is equipped with an ECM as well as NARC sneaking behind the enemy, sitting over 250 meters (when ECM does not disrupt the enemy mechs) so the enemy mechs don't even suspect that some one is behind, light invisible mech places NARC and waiting when a NARCED mech is removed from the game.
Rinse and repeat is that how system abusers say?
#47
Posted 27 June 2014 - 07:33 AM
Ultimatum X, on 27 June 2014 - 07:31 AM, said:
This used to be true, but is no longer consistently true with clan mechs.
This is because clan mechs sometimes have to make a choice to either take a specific hardpoint with AMS or take a hardpoint with the weapon systems they want (not all clan mechs, but some of them or just some configurations).
For example, and not without a touch of irony, on my Warhawk that runs 2x LRM 15s - I have to sacrifice AMS to do so.
So telling people to "take AMS" works if they are playing IS mechs who have access to it almost (totally?) universally on every variant.
So what your saying is the clans have another balancing factor and your sacraficing that to run more firepower. People that do this have no right to complain about missles. Its cost benefit.
#48
Posted 27 June 2014 - 07:39 AM
Varent, on 27 June 2014 - 07:33 AM, said:
So what your saying is the clans have another balancing factor and your sacraficing that to run more firepower. People that do this have no right to complain about missles. Its cost benefit.
Did you see me complaining?
I was stating a fact, try not put words or meaning onto others due to your own flawed perception.
#49
Posted 27 June 2014 - 07:41 AM
#50
Posted 27 June 2014 - 07:42 AM
Ultimatum X, on 27 June 2014 - 07:39 AM, said:
I was stating a fact, try not put words or meaning onto others due to your own flawed perception.
It wasnt stated as a complaint towards you. It was stated that 'people' may be complaining and that they have no right to. Its a fact that the clans have limitations that can be overcame but dumb down their power. Its balance.
#51
Posted 27 June 2014 - 07:42 AM
nemesis271989, on 27 June 2014 - 07:32 AM, said:
Especially when a light is equipped with an ECM as well as NARC sneaking behind the enemy, sitting over 250 meters (when ECM does not disrupt the enemy mechs) so the enemy mechs don't even suspect that some one is behind, light invisible mech places NARC and waiting when a NARCED mech is removed from the game.
Rinse and repeat is that how system abusers say?
Sounds like the NARC'r has learned a nice technique. Hopefully it's not the only one they know though.
People should learn to keep their eyes open, and their heads on a swivel - sometimes the enemy has the audacity to attack from an angle you're not actually facing... The nerve of some people. eh?
#52
Posted 27 June 2014 - 07:43 AM
Nicholas Carlyle, on 27 June 2014 - 07:12 AM, said:
And don't forget AMS, especially when NARC is fired from max range, can shoot down the NARC missile. And it works even better with the AMS range and overload modules.
nemesis271989, on 27 June 2014 - 07:12 AM, said:
Need I add to that?
#53
Posted 27 June 2014 - 07:44 AM
#54
Posted 27 June 2014 - 07:45 AM
Varent, on 27 June 2014 - 07:33 AM, said:
So what your saying is the clans have another balancing factor and your sacraficing that to run more firepower. People that do this have no right to complain about missles. Its cost benefit.
Unpossible, absolutely UNPOSSIBLE...........der clans izzz OP and are unbalancedable!!!!!
Or, maybe, just possibly, the clan's are in fact NOT OP and have strengths and weaknesses just as most IS mechs have.
As for the OP.........yeah there are a LOT of LRM's flying around out there now, and in numbers I feel they do unbalance the gameplay quite a bit........individually they are underpowered a bit, but get several mechs with multiple launchers on them and watch out!!
#55
Posted 27 June 2014 - 07:47 AM
Fut, on 27 June 2014 - 07:42 AM, said:
Sounds like the NARC'r has learned a nice technique. Hopefully it's not the only one they know though.
People should learn to keep their eyes open, and their heads on a swivel - sometimes the enemy has the audacity to attack from an angle you're not actually facing... The nerve of some people. eh?
Try to do that with smoke and crazy screen shake.
Seriously, bring something constructive that makes scene, stop trolling.
#56
Posted 27 June 2014 - 07:52 AM
nemesis271989, on 27 June 2014 - 07:32 AM, said:
Especially when a light is equipped with an ECM as well as NARC sneaking behind the enemy, sitting over 250 meters (when ECM does not disrupt the enemy mechs) so the enemy mechs don't even suspect that some one is behind, light invisible mech places NARC and waiting when a NARCED mech is removed from the game.
Rinse and repeat is that how system abusers say?
Do you do this? Because it is NOT as easy as you try to make it out to be. First you have to circle around the entire enemy force and avoid any lights they have out there flanking. You can't take another light on our own and getting a NARC on them is very difficult. Then you have to have a place that gives you visual cover, is close enough to NARC a target in range of your team, but not so close your ECM alerts them. If the opposing mechs are standing still then the shot isn't too bad, but if they are moving at all hitting them with a slow moving Narc(it is slower than an AC20) isn't all that easy.
nemesis271989, on 27 June 2014 - 07:47 AM, said:
Seriously, bring something constructive that makes scene, stop trolling.
What Smoke and Screen Shake? He is talking about how if you let a 40-50 point alpha mech circle around behind you just like the NARC mech because you were unaware, you would be just as screwed.
#57
Posted 27 June 2014 - 07:52 AM
nemesis271989, on 27 June 2014 - 06:59 AM, said:
I do not understand why a single equipment piece is able to ruin the entire team? Something must be done to the NARC because 30 seconds long radar light up is super long. It must be 10-12 seconds maximum.
I am inclined to agree with the shorter duration seeing as what made NARC useless before was the damage cap. No the cap is gone the duration should be shorter.
#58
Posted 27 June 2014 - 07:53 AM
nemesis271989, on 27 June 2014 - 07:47 AM, said:
Seriously, bring something constructive that makes scene, stop trolling.
Right.
Because there's never a moment when you're not smoking and shaking - and smoke/shake completely, 100%, obscures your screen.
Stop being a baby, and learn to keep an eye open.
Situational Awareness is your friend. Seriously, it is.
Edited by Fut, 27 June 2014 - 07:54 AM.
#59
Posted 27 June 2014 - 07:57 AM
DYSEQTA, on 27 June 2014 - 07:52 AM, said:
I am inclined to agree with the shorter duration seeing as what made NARC useless before was the damage cap. No the cap is gone the duration should be shorter.
10 seconds is a little short since it usually takes someone awhile to actually locate said narc'd person and get missles flying. 15 may be more appropriate though. Or perhaps 5 seconds after the first missle hits or 30 seconds, whichever happens first. What would be nice though is a warning from Betty about being narc'd.
#60
Posted 27 June 2014 - 07:59 AM
nemesis271989, on 27 June 2014 - 07:47 AM, said:
Try to do that with smoke and crazy screen shake.
Seriously, bring something constructive that makes scene, stop trolling.
If you are already shaking and unable to see it's really too late to start keeping your head on a swivel. The idea is to prevent the shaking and the screen filled with smoke.
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