

The Summoner And How It Compares To The Griffin
#81
Posted 02 July 2014 - 06:19 AM
#82
Posted 02 July 2014 - 06:40 AM
Edited by mogs01gt, 02 July 2014 - 06:41 AM.
#83
Posted 02 July 2014 - 07:03 AM
Bobby Blast, on 02 July 2014 - 05:36 AM, said:
Adder- The Kitfox is superior in every way. The adder literally brings nothing to the table.
Summoner- Terrible Hardpoints, I'll play my elited Griffin, thanks.
Direwolf- CT hitbox makes this "terror" a free kill to any mech who can escape it's 30° firing arc.
For all the whines 3 of the 8 clan chassis are practically a no brainer to stay away from playing.
That's why I avoided all the packages and just bought a StormCrow. Been playing the game off and on for 20 months now. I have the patience and the cbill stack to wait for the good chassis to come out for cbills, and maybe get a hero clan mech if one tickles my fancy.
Just like some of the Inner Sphere mechs are blatantly inferior to mechs of similar weight, there are going to be some clan mechs that suffer from that as well. My real money and spacecash spending strategy is going to work out to my satisfaction I think. Not trying to be smug, people made their decisions and many seem happy with them. I made mine and I'm happy with it.
#84
Posted 02 July 2014 - 10:26 AM
#85
Posted 02 July 2014 - 10:46 AM
Cathy, on 02 July 2014 - 06:02 AM, said:
Do you mean Federation Space from Task Force Games, or Federation & Empire from Amarillo Design Bureau? I don't recall an Avalon Hill game, but it's been ages since I've played SFB or F&E.
The Klingon D5 was an excellent war cruiser, but it wasn't the only Klingon ship that was good. The C7 Battlecruiser, C8/C9 Dreadnought, and B10 Battleship are all fearsome, and the F5 Frigate is very capable. It's really only their cruisers, the D6 in particular, that are lacking.
#86
Posted 11 July 2014 - 03:59 PM
#87
Posted 11 July 2014 - 04:40 PM
Edited by CancersCincar, 11 July 2014 - 04:40 PM.
#88
Posted 11 July 2014 - 05:21 PM
Gryphon187, on 11 July 2014 - 03:59 PM, said:
speaking as
a devotee
of both
Griffin
and
Summoner
It would require
a pilot
of significant skill
to slow
my precious
il Fianchetto
Which has yet
to lose
to a Summoner
which pains me
more
as the Summoner
SHOULD
stand head and shoulders
above an
Obsolete product
of a bygone era
#89
Posted 11 July 2014 - 05:59 PM
#90
Posted 11 July 2014 - 06:25 PM
Banky, on 11 July 2014 - 05:59 PM, said:
It has
Better armor indeed
yet misguided
you are,
if you believe
It's Hitboxes
are close
The Griffin exceeds
it by far
in this capacity
coupled with
superlative agility
Those bold flaring
Shoulders
and small pectorals
combine
for a massive advantage
IRL durability
#91
Posted 11 July 2014 - 06:26 PM

#92
Posted 11 July 2014 - 06:46 PM
Bishop Steiner, on 27 June 2014 - 10:31 AM, said:
However since lets face it, Clan are suppose to be able to mount any weapon in virtually any free location. Therefore it is not a stretch for PGI to release 2-3 omnipods that provide some different options that aren't based on some alt config or another.
Basically give the Summoner a Torso Onmipod that allows you to remove up to 2 JJs. Give it another that adds gives it 2 Missile mounts instead of one. Give an Arm with 2 ballastic mounts, perhaps another with 3 energy. Do that same for all the Clan mechs just to be fair to all chassis.
Basically they would still be stuck with alot of hardwired equipment and you still wouldn't be able to change armor, structure or engines and the individual pods still could be balanced by this sorts of fixed EQ slots. However, having this system would open up alot of customization and really make the Clan mechs feel more like the Omnimechs they are suppose to be and correct alot of might make a Clan mech subpar.
#93
Posted 11 July 2014 - 07:36 PM
And with regards to Griffin comparison, the Summoner has many advantages including the Clan XL engine, so its tougher to take down, the better & lighter clan weaponry, yet it is heavier so it shouldn't be more agile than a medium mech. The Summoner is in a good position as it Is right now. Provided you're a half capable pilot you shouldn't have any problems doing well in it.
OP states everyone who disagrees with him is wrong, perhaps OP is wrong and just a bad player to be able to pilot his mech well.
Edited by Karmen Baric, 11 July 2014 - 07:38 PM.
#95
Posted 11 July 2014 - 07:58 PM
KhanCipher, on 11 July 2014 - 07:41 PM, said:
That's what Malthus "technically" piloted in canon, but his loadout in the cartoon is quite clearly a laser boat. The M variant basically has almost the same hardpoints as the prime, though, so it would be fairly boring. His laser spam boat from the cartoon would be much more fun and unique.

Edited by FupDup, 11 July 2014 - 08:00 PM.
#96
Posted 11 July 2014 - 08:26 PM
I really like my Summoner and have no regrets that I went Gold with it but I would love it to be buffed some. Don't get me wrong I do very well in a 2 PPC 1 LBX5 loadout. The high flying mobility suits my playstyle very well and that is because I play it like my GRF-1N.
So please, PGI, make my favorite mech a little better.
#97
Posted 11 July 2014 - 09:25 PM
Karmen Baric, on 11 July 2014 - 07:36 PM, said:
And with regards to Griffin comparison, the Summoner has many advantages including the Clan XL engine, so its tougher to take down, the better & lighter clan weaponry, yet it is heavier so it shouldn't be more agile than a medium mech. The Summoner is in a good position as it Is right now. Provided you're a half capable pilot you shouldn't have any problems doing well in it.
OP states everyone who disagrees with him is wrong, perhaps OP is wrong and just a bad player to be able to pilot his mech well.
your lack of reading comprehension, or actually reading the OP, perhaps, is truly pathetic. Such a poor eye for detail would mark you as the poor pilot. Myself, I'm an actual warrior of CGB, with more than enough drops and brother Bears to vouch.
The Summoner, is mediocre. As my OP states, it is better than the Griffin, by the slimmest of margins, and few I have fought in combat, had the skill to take advantage of it.
GRiPSViGiL, on 11 July 2014 - 08:26 PM, said:
I really like my Summoner and have no regrets that I went Gold with it but I would love it to be buffed some. Don't get me wrong I do very well in a 2 PPC 1 LBX5 loadout. The high flying mobility suits my playstyle very well and that is because I play it like my GRF-1N.
So please, PGI, make my favorite mech a little better.
Been considering the LB-5X on it. Got an experimental Nova build that DONTOR and I sort of collaborated on, using one. Doesn't sound like you got room for any extra DHS. You use the arm ballistic or go "meta" and use the torso?
#98
Posted 11 July 2014 - 10:50 PM
Food for thought. Now it's a real shadow under the TImberwolf.
#99
Posted 12 July 2014 - 01:01 AM
Bishop Steiner, on 11 July 2014 - 09:25 PM, said:
Been considering the LB-5X on it. Got an experimental Nova build that DONTOR and I sort of collaborated on, using one. Doesn't sound like you got room for any extra DHS. You use the arm ballistic or go "meta" and use the torso?
I run the 2 PPC in the right arm and LBX in the right torso.
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