

Remove Timber Wolf S Variant
#1
Posted 28 June 2014 - 12:11 AM
1) S variant is completely unbalanced and makes other mechs like the Summoner obsolete.
2) S variant is not timeline appropriate, while the D variant is.
3) Vlad Ward's Timberwolf works equally well as a hero mech and doesnt have jump jets.
There's also precedent for removing mech variants. Theyve done it before with the Centurion.
#2
Posted 28 June 2014 - 12:21 AM
1. Clans have time to settle in.
2. We get the patches with fall damage and jump jet heat, 4x3 etc etc.
Edited by XX Sulla XX, 28 June 2014 - 12:48 PM.
#3
Posted 28 June 2014 - 12:24 AM
#4
Posted 28 June 2014 - 12:25 AM
Khobai, on 28 June 2014 - 12:11 AM, said:
Wasn't that when we had a server wipe going into open beta? They added the Yen-lO, removed the Cent-AH, stating the AH was mech designed to test the hero mech before... well... hero'ing it.
#5
Posted 28 June 2014 - 12:25 AM
Khobai, on 28 June 2014 - 12:11 AM, said:
1) S variant is completely unbalanced and makes other mechs like the Summoner obsolete.
2) S variant is not timeline appropriate, while the D variant is.
3) Vlad Ward's Timberwolf works equally well as a hero mech and doesnt have jump jets.
There's also precedent for removing mech variants. Theyve done it before with the Centurion.
Or we could not do that, and you could adapt to the clan version of the CTF-3D.
Yeah...
#6
Posted 28 June 2014 - 12:26 AM
#7
Posted 28 June 2014 - 12:27 AM
#8
Posted 28 June 2014 - 12:27 AM
Levi Porphyrogenitus, on 28 June 2014 - 12:24 AM, said:
Summoner has a mobility advantage...entirely...that is not an issue, drive them both... The summoner has superior torso twist, superior jump capability, and superior turning radius.
Seriously...Summoner is good...just learn to build or play it well.
Try 4xCERML + UAC10 + LRM15 with 2T ammo for each...if you cannot make that build work...well...I could see why you want to nerf the TW, people who have issues adapting want the world nerfed back down to them.
#9
Posted 28 June 2014 - 12:32 AM
Gyrok, on 28 June 2014 - 12:27 AM, said:
Summoner has a mobility advantage...entirely...that is not an issue, drive them both... The summoner has superior torso twist, superior jump capability, and superior turning radius.
Seriously...Summoner is good...just learn to build or play it well.
Try 4xCERML + UAC10 + LRM15 with 2T ammo for each...if you cannot make that build work...well...I could see why you want to nerf the TW, people who have issues adapting want the world nerfed back down to them.
I'm IS only. I don't see much need from my end to nerf the Mad Cat, since I can kill them just fine, but in response to the OP the solution I presented seemed like the best option. If the Thor, relative to the Mad Cat, is under powered, then a slight buff to the former and a slight nerf to the latter seems like the best way to even things out a bit.
#10
Posted 28 June 2014 - 12:42 AM
No, there is no need to nerf Madcat at all.
Iti s overrated, and Dragonslayer will still PWN your precious Summoner and Madcat.
And how the hell do you even want people to accept it? Maybe someone just got it only because they wanted TBR with jumpjets.
You can't just go and substitute it with something else, because somone does not feel special enough in their Summoner...
Edited by Unikron, 28 June 2014 - 12:44 AM.
#11
Posted 28 June 2014 - 12:45 AM
#12
Posted 28 June 2014 - 12:46 AM
#13
Posted 28 June 2014 - 01:04 AM
Khobai, on 28 June 2014 - 12:11 AM, said:
1) S variant is completely unbalanced and makes other mechs like the Summoner obsolete.
2) S variant is not timeline appropriate, while the D variant is.
3) Vlad Ward's Timberwolf works equally well as a hero mech and doesnt have jump jets.
There's also precedent for removing mech variants. Theyve done it before with the Centurion.
No. Stop posting & start playing and you will see your mistaken whine for what it is.
1 - False
2 - False
3 - False
You're Out!
The CN9-AH was never actually released rather than removed - although many of us believe that it should be!
RAM
ELH
#14
Posted 28 June 2014 - 02:19 AM
Quote
Dragonslayer needs a nerf too though. Both are overpowered. Using one overpowered mech as justification for the existence of a slightly less overpowered mech isnt going to fly...
Quote
1 - False
2 - False
3 - False
What the hell are you talking about? Nothing I said was false.
1) Timberwolf S is definitely overpowered. Thats not even up for debate. Everyone knows it. The only question is how to nerf it. I personally think it should be removed though.
2) Timberwolf S variant isnt available in 3049, You can check for yourself on the Battletech Master Unit List.
3) Vlad Ward's timberwolf didnt have jumpjets.because it was a 3049 variant, and no timberwolf had jumpjets in 3049.
Quote
You can sugar coat it however you want, but it was definitely removed, because it was considered too similar to the YLW.
Edited by Khobai, 28 June 2014 - 02:35 AM.
#15
Posted 28 June 2014 - 02:25 AM
Edited by Budor, 28 June 2014 - 02:52 AM.
#16
Posted 28 June 2014 - 02:40 AM
#17
Posted 28 June 2014 - 02:50 AM
Quote
how would hardlocking the jumpjets fix anything? omnimechs get to choose what side torsos and legs to use. So they can simply choose to use one leg/sidetorso with 2 JJs and then use other leg/torsos without JJs.
#18
Posted 28 June 2014 - 03:15 AM
#19
Posted 28 June 2014 - 03:23 AM
This is the same mindset that made most the IS mechs crap. 'This mech is bad, this other mech isn't. Nerf the good mech until it sucks as bad as the bad mech! Then it'll be fun!'
No, now neither is fun. Buff the Summoner so it's competitive regardless of JJs. Don't nerf the Twolf.
#20
Posted 28 June 2014 - 03:55 AM
Khobai, on 28 June 2014 - 12:11 AM, said:
1) S variant is completely unbalanced and makes other mechs like the Summoner obsolete.
2) S variant is not timeline appropriate, while the D variant is.
3) Vlad Ward's Timberwolf works equally well as a hero mech and doesnt have jump jets.
There's also precedent for removing mech variants. Theyve done it before with the Centurion.
No.
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