Patch 1.3.302 Is Live!
#141
Posted 02 July 2014 - 09:10 AM
#142
Posted 02 July 2014 - 09:11 AM
THE PATCHNOTES WILL BE HERE IN SOME (1-30) MINS. AS ALWAYS.
Edited by Sylvian Le Fabre, 02 July 2014 - 09:15 AM.
#143
Posted 02 July 2014 - 09:18 AM
#145
Posted 02 July 2014 - 09:24 AM
Rebel Ace Fryslan, on 02 July 2014 - 09:10 AM, said:
Before you criticize about being or not being something, one should know how to spell the word.
Professional.
It looks more professional that way.
#146
Posted 02 July 2014 - 09:28 AM
#147
Posted 02 July 2014 - 09:32 AM
shotokan5, on 02 July 2014 - 03:01 AM, said:
Have a great day to the state of Canada. Our 51st state.
Or The US States, the Southern Territories of Canada.
#148
Posted 02 July 2014 - 09:34 AM
#149
Posted 02 July 2014 - 09:36 AM
Quote
But still in owned section, i guess? They are tough guys, those sales dept.
#150
Posted 02 July 2014 - 09:36 AM
Damage reduced to 4
Range increased to 200m
So, this means that a pair of 2 CERSL are now inferior to the CERML in every way. A single CERML gives 7 damage at 450m, for 5 heat. 2 CERSL will now give 8 damage at 200, for 4 heat. It looks like the CERSL has now just suffered the fate of the Inner Sphere Small Laser.
Seriously, guise. This weapon wasn't overpowered before. It was balanced against the CERML to give noticeably higher damage per ton, at the downside of way less range. Now it has basically the same damage per ton, at less range. Another weapon bites the dust...
Edited by FupDup, 02 July 2014 - 09:39 AM.
#151
Posted 02 July 2014 - 09:36 AM
#152
Posted 02 July 2014 - 09:42 AM
#153
Posted 02 July 2014 - 09:43 AM
Ratatat, on 02 July 2014 - 09:42 AM, said:
http://mwomercs.com/game/patch-notes
If you looked up about 7 posts, it was posted there too.
#154
Posted 02 July 2014 - 09:45 AM
Light 'Mechs = (Internal Structure Health * 1.9) * 0.04
Medium 'Mechs = (Internal Structure Health * 1.9) * 0.03
Heavy 'Mechs = (Internal Structure Health * 1.9) * 0.035
Assault 'Mechs = (Internal Structure Health * 1.9) * 0.04
wouldn't the light be multipler be less than the medium and heavy?
Targeting computer Mk II:
Weight: 2 Ton
Slots: 2 Slot
Zoom distance increases by 6.5%
Sensor range increases by 6.5%
The sensor range for the Mk II is greater than the Mk III.....Im guessing typo, it should be 3.25% if you look at the patterns.
#157
Posted 02 July 2014 - 09:48 AM
Mithos, on 02 July 2014 - 09:36 AM, said:
Still on the owned as they should be. If you have them, you paid for them.
I suppose you were referring to the Trial mechs... which BTW will still show up as owned.
#158
Posted 02 July 2014 - 09:49 AM
FupDup, on 02 July 2014 - 09:46 AM, said:
That statement makes no sense, seeing as both light- and assault-'mechs have the SAME multiplier.
Wich of course means assaults get MORE damage because they have more structure-points.
#159
Posted 02 July 2014 - 09:49 AM
Sprouticus, on 02 July 2014 - 09:45 AM, said:
Light 'Mechs = (Internal Structure Health * 1.9) * 0.04
Medium 'Mechs = (Internal Structure Health * 1.9) * 0.03
Heavy 'Mechs = (Internal Structure Health * 1.9) * 0.035
Assault 'Mechs = (Internal Structure Health * 1.9) * 0.04
wouldn't the light be multipler be less than the medium and heavy?
Not necessarily, because as mentioned in the notes lights also recently got their legs buffed 5%, so it probably balances out reasonably well.
Or maybe it`s an "Intentional" typo, and the light value is actually .03, medium .035, heavy .04 and assault.05, but they wanted to save all the DS-Meta-Cryhard rage for tomorrow and say "whoops, sorry, slipped up on that one"
Quote
Weight: 2 Ton
Slots: 2 Slot
Zoom distance increases by 6.5%
Sensor range increases by 6.5%
The sensor range for the Mk II is greater than the Mk III.....Im guessing typo, it should be 3.25% if you look at the patterns.
Interesting indeed, and I`d assume you`re correct
Edited by Zerberus, 02 July 2014 - 09:53 AM.
#160
Posted 02 July 2014 - 09:50 AM
Sprouticus, on 02 July 2014 - 09:45 AM, said:
Medium 'Mechs = (Internal Structure Health * 1.9) * 0.03
Heavy 'Mechs = (Internal Structure Health * 1.9) * 0.035
Assault 'Mechs = (Internal Structure Health * 1.9) * 0.04
wouldn't the light be multipler be less than the medium and heavy?
That was my thought, but after this list you have an example with a Spider, and they put the 0.04 multiplier on it.
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