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Hero Battlemaster.


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#41 Bishop Steiner

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Posted 30 June 2014 - 09:59 PM

View PostFupDup, on 30 June 2014 - 09:39 PM, said:

Just imagine the quirks PGI would give it. The 1G only has 10 hardpoints, and look what they did to it...

That's why I went a little "La Malinche" with mine, and went less hardpoints. Figure the strength of the chassis is the hitboxes. And like the Banshee, once you improve the agility, it's pretty amazing how tough it becomes (La Malinche's firepower may be limited, but it might be the toughest frikking mech I own!)

So I figure play to it's strengths as a relatively agile, super tough brawler. Sure, some yutz will want to slap dual ac20 onto my version (should it somehow see the light of day... doubtful), but that is going to be slow compared to existing boom designs, so let them.

View PostDeathlike, on 30 June 2014 - 09:59 PM, said:


Should I just say that Loupe and Golden Boy are still bad? B)

I like my Loupe. But it is still a Trebbie.

#42 Perilthecat

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Posted 30 June 2014 - 10:31 PM

View PostSandpit, on 30 June 2014 - 02:56 PM, said:

This is exactly what's wrong with PGI.

Uhm how about asking your community for feedback ON YOUR FORUMS INSTEAD OF ON A THIRD PARTY WEBSITE?


...... at least they are asking. I can tell you, the NGNG forums have a lot less whine on them and a bunch more constructive conversation.

Maybe that's why.

#43 Bishop Steiner

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Posted 30 June 2014 - 11:32 PM

View PostFupDup, on 30 June 2014 - 02:48 PM, said:

6 energy and 3 missiles. That's basically a flat-out superior version of the 3S variant, which only gets 6E and 2M. PGI would end up quirk-nerfing that hero into the ground just like the 1G and 3M. We already have laser + missile variants. Something unique would be a ballistic boat or a mixed build (roughly even hardpoints for all three weapon types).

BLR-"Starbird"
Engine: 350 XL
Structure: Endo
Armor: 512 Std
Heatsinks: Double (13)
JJ: N/A
Equipment: AMS x2
Module Slots: 3

Weapons & Equipment (43 tons total)
Head: xxx
CT: Large Laser
LT: LB-10X/ AMS x1/ Ammo (LB-10x) x1/ Ammo (AMS) x1
RT: LB-10X/ Ammo (LB-10x) x1/ Ammo (AMS) x1
LA: Medium Laser x2
RA: Medium Laser x2
LL: Ammo (LB-10X) x2
RL: Ammo (LB-10X) x2

Hardpoints
Head: xxx
CT: Energy x1
LT: Ballistic x1/ AMS x1
RT: Ballistic x1
LA: Energy x2
RA: Energy x2
LL: xxx
RL: xxx

Qwerks
Twist speed + 30 degrees per second
Yaw +20º
Pitch +10º

An update to Hanse Davion's personal Battlemaster.
What makes it stand out, beyond the obvious Ballistic torsos and CT Large Laser, is it's added agility. Hanse Davion preferred to lead from the front in combat, and his defense of the NAIS showed he has no fear of mixing it up.

By swapping to new LB-10X ACs in the Starbird's torsos, he maintained the same long range reach of his traditional BLR-1G, while potentially doubling it's long range firepower. By being high mounted in the side torsos, they also allow for steady defilade fire. Switching the medium lasers to the arms give him greater reflex and ability to deal with fast moving threats, something the cluster rounds of the LB-X also work well against. The CT mounted large laser gives some more mid to long range reach, as well as being unexpected by most people battling a BLR, while lastly, the dual AMS system and slightly increased speed and agility help keep the First Prince out of trouble.

#44 Diablobo

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Posted 01 July 2014 - 05:34 AM

View PostCorbenik, on 30 June 2014 - 02:05 PM, said:

Here you go guys.... Build a Hero BM


I'm going to need a lot of fiber to come up with something truly heroic. What counts as a heroic BM? 3+ Courics?

Edited by Diablobo, 01 July 2014 - 05:37 AM.


#45 Ngamok

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Posted 01 July 2014 - 06:51 AM

View PostBishop Steiner, on 30 June 2014 - 09:29 PM, said:


so 15 hardpoints, eh?


It's actually 14 (the 3M dropped 1MG and the Rogers drops the other and the SRM6), lol. And you can't really effectively use all 14 harpoints.

#46 Bishop Steiner

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Posted 01 July 2014 - 10:23 AM

View PostNgamok, on 01 July 2014 - 06:51 AM, said:


It's actually 14 (the 3M dropped 1MG and the Rogers drops the other and the SRM6), lol. And you can't really effectively use all 14 harpoints.

I was counting the 7 SSRMs plus 8 energy hardpoints (3 RT/3 LT/ 2 RA).

#47 Ngamok

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Posted 01 July 2014 - 10:40 AM

View PostBishop Steiner, on 01 July 2014 - 10:23 AM, said:

I was counting the 7 SSRMs plus 8 energy hardpoints (3 RT/3 LT/ 2 RA).


I don't see the added energy in the arm unless it's in the spec sheets I am missing. It's the 1G minus both MGs and the SRM6 but add in the 7 SSRM2s so that would be the ER PPC (from the 3M) and 6 medium lasers for 14.

#48 Bishop Steiner

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Posted 01 July 2014 - 10:43 AM

View PostNgamok, on 01 July 2014 - 10:40 AM, said:


I don't see the added energy in the arm unless it's in the spec sheets I am missing. It's the 1G minus both MGs and the SRM6 but add in the 7 SSRM2s so that would be the ER PPC (from the 3M) and 6 medium lasers for 14.

Smurfys shows 2 in the RA.

#49 Ngamok

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Posted 01 July 2014 - 10:46 AM

View PostBishop Steiner, on 01 July 2014 - 10:43 AM, said:

Smurfys shows 2 in the RA.


That is for MWO. I am talking about the actual 3M and Rogers. MWO can skip giving it the extra E in the arm for inflation.

#50 Bishop Steiner

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Posted 01 July 2014 - 10:52 AM

View PostNgamok, on 01 July 2014 - 10:46 AM, said:


That is for MWO. I am talking about the actual 3M and Rogers. MWO can skip giving it the extra E in the arm for inflation.

well, technically, this whole convo was about MWO, sooooooooooo....... :)

#51 Ngamok

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Posted 01 July 2014 - 11:08 AM

View PostBishop Steiner, on 01 July 2014 - 10:52 AM, said:

well, technically, this whole convo was about MWO, sooooooooooo....... :)


Well, we were talking about designing a hero battlemaster and I said the Rogers and linked sarna. You added in the the extra stuff !! :(

#52 Bishop Steiner

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Posted 01 July 2014 - 11:19 AM

View PostNgamok, on 01 July 2014 - 11:08 AM, said:


Well, we were talking about designing a hero battlemaster and I said the Rogers and linked sarna. You added in the the extra stuff !! :(

You are correct. I am sure 14 hardpoints would be considered sooooo much more balanced than 15. It might be enough of a difference to allow them to let it handle like a Stalker, instead of nerfing it's mobility all the way to full on Direwhale! :)

#53 Bront

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Posted 01 July 2014 - 11:42 AM

View PostCreovex, on 30 June 2014 - 02:56 PM, said:

Forget the Battlemaster.... let's talk hero Locust!!!!!


6 Balistics?

#54 Ngamok

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Posted 01 July 2014 - 12:00 PM

View PostBront, on 01 July 2014 - 11:42 AM, said:


6 Balistics?


That is reserved for the Spider.

View PostBishop Steiner, on 01 July 2014 - 11:19 AM, said:

You are correct. I am sure 14 hardpoints would be considered sooooo much more balanced than 15. It might be enough of a difference to allow them to let it handle like a Stalker, instead of nerfing it's mobility all the way to full on Direwhale! :)


Heh, well, 7E and 7M are too many to use effectively anyways. Even if you put in Streaks + ML, that's 17.5 tons without ammo and hot as heck (of course people will make it a 7x LRM5 lol).

#55 Bishop Steiner

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Posted 01 July 2014 - 12:10 PM

View PostNgamok, on 01 July 2014 - 12:00 PM, said:


That is reserved for the Spider.



Heh, well, 7E and 7M are too many to use effectively anyways. Even if you put in Streaks + ML, that's 17.5 tons without ammo and hot as heck (of course people will make it a 7x LRM5 lol).

4 SSRM2 (4.5)
3 LRM5 (6) (10.5)
BAP (1.5) (12)
4 MLasers (4) (16)
3 ERLLaser (15) (31)
Lots of DHS

BAM!

Edited by Bishop Steiner, 01 July 2014 - 12:12 PM.


#56 Ngamok

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Posted 01 July 2014 - 12:11 PM

Let's do it !

#57 Bishop Steiner

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Posted 01 July 2014 - 12:12 PM

View PostNgamok, on 01 July 2014 - 12:11 PM, said:

Let's do it !

but....it's a Wacko Rangers mech.......

#58 Kamies

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Posted 01 July 2014 - 12:56 PM

The Battlemaster chassis already has covered "ballistics + energy" and "missiles + energy" loadouts so I made one that is more like "ballistics + missiles" style that is missing not only from the BLR chassis but also in IS mechs in general. It has no AMS hardpoint and only 9 weapon hardpoints (BLR-3M has 10 weapon hardpoints and AMS) so it should be balanced and kind of an alternative for the BLR-1D. Also I think minimum of 2 energy hardpoints in the both sidetorsos just like every other BLR should be kept in the Hero version too.

The inspiration for the paintwork should come from Hard Rock/Heavy Metal but I let the PGI have that. Just think of Lemmy and it will come.

First version (better one in the next post):

Battlemech: Bättlemister
Engine: XL 315
Structure: Std
Armor: Std
Heatsinks: Double
JJ: N/A
Equipment:
Module Slots: 2 (3 when mastered)

Weapons & Equipment
Head:
CT: x
LT: 2xMedium Laser + 1 ton AC2 ammo + 1 DHS
RT: 2xMedium Laser + 1xLRM10 + 1 DHS
LA: 3xAC2 + 1 ton AC2 ammo + 1 DHS
RA: 1xLRM10 + 1 ton LRM ammo + 1 DHS
LL: 2 ton LRM ammo
RL: 2 ton AC2 ammo

Hardpoints
CT: -
LT: 2 x energy
RT: 2 x energy + 1 missile
LA: 3 x ballistic
RA: 1 x missile
LL: -
RL: -

Qwerks
same as in BLR 1D, 1S and 3S

Edited by Kamies, 01 July 2014 - 01:52 PM.


#59 Bishop Steiner

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Posted 01 July 2014 - 01:04 PM

View PostKamies, on 01 July 2014 - 12:56 PM, said:

The Battlemaster chassis already has covered "ballistics + energy" and "missiles + energy" loadouts so I made one that is more like "ballistics + missiles" style that is missing not only from the BLR chassis but also in IS mechs in general. It has no AMS hardpoint and only 9 weapon hardpoints (BLR-3M has 10 weapon hardpoints and AMS) so it should be balanced and kind of an alternative for the BLR-1D. Also I think minimum of 2 energy hardpoints in the both sidetorsos just like every other BLR should be kept in the Hero version too.

The inspiration for the paintwork should come from Hard Rock/Heavy Metal but I let the PGI have that. Just think of Lemmy and it will come.

Battlemech: Bättlemister
Engine: XL 315
Structure: Std
Armor: Std
Heatsinks: Double
JJ: N/A
Equipment:
Module Slots: 2 (3 when mastered)

Weapons & Equipment
Head:
CT: x
LT: 2xMedium Laser + 1 ton AC2 ammo + 1 DHS
RT: 2xMedium Laser + 1xLRM10 + 1 DHS
LA: 3xAC2 + 1 ton AC2 ammo + 1 DHS
RA: 1xLRM10 + 1 ton LRM ammo + 1 DHS
LL: 2 ton LRM ammo
RL: 2 ton AC2 ammo

Hardpoints
CT: -
LT: 2 x energy
RT: 2 x energy + 1 missile
LA: 3 x ballistic
RA: 1 x missile
LL: -
RL: -

Qwerks
same as in BLR 1D, 1S and 3S

I like it, though IDK if I would say it has "ballistics" down, overall, as they are all in one arm on every version, thus severely limiting utility and variety.

I do like the premise though, but would probably go about it in a slightly different manner, and torso launchers on the BLR for some reason seem to always have to translate into that huge honking box.

#60 Kamies

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Posted 01 July 2014 - 01:45 PM

View PostBishop Steiner, on 01 July 2014 - 01:04 PM, said:

I like it, though IDK if I would say it has "ballistics" down, overall, as they are all in one arm on every version, thus severely limiting utility and variety.

I do like the premise though, but would probably go about it in a slightly different manner, and torso launchers on the BLR for some reason seem to always have to translate into that huge honking box.


It is not limiting utility. It is way of saying "do not show them your whole mech while shooting, only left arm".

Just noticed that there is plenty of room for endo, so here is the final version:

Battlemech: Bättlemister
Engine: XL 325
Structure: Endo Steel
Armor: Std
Heatsinks: 14 Double
JJ: N/A
Equipment:
Module Slots: 2 (3 when mastered)

Weapons & Equipment
Head:
CT: x
LT: 2xMedium Laser + 1 ton AC2 ammo + 1 DHS
RT: 2xMedium Laser + 1xLRM10+Artemis
LA: 3xAC2 + 2 ton AC2 ammo
RA: 1xLRM10+Artemis + 1 ton LRM ammo
LL: 2 ton LRM ammo
RL: 2 ton AC2 ammo

Hardpoints
CT: -
LT: 2 x energy
RT: 2 x energy + 1 missile
LA: 3 x ballistic
RA: 1 x missile
LL: -
RL: -

Qwerks
same as in BLR 1D, 1S and 3S

Here is what it would look like without LRM10s: http://mwo.smurfy-ne...e8dd125210a9256

Edited by Kamies, 01 July 2014 - 01:48 PM.






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