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Does The Team With The Most Ecm Always Win?


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#41 stjobe

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Posted 01 July 2014 - 10:13 AM

View PostBishop Steiner, on 01 July 2014 - 10:11 AM, said:

Gah.

Next thing you know I'll be hoisting beers with Vassago in some ice rimed northern pub.

... and that is how we know the Apocalypse is upon us :)

#42 Screech

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Posted 01 July 2014 - 10:15 AM

Wait, not having a giant marker on your mech is some sort of advantage?!?!

Rubbish I tell you, utter rubbish.

#43 KHETTI

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Posted 01 July 2014 - 10:20 AM

Thread should be renamed, Does the team with the most scrub groups, always win?.
Thankfully that ends tomorrow :).
The amount of ECM on a team can swing a game if used to its full potential, but its no guarantee of a win.

#44 Sean von Steinike

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Posted 01 July 2014 - 11:18 AM

No, because ECM doesn't stop direct fire and only poor players think LRMs are some great weapon. It's an advantage of course, but not decisively so since LRMs are not great weapons.

#45 Sandpit

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Posted 01 July 2014 - 12:18 PM

View PostLynx7725, on 30 June 2014 - 06:56 PM, said:

That's an oversimplification. Even if PGI gives us a perfect comms tool, the implementation of ECM which jams communications will still result in similar issues. And when multiple ECM stacks together, the effect multiplies quickly, rendering teamwork in PUGs difficult.

It's supposed to. That's what it's designed to do. It shouldn't not do that. Too many people in MWO want something removed or fundamentally changed because "i don't like it"

That's not a valid reason. Better comm abilities would drastically mitigate (not remove or stop as it shouldn't do that) those affects. That's the point I'm making. The underlying issues with MWO rarely have much, if anything, to do with most of the "remove this" "nerf that" "change this" threads I see.

Would better communication tools prevent stuff like this?
Nope

Would better communication tools IMPROVE things?
I firmly believe they would.

There's never EVER going to be a "perfect" balance in any game, much less one that allows players to completely customize the units they use. That's not what should be looked at nor should it be a basis for ideas and suggestions. What should be looked at is what would improve the system and/or mechanic.

There are just as many people that compeletly dispute every single "ecm is op" thread as there are that support it. So suggestions of "remove it" or "it shouldn't work like this" simply aren't going to do anything other than flip the coin so then you have 20 million "ECM needs a buff" threads. Instead of that, start looking at underlying issues that are key at reducing the "side effects" such as PUGs not being able to coordinate well in the face of ECM forces. THAT'S how you begin to "fix" things.

#46 Sephlock

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Posted 01 July 2014 - 12:27 PM

View PostSandpit, on 01 July 2014 - 12:18 PM, said:

There are just as many people that compeletly dispute every single "ecm is op" thread as there are that support it. So suggestions of "remove it" or "it shouldn't work like this" simply aren't going to do anything other than flip the coin so then you have 20 million "ECM needs a buff" threads. Instead of that, start looking at underlying issues that are key at reducing the "side effects" such as PUGs not being able to coordinate well in the face of ECM forces. THAT'S how you begin to "fix" things.


PGI does love it when coin flips are involved in their balance decisions, though...

Some of us try to help, but every time we intervene...


#47 Exilyth

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Posted 01 July 2014 - 01:46 PM

Beagle active probe helps a lot against ecm. As long as you keep the ECM carrier locked so they get the rain or you shoot off their ECM, then many teams can recover. Unless every enemy has ECM.

Also, Ams is the new meta.

#48 Sandpit

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Posted 01 July 2014 - 01:55 PM

View PostExilyth, on 01 July 2014 - 01:46 PM, said:

Beagle active probe helps a lot against ecm. As long as you keep the ECM carrier locked so they get the rain or you shoot off their ECM, then many teams can recover. Unless every enemy has ECM.

Also, Ams is the new meta.

BAP
NARC
Direct Fire Weapons
Modules
Proximity

There's plenty of ways to counter ECM as well as mitigate its effectiveness. It's not "op" it's just something that requires a little more thought than "i'm going to charge around the battlefield clicking my mouse button as fast as I can".

Do things like:
Improve communication tools
Tutorials to help new players understand HOW to counter stuff
allowing you not to get stuck on team derp (which the new grouping should help fix)

DON'T do things like:
Remove this
Nerf This
Change how this fundamentally works

Just because something is "hard" to overcome does not indicate that it is "op"





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