NeoCodex, on 23 September 2014 - 04:08 AM, said:
If you ditch the LRM, how about something like this?
http://mwo.smurfy-ne...db6b6228c6b23c3
It seems slightly less dps, but it's a lot cooler and with the range module you'll be hitting optimal damage at 600 with all of your weapons.
I ran that for a while as well as a version that used 2 x CERLL instead which freed up 4 tons for ammo, heat sinks, TC, and CAP.
I'm liking PPCs better for the pin point damage at medium range. The combination just seems so much more "bursty" with the damage.
Trumpetteer, on 23 September 2014 - 07:49 AM, said:
Yeah, that might work pretty well. I kept the LRMs because of traditional Timber wolf look.
I was like this at first too but changed my mind about LRM20s in this game.
1. It seems that without Artemis there really isn't a point. I'd rather Art LRM15 x 2 than regualr LRM20 x 2
2. It seems that with LRMs its either boat them or don't take them. I've tried builds that still had large lasers, large pulse lasers, a few mediums, etc but you end up with a pretty small amount of ammo this way that goes surprisingly fast.
I use my Prime as an LRM20 boat and have had great success with it. At first I had two CERLL as backup/supplementary damage but I switched this to 4 x CERML for a few reasons. FIrst, though the range is reduced the damage (and heat) is more. The beam duration is shorter too and this really helps when the other side realizes you're crushing them with LRMs and sends a light or two after you. The last reason is that it freed up 4 tons--more ammo and a TAG could then be carried.
It also restores the "classic" Timberwolf look!
Edited by Kain Thul, 23 September 2014 - 08:20 AM.