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12 Man's Vs 2-Man Groups?


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#341 DAEDALOS513

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Posted 09 July 2014 - 04:33 PM

View PostDeRazer, on 09 July 2014 - 01:46 PM, said:

Not everyone wants to play in big groups. Let's not forget that for most of the last couple of years it was 2-4 or 12 with nothing in between - the trouble 12 mans had getting games makes it clear that far more people were in groups of 2-4. This change has been good for one section of players only - those who play [or want to play] in large groups and pure Solo which I'll admit is better with the MM changes. I'm a normal person who plays regularly (3.5K matches) with just 1 or 2 friends (on mumble) for FUN. Half the time we don't even stick together - just chat and make our own errors and win some, lose some. But right now it's MINUS-FUN for all three of us and for the first time we're wondering what other games we should try.....

Did you hear that PGI? Let me put it in bold for you:

"for the first time we're wondering what other games we should try....."

It doesn't make sense to pit small groups against larger, more competitive groups. It simply doesn't and it's ruining the gaming experience for a large segment of your gaming population.

#342 Zolaz

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Posted 09 July 2014 - 06:20 PM

View PostDAEDALOS513, on 09 July 2014 - 04:33 PM, said:

Did you hear that PGI? Let me put it in bold for you:

"for the first time we're wondering what other games we should try....."

It doesn't make sense to pit small groups against larger, more competitive groups. It simply doesn't and it's ruining the gaming experience for a large segment of your gaming population.


What are you going to do when CW happens and you have to play 12 mans with your Pug group?

#343 Hillslam

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Posted 10 July 2014 - 12:38 PM

What makes you assume that's going to happen?

I mean you're probably right: there isn't even REMOTELY enough big groups to fill the queues up for matches pitting them against one another. And now divide that out among a shell map where the groups are divided by geographic choices, and to me it just means that the entire concept of a "matchmaker" needs thrown out the window. Completely.

And replaced with a lobby equivalent. Or the map version of a lobby. Where a player can see what planets are being fought on, and who's on them. Then players would have a choice in who they fight - MAYBE then the bitching will stop.

Because I don't care how smart you make a MM algorythm, SOMEONE is always going to get screwed over by it.

I'd much prefer to browse thru something along the lines of:

On your Border, the following planets are available for combat:
Planet ABC
Cold
Group drops only

Planet XYZ
Temperate
Solo Mechwarriors only

Planet KLM
Hot
Dutch airliners only

Edited by Hillslam, 10 July 2014 - 12:41 PM.


#344 Kristov Kerensky

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Posted 10 July 2014 - 12:43 PM

View PostDAEDALOS513, on 09 July 2014 - 01:31 PM, said:

Why do I have to give them facts? I'm giving PGI my 'customer' experience (which should be invaluable to them), so are so many others in this thread, they can do some work 'o their own and look at the server stats or something.

Playing in small groups has become a JOKE!


Why do you have to give them facts? Seriously?

Ok, your posts have now lost any credibility they might possibly have had.

Everyone of us who's stated we're NOT seeing the horrible drop experiences you have had are giving some facts to support our statements. My Win/Loss has increased not decreased and my KDR is even climbing up a bit. What do YOUR stats show since the new MM was introduced? Has your W/L dropped dramatically? Has your KDR dropped dramatically? Come on, you can take 30 seconds to see these stats and let Niko know how they've changed, then someone at PGI can do a little digging, check your drop logs and SEE if there's actually an issue with you getting constantly tossed against 12 mans while your side is composed of nothing but 2-4 man units, there could actually BE a bug causing that.

Your refusal to give any data to work with however makes me, and I'll wager the folks at PGI, feel that you are simply screaming about the sky falling and not actually reporting anything of any real value. Your FEELINGS don't show up on any of the data streams they use to see how the game is actually working, you know, the REAL state of the actual game and what the players are actually experiencing as opposed to whining from someone who's been clear that he misses being able to stomp on PUGs with his small group and hates being unable to stomp on those same PUGs anymore because his small group now has to always face other groups.

And Puskin, text chat works, it has for decades in online games from RotT and Doom to WoW and BF4 and MWO. When I drop solo, first thing I do is type to the team 'hit R to the LRMs have targets and so you can see the weak points on the enemy'. Amazingly enough, that simple little bit of advice as everyone's Mechs are powering up does wonders. People are targeting the enemy left and right and the team CHATS back and forth and works together. When I don't toss that little bit of advice out there, few people target and the only chatting is people whining about how the team sucks after they died trying to Rambo a lance of Dires with their Timby.

I am sorry that some of you don't understand the team thing when dealing with people you didn't specially seek out to drop with, but for some of us, that's how we've been playing team oriented games since the late 90s, back when we had 16v16 or 32v32 and no voice comms on public servers for Tribes and Battlefield 1942. WE did it just fine back then in games MUCH faster paced than MWO, so why can't you folks do it today?

#345 Dreddex

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Posted 10 July 2014 - 07:01 PM

It's fun being steam rolled all night in a group of 2 against cookie cutter 12 mans. You know what i mean by cookie cutter, pop tart Dragon Slayers, 3Ds, Shadowhawks, Ember, Jenner, and now TImber Wolves. So I either have to suffer in solo queue with people that aren't as experienced, dont work together, and sit back with lurms, or get steam rolled by large teams because I don't play with 11 other people. For me this is a video game not a job, so no I don't get 12 man groups. Even if I did it wouldn't be that fun playing every match 12-0 against the small groups.

Edited by Dreddex, 10 July 2014 - 07:01 PM.


#346 SVK Puskin

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Posted 11 July 2014 - 05:32 AM

View PostKristov Kerensky, on 10 July 2014 - 12:43 PM, said:


Why do you have to give them facts? Seriously?

Ok, your posts have now lost any credibility they might possibly have had.

Everyone of us who's stated we're NOT seeing the horrible drop experiences you have had are giving some facts to support our statements. My Win/Loss has increased not decreased and my KDR is even climbing up a bit. What do YOUR stats show since the new MM was introduced? Has your W/L dropped dramatically? Has your KDR dropped dramatically? Come on, you can take 30 seconds to see these stats and let Niko know how they've changed, then someone at PGI can do a little digging, check your drop logs and SEE if there's actually an issue with you getting constantly tossed against 12 mans while your side is composed of nothing but 2-4 man units, there could actually BE a bug causing that.

Your refusal to give any data to work with however makes me, and I'll wager the folks at PGI, feel that you are simply screaming about the sky falling and not actually reporting anything of any real value. Your FEELINGS don't show up on any of the data streams they use to see how the game is actually working, you know, the REAL state of the actual game and what the players are actually experiencing as opposed to whining from someone who's been clear that he misses being able to stomp on PUGs with his small group and hates being unable to stomp on those same PUGs anymore because his small group now has to always face other groups.

And Puskin, text chat works, it has for decades in online games from RotT and Doom to WoW and BF4 and MWO. When I drop solo, first thing I do is type to the team 'hit R to the LRMs have targets and so you can see the weak points on the enemy'. Amazingly enough, that simple little bit of advice as everyone's Mechs are powering up does wonders. People are targeting the enemy left and right and the team CHATS back and forth and works together. When I don't toss that little bit of advice out there, few people target and the only chatting is people whining about how the team sucks after they died trying to Rambo a lance of Dires with their Timby.

I am sorry that some of you don't understand the team thing when dealing with people you didn't specially seek out to drop with, but for some of us, that's how we've been playing team oriented games since the late 90s, back when we had 16v16 or 32v32 and no voice comms on public servers for Tribes and Battlefield 1942. WE did it just fine back then in games MUCH faster paced than MWO, so why can't you folks do it today?


Oh man , can you keep it simple? I have to agree with DAEDALOSE513 that playing in small groups is pretty frustrating and try to chat in the middle of the fight!

#347 SVK Puskin

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Posted 11 July 2014 - 05:39 AM

View PostDreddex, on 10 July 2014 - 07:01 PM, said:

It's fun being steam rolled all night in a group of 2 against cookie cutter 12 mans. You know what i mean by cookie cutter, pop tart Dragon Slayers, 3Ds, Shadowhawks, Ember, Jenner, and now TImber Wolves. So I either have to suffer in solo queue with people that aren't as experienced, dont work together, and sit back with lurms, or get steam rolled by large teams because I don't play with 11 other people. For me this is a video game not a job, so no I don't get 12 man groups. Even if I did it wouldn't be that fun playing every match 12-0 against the small groups.


Yeah man i feel sorry for you if you play in small group but you are wrong that 12 men group is automaticly a victory. If a 12 men group meet stronger 12 men group or mix groups of high skilled players than it is hard to win. Let's hope they fix this dynamic group queue becuase players(not high skilled) who are able to play only in small groups suffers a lot now.

#348 SVK Puskin

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Posted 11 July 2014 - 06:07 AM

View PostHillslam, on 10 July 2014 - 12:38 PM, said:

What makes you assume that's going to happen?

I mean you're probably right: there isn't even REMOTELY enough big groups to fill the queues up for matches pitting them against one another. And now divide that out among a shell map where the groups are divided by geographic choices, and to me it just means that the entire concept of a "matchmaker" needs thrown out the window. Completely.

And replaced with a lobby equivalent. Or the map version of a lobby. Where a player can see what planets are being fought on, and who's on them. Then players would have a choice in who they fight - MAYBE then the bitching will stop.

Because I don't care how smart you make a MM algorythm, SOMEONE is always going to get screwed over by it.

I'd much prefer to browse thru something along the lines of:

On your Border, the following planets are available for combat:
Planet ABC
Cold
Group drops only

Planet XYZ
Temperate
Solo Mechwarriors only

Planet KLM
Hot
Dutch airliners only


Exactly i had the same idea that all we need is lobby system instead of matchmaker. Private matches has lobby system so they should keep the matchmaker only for solo players and the lobby system for players who like to play in groups. I did not play a private match yet so i am not sure how it works but this idea could fix lot of problems. I see a potentional and future in the lobby system.

#349 Roland

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Posted 11 July 2014 - 06:42 AM

View PostDAEDALOS513, on 09 July 2014 - 04:33 PM, said:

It doesn't make sense to pit small groups against larger, more competitive groups.

Uh, this is exactly how every other game in the world does it.

#350 Idealsuspect

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Posted 11 July 2014 - 07:01 PM

View PostRoland, on 11 July 2014 - 06:42 AM, said:

Uh, this is exactly how every other game in the world does it.


MWO isn't " every other game "

You can't respawn, if you made a bad move you're dead or can't retreat without taking lots or few damage, you can't heal so MWO isn't tribes dont forgot that... ( i like both games )

I think people who dont agree with this topic aren't really honest with themself ... maybe you can or want only roll-stomp since few day ( patch release ).

Little groups are totaly ****'up now, but for solo and bigger groups MM work fine ...

I guess people on this game want fair game even if they had to wait 10 minutes for get a 12' match... PGI had to fix it coze many player, and more and more, doesnt wanna group anymore now in less than 6'.. me too ;)

That's all.

#351 JigglyMoobs

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Posted 11 July 2014 - 09:49 PM

So guys, something I'm not understanding here. If you drop with a 2 man vs a 12 man, how often are youbteamed with a 10 man? How often are you teamed with multiple smaller groups?u

#352 NaZotH

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Posted 11 July 2014 - 10:01 PM

My only problem whit the new Solo/Group que is new players. Last night i was trying to play with a friend who just started. He was running his first mech. So to help him to learn the game we decided to group up. So we drop. First game and we are playing against some of the guys who have posted in this thread. Fair for him? No.

I dont have a good solution for this, but its pretty damn hard trying to help a friend to learn the game while dropping in the group que.

Edited by NaZotH, 12 July 2014 - 12:17 AM.


#353 JigglyMoobs

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Posted 11 July 2014 - 10:17 PM

View PostNaZotH, on 11 July 2014 - 10:01 PM, said:

My only problem whit the new Solo/Group que is new players. Last night i was trying to play whit a friend who just started. He was running his first mech. So to help him to learn the game we decided to group up. So we drop. First game and we are playing against some of the guys who have posted in this thread. Fair for him? No.

I dont have a good solution for this, but its pretty damn hard trying to help a friend to learn the game while dropping in the group que.


It's the good ol' baptism by fire. ;)

#354 NaZotH

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Posted 11 July 2014 - 10:21 PM

Indeed it is, but not very helpfull for the new guy. They allready have a hard time playing against veterans and trying to learn the game.

#355 VixNix

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Posted 12 July 2014 - 03:50 AM

View PostRoland, on 11 July 2014 - 06:42 AM, said:

Uh, this is exactly how every other game in the world does it.


Actually some games even offer a different way for people to experience PVP, like general battlegrounds vs ranked arenas...

I have a better time in the game going solo right now with this MM, last night there were 3 or 4 of us in for about 10 matches, and only 2 of those were in the solo queue, all the others were in group and vs big premades... we got stomped every time that happened.

Most of my friends that play and i group with only play a couple times a week, none of us enjoy the game this way.

#356 SVK Puskin

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Posted 12 July 2014 - 04:13 AM

View PostNaZotH, on 11 July 2014 - 10:01 PM, said:

My only problem whit the new Solo/Group que is new players. Last night i was trying to play with a friend who just started. He was running his first mech. So to help him to learn the game we decided to group up. So we drop. First game and we are playing against some of the guys who have posted in this thread. Fair for him? No.

I dont have a good solution for this, but its pretty damn hard trying to help a friend to learn the game while dropping in the group que.


Try private match but you both need premium time.

#357 SVK Puskin

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Posted 12 July 2014 - 04:17 AM

View PostVixNix, on 12 July 2014 - 03:50 AM, said:


Actually some games even offer a different way for people to experience PVP, like general battlegrounds vs ranked arenas...

I have a better time in the game going solo right now with this MM, last night there were 3 or 4 of us in for about 10 matches, and only 2 of those were in the solo queue, all the others were in group and vs big premades... we got stomped every time that happened.

Most of my friends that play and i group with only play a couple times a week, none of us enjoy the game this way.


Yeah last patch is in favor of 12 men or big groups.

#358 Thorn Hallis

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Posted 12 July 2014 - 05:07 AM

View PostDAEDALOS513, on 02 July 2014 - 12:51 PM, said:

2man groups should drop in pug queue.. at the very least! Who can disagree?


I can. As a solo player I don't want groups in "my" queue.

#359 NaZotH

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Posted 12 July 2014 - 05:18 AM

View PostENS Puskin, on 12 July 2014 - 04:13 AM, said:


Try private match but you both need premium time.


Well we did that. I have played well over 14K matches. So a duel with me might not be the best learning experinece for a new guy.

#360 Wild Hog

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Posted 12 July 2014 - 07:08 AM

So you took your friend into a private match and stomped him? Private lobbies can be used as a training tool, but I guess your interest would have to be in training new pilots, instead of winning a game. Same goes for group games, if winning is more important than training, new pilots get left in the dust to fend for themselves. You might have to lose a bunch of group games, or spend a few drops teaching the new pilots in private,where there should be zero pressure.





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