This game has always had groups/teams using their numbers and VOIP software in order to gain advantage and in a lot of cases farm solo players. Groups have also tried various ways to drop sync to gain greater advantages at the expense of solo players.
Now you cannot drop sync to play against solo players and at best you will be playing against your other group. BUT, you can team up together and drop against other groups of co-ordinated (assumed) players for greater tactical challenges. It will NO LONGER be farming though.
We need to give new players to MWO a chance to learn the game by playing solo without getting stomped by organised teams who just want to farm them. If new players stay, they will become more confident and skilled and may eventually start forming teams, or joining established teams. This means that MWO continues to grow/survive.
I would say that generally Teams with VOIP enjoyed stomping unorganised (PUGS) opposition because everyone loves to win. If such teams have to now face groups (or 1 group of 12) then skill up, communicate and view it as a challenge.
If you think it is unfair to lose games, possibly even get stomped, maybe even lower your precious K/D rate (for some people this is important) remember that you were doing the same to other people.
PGI has brought in these changes because there was a need to try to give a lot of players more chances and opportunities to play this game. Generally groups now get to play against other groups. What is wrong with this.
Isn't this what we are progressing towards when Clan Warfare gets implemented anyhow? A lot of players are looking forward to Clan Warfare because they can organise and drop as groups and play hard ball in the taking/defending of planets...
Skill up and have fun no matter whether you are winning or losing.
Cheers!
Eboli
Edited by Eboli, 02 July 2014 - 03:23 PM.