#141
Posted 02 July 2014 - 04:55 PM
So this, coupled with being able to play with as many of my friends as are on at any given time? Yes, this is a dramatic improvement.
#142
Posted 02 July 2014 - 05:02 PM
#143
Posted 02 July 2014 - 05:02 PM
#144
Posted 02 July 2014 - 05:09 PM
Kahnawake MechMaster Prime, on 02 July 2014 - 05:01 PM, said:
Q-myself-FT
I see what you mean but it might as well be full pug when its comprised of 2-4's against a 10-12 all in the same comms. Teamwork is OP in this game, as it should be. Comms helps that (still a good thing) but a pre-made 10 should be against another 10.
#145
Posted 02 July 2014 - 05:11 PM
Quote
This does not happen...
solo droppers(Pugs and/or puggies) will never face a 12man premade
Edited by Warblood, 02 July 2014 - 05:14 PM.
#146
Posted 02 July 2014 - 05:14 PM
#147
Posted 02 July 2014 - 05:16 PM
LordKnightFandragon, on 02 July 2014 - 05:02 PM, said:
WHAT YOU DESCRIBE CAN LITERALLY NEVER HAPPEN.
UNDERSTAND THE SYSTEM BEFORE YOU MAKE STUPID COMPLAINTS.
#148
Posted 02 July 2014 - 05:24 PM
#149
Posted 02 July 2014 - 05:42 PM
LordKnightFandragon, on 02 July 2014 - 05:02 PM, said:
The amount of misinformation in this thread is astounding. No solo players have to play against 12 mans.
What people are crying about here is that any group DOES have a chance to end up playing against a 12 man. With other small groups. So, the end result could be like 12 vs 2+3+3+4. And it will be a complete stomp, worse than anything seen in public queue before. And this is as intended, according to patch notes.
I played with a 8-12 man group tonight, and we won EVERY SINGLE MATCH, most with a huge margin. In 20+ games, I died twice, and the other one of those was from friendly fire, team members getting too greedy about getting kills.
At the moment, to me it looks like if you want to maximize your chances of winning, you either play solo and try to take advantage of nobody doing anything smart, or you play in as big of a team you can get into. Playing with 1 friend is pretty much the worst thing you can do, even in best case scenario, you gimp your solo queue team by bringing the smallest allowed premade, while the opposition can and likely will have a larger one.
#150
Posted 02 July 2014 - 05:58 PM
#151
Posted 02 July 2014 - 06:02 PM
Single que: Take 24 single que people and put them in a match
small group: 2-3-4, make up 2 teams equalling 12 per side
Large group: 8-10-12 finds another 8-10-12 team and matches you up with no fill in.
why is this so hard.
Edited by Capt Sternn, 02 July 2014 - 06:02 PM.
#152
Posted 02 July 2014 - 06:07 PM
Quote
Single que: Take 24 single que people and put them in a match
small group: 2-3-4, make up 2 teams equalling 12 per side
Large group: 8-10-12 finds another 8-10-12 team and matches you up with no fill in.
why is this so hard.
clearly math isn't ur strong point...
if you have a 8 or 10 man on each team.... how are u gonna find a 2 or 4 man to make it 12ppl for each team??
*facepalm*
#153
Posted 02 July 2014 - 06:10 PM
Kahnawake MechMaster Prime, on 02 July 2014 - 06:07 PM, said:
if you have a 8 or 10 man on each team.... how are u gonna find a 2 or 4 man to make it 12ppl for each team??
*facepalm*
He was basically saying make like groups match together.
#154
Posted 02 July 2014 - 06:12 PM
Quote
which the MM alry does
only grps of 2-4 will be placed wth the solo queues an grp q's
#155
Posted 02 July 2014 - 06:14 PM
Didn't get stuck against or with any window lickers. (most likely they are more or less all in the solo que)
#156
Posted 02 July 2014 - 06:20 PM
Kahnawake MechMaster Prime, on 02 July 2014 - 06:12 PM, said:
only grps of 2-4 will be placed wth the solo queues an grp q's
It also mixes 3 or 4 small groups against 10-12 man groups that are well practiced together. Those mixed groups are steamrolled pretty easily by comparison.
#157
Posted 02 July 2014 - 06:24 PM
10-mans+2-man play 10-man+2-man,
8-man+4-man play 8-man+4-man,
Ect ect.
At no point does the MM take a bunch of 2-4 mans and place them against a single large group, ie a 12-man.
I'm sorry PGI took your crutch away and actually sorted Match making, but solo players have had it rough for quite some time, its quite even now from what i can tell.
Played solo tonight, won some , lost some, played in a group that went from 6, to 8 to a 12-man, won some, got stomped some.
But for once that MM actually seems fair with low wait times.
PS. Kudos to you Mr Berg.
Edited by KHETTI, 02 July 2014 - 06:26 PM.
#158
Posted 02 July 2014 - 06:26 PM
KHETTI, on 02 July 2014 - 06:24 PM, said:
10-mans+2-man play 10-man+2-man,
8-man+4-man play 8-man+4-man,
Ect ect.
At no point does the MM take a bunch of 2-4 mans and place them against a single large group, ie a 12-man.
I'm sorry PGI took your crutch away and actually sorted Match making, but solo players have had it rough for quite some time, its quite even now from what i can tell.
Played solo tonight, won some , lost some, played in a group that went from 6, to 8 to a 12-man, won some, got stomped some.
But for once that MM actually seems fair with low wait times.
Yes it does do that.
#159
Posted 02 July 2014 - 06:29 PM
KHETTI, on 02 July 2014 - 06:24 PM, said:
10-mans+2-man play 10-man+2-man,
8-man+4-man play 8-man+4-man,
Ect ect.
At no point does the MM take a bunch of 2-4 mans and place them against a single large group, ie a 12-man.
I'm sorry PGI took your crutch away and actually sorted Match making, but solo players have had it rough for quite some time, its quite even now from what i can tell.
Played solo tonight, won some , lost some, played in a group that went from 6, to 8 to a 12-man, won some, got stomped some.
But for once that MM actually seems fair with low wait times.
PS. Kudos to you Mr Berg.
Yes it does do that. Even that patch notes say so.
#160
Posted 02 July 2014 - 06:32 PM
Ideally you'd have a max difference in total teams per side - say, 2. So if one side as 2 teams (be that 10 and 2 or 6 and 6) the other side can't be made of more than 4 teams. A 12man can't go against a team comprised of more than 3 teams (8,2,2 or 6, 4,2, etc).
Currently though it's a new thing and will take a little settling out.
I'd love to pug in it. Absolutely I would. Follow along, do what the group does, hold my point in the line. I do alright with that - I've played 12mans with no voip plenty of times.
For now though...
The irony. The delicious, delicious irony.
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