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12 Mans Rofl Stomping Pugs Again

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#181 El Bandito

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Posted 02 July 2014 - 08:41 PM

Hurray for pug queue!

#182 MischiefSC

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Posted 02 July 2014 - 08:43 PM

View PostRoadkill, on 02 July 2014 - 08:38 PM, said:

Grouped with 5-6 for several games. Queue times weren't bad, but weren't great either. Don't think we ran into any 12-man teams, but definitely ran into some of the "elite" teams that I normally wouldn't see because they're above my Elo by a fair margin.

4x3 was pretty useless. We had many games with only a single assault on our side. Faced 5 assaults a couple of times. Faced one team that seemed like it was 6 Timber Wolves and 6 Novas, but it probably wasn't... they just steamrolled us so fast that I never saw anything else.

Main difference was that I saw far more Clan Mechs tonight that before. No idea why that would be, but the odd IS Mech was rare enough to stand out.



I strongly suspect Elo affects it. We had pretty strict 3x4 and it was pretty awesome. All very hard-fought, I don't think any ran less than 10 minutes. While most ended as rolls, only 1 was a matter of a one sided fight - the others were just the tipping of attrition. Winning teams likely had nobody over 60% health.

Now I'm pugging, will see how it goes.

#183 Hillslam

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Posted 02 July 2014 - 08:44 PM

Pugging is brilliant.

6+ man apparently is a bucket of laughs.

2man is in the sh!thouse

#184 Lootee

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Posted 02 July 2014 - 08:46 PM

Not seeing the 3/3/3/3 work worth a damn. Just got out of a game with 6 Timberwolves on the other team.

Otherwise the group queue isn't bad, the players are generally of a higher standard than the riff raff in the solo queue. They'll even follow good ideas. Ran into a couple 8 or 9 man groups while playing with a friend, but we put up a good fight and managed to win a few. The higher grade of players who go through the trouble to form teams raises the bar.

Did much better as a 2-man in the group queue than solo pugging with the idiots.

Edited by PanchoTortilla, 02 July 2014 - 08:52 PM.


#185 MischiefSC

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Posted 02 July 2014 - 08:46 PM

Addendum -

Honestly? Most the top Elo players and pugstomping ninja squads are now completely out of the solo queue.

Like ******* Christmas man. Christmas.

#186 Green Mamba

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Posted 02 July 2014 - 09:01 PM

It is and Always Been a Coordinated Team Game...Go Back to COD

#187 Rebas Kradd

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Posted 02 July 2014 - 09:02 PM

I was in a 10-man group today. We got absolutely ROFLstomped multiple times. Don't tell me that larger groups overwhelm the smaller ones by default.

#188 Choice

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Posted 02 July 2014 - 09:03 PM

I'm surprise it took this long for this post to be up. Gotta love all the COD player that have nothing better to then cry about how they are getting their butts kicked. Go feel sorry for yourself some where else we don't give care. Finally PGI does something that is not game breaking.

Edited by Choice, 02 July 2014 - 09:04 PM.


#189 Kyle Wright

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Posted 02 July 2014 - 09:15 PM

View PostRebas Kradd, on 02 July 2014 - 09:02 PM, said:

I was in a 10-man group today. We got absolutely ROFLstomped multiple times. Don't tell me that larger groups overwhelm the smaller ones by default.


All I can say man is don't give up. From someone on a comp team in comp play style unit don't give up. Yes it's rough and you get beat, but learn from the matches. Look at the tactics used and how mechs play into them. Formulate your drop comp around a theme such as sniping, fast brawlers, heavy brawlers etc. If you can talk to the teams you just faced and get feedback about what they saw you did wrong. Also make sure you have 1 guy calling the main force with another guy calling your lights when scouting. Make sure you guys practice focus firing specific mechs called and specific open components.

Remember to target squishy mechs like jagers, pheacts, pults, Hunchies, and Atlai first. They put out most damage if ignored. Also if you can't fire on primary target shoot a light mech as you position to find that target again.

Any other question feel free to ask.

#190 Firemage

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Posted 02 July 2014 - 09:17 PM

View PostChoice, on 02 July 2014 - 09:03 PM, said:

I'm surprise it took this long for this post to be up. Gotta love all the COD player that have nothing better to then cry about how they are getting their butts kicked. Go feel sorry for yourself some where else we don't give care. Finally PGI does something that is not game breaking.


COD? Never played that before, i just don't think it is fair to have small groups matched against larger teams. One of my recent groupmates, has been playing MWO for just over a week. The other two like me have been around since beta on and off but none of us are super high end players, we're just here for a bit of fun.

#191 Alexandrix

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Posted 02 July 2014 - 09:21 PM

Just played a few rounds with my wife in a two man.Wow.just phuckin' wow.The game is pretty much completely ruined for us as a 2 man.Every game we played it was a 10+ man meta humping tryhard poptart group on the other side,with our team being an obvious mishmash of group sizes.Absolutely unplayable.

#192 BoomDog

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Posted 02 July 2014 - 09:21 PM

I read every post, and I gotta say that this was like Christmas in July for me! ROFL...

True poetic justice.

When people would say it's not fair their 4 man has to face larger premades, but then want to just be able to play in the solo queue... I just cracked up laughing every time.

#193 FaleBowt

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Posted 02 July 2014 - 09:26 PM

4-mans creaete inflated ELOs? How does that truely effect anything (seriously curious)? They just get manhandled when they play alone, no?...or the team with a 4-man w/ inflated ELO gets smashed by a team w/ a deserved high ELO.

Also, wouldn't 12-man groups do exactly the same thing. Just on a (sort of) larger scale...as they're smashing all the smaller groups?

Edited by FaleBowt, 02 July 2014 - 09:41 PM.


#194 Vassago Rain

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Posted 02 July 2014 - 09:27 PM

We've been crushing clan premads with their macro speeches all day long.

#195 Choice

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Posted 02 July 2014 - 09:31 PM

View PostFiremage, on 02 July 2014 - 09:17 PM, said:


COD? Never played that before, i just don't think it is fair to have small groups matched against larger teams. One of my recent groupmates, has been playing MWO for just over a week. The other two like me have been around since beta on and off but none of us are super high end players, we're just here for a bit of fun.

If you been playing since BETA then you should have already played 2-10. It was a sad day when they took it out. Now if they would just bring back re-arm, repair and knock down it would be a good game again.

#196 meteorol

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Posted 02 July 2014 - 09:33 PM

Well this thread was bound to happen. Wait did i even predict this when PGI announced the new queue? Oh yes i did. I can totally see this being removed due to guys raging so hard because they don't want to go up against 10/12 mans.

12 mans going up against mix groups like 3/3/4/2 is nothing but ragefuel. Doesn't matter how often it acutally happens, it will tear the forum apart. Prepare for like a thread a day. Or more.

#197 DjPush

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Posted 02 July 2014 - 09:39 PM

I played in a variety of group sizes tonight and had fun in every drop. Matches seemed balanced enough in weight and skill. Plugging was also a riot. Balanced matches made the grind a little more enjoyable. However, there were a couple matches that were overwhelmingly one sided. I did't mind because these matches were few and far between. Last week I could not make the same claim. I think this has been a huge improvement and I will continue drinking the cool-aide!

#198 Drasari

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Posted 02 July 2014 - 09:39 PM

View PostBoomDog, on 02 July 2014 - 09:21 PM, said:

I read every post, and I gotta say that this was like Christmas in July for me! ROFL...

True poetic justice.

When people would say it's not fair their 4 man has to face larger premades, but then want to just be able to play in the solo queue... I just cracked up laughing every time.


I doubt very much that you read a single one, that or you missed just a little bit of context (hint: a lot).

No one is asking to have a four man against 12 pugs but they do want four on both sides, or fives, sixes etc etc. balance you see. Even number of people in the same drop on the same side in a pre-made in comms.

#199 FaleBowt

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Posted 02 July 2014 - 09:40 PM

There's an equality in a 4-man (+loners) vs a 4-man (+loners)...or even when it was 2x 4-mans (+loners) vs 2x 4-mans (+loners). The level of coordination is limited and equal (you're only talking to 3 other ppl and so is the opposite group).

In a 12/10-man vs 3x 4-mans the larger team is capable of greater coordination than 3+ separate groups. Not insurmountable but a significant disadvantage that will generally (75%+) end in the larger, more coordinated, group winning. This probably has more acceptable odds when it's 12/10-man vs 6+6 or 8+4 as there's a closer level of coordination.

I'd like to see the W/L stats for 12/10s vs any other combo (each group combination identified separately) so these arguements can be proven right or wrong.

#200 Green Mamba

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Posted 02 July 2014 - 09:43 PM

View PostFaleBowt, on 02 July 2014 - 09:40 PM, said:

There's an equality in a 4-man (+loners) vs a 4-man (+loners)...or even when it was 2x 4-mans (+loners) vs 2x 4-mans (+loners). The level of coordination is limited and equal (you're only talking to 3 other ppl and so is the opposite group).

In a 12/10-man vs 3x 4-mans the larger team is capable of greater coordination than 3+ separate groups. Not insurmountable but a significant disadvantage that will generally (75%+) end in the larger, more coordinated, group winning. This probably has more acceptable odds when it's 12/10-man vs 6+6 or 8+4 as there's a closer level of coordination.

I'd like to see the W/L stats for 12/10s vs any other combo (each group combination identified separately) so these arguements can be proven right or wrong.


Drop Based Voip would fix this.(Almost all other Games have this)..They don't even need a Mic just listen to Commands is easier than typing





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