Sandpit, on 03 July 2014 - 10:50 AM, said:
No sir, it was billed as a simulator way back in CB. That's EXACTLY why there was so much fuss about 3pv
Then in that Open Beta Trailer I posted, PGI went with the description "A thinking person's shooter".
MWO has "NEVER" been a simulator, I have played plenty of simulators (flight/Submarine), and MWO is a First Person Shooter, that later threw in 3PV during development.
Silent Hunter 3 and Sturmovik-1946 where way, way, way more involved then MWO can even come close to being in terms of managemment.
Try piloting a Me-163 Komet with only 8 minutes of fuel, scoring (4) B-17 kills, and gliding back to base only to explode shortly after touch down for landing, or how about manually calculating the angle on bow input of a torpedo.
MWO would NOT survive if it were a true simulator, it would need single player campaign.
The current player base would be so much smaller if MWO were a true simulator, even though it wouldn't be as much involved as the simulators I just described.
MWO hasn't been a simulator from DAY ONE, if they added things that took additional time for the pilot to deal with BEYOND what we have now, matches would be longer, kids with their dad's credit card wouldn't play, and MWO would likely already be done by now, as far as multiplayer.
Community Warfare is about the only thing that will add ANY sort of reason for long term player retention in very large numbers, and we don't even have that yet.
CONCLUSION: MWO is NOT a simulator, and it was never meant to be. (if you compare it to other simulator games)
So what is the standard that we measure MWO against..??
Where is the bar set..??
The old Table Top BattleTech game..??
Tell me again how well it (MWO) has translated over from BattleTech , I think they have done almost the best they can WITHOUT community warfare and REAL official leagues.
MechWarrior Online is a First Person Shooter.
Edited by Odins Fist, 03 July 2014 - 01:17 PM.