MischiefSC, on 04 July 2014 - 10:23 PM, said:
I'm still a big fan of having secondary objectives that provide benefits. You 'cap' a point and get sensor range boosts, or a location that will (very slowly) replenish ammo. A destructible location that while it exists provides the equivalent of seismic sensor pings for the whole map of the other team.
Secondary locations that affect the flow of combat. Not critically, but significant. You have to decide if you're going to split up to try and take advantages and then exploit them to roll the enemy or stick together, hit and take one and move from there, or even just try to destroy them all to deny them to either side.
Maybe, I just don't think that's going to change much. We basically have that now with 2 game modes. The cap points are secondary objectives while killing the enemy force if the primary.
I know that's not technically and mechanically how it's designed but that's generally how it plays out. Adding a bonus to holding a cap point would add a little flavor but I don't see it changing the landscape of mechs taken to fulfill that. I see where you're going with it and if it were implemented with a few other things I think it would help.
Bottom line is, until PGI realizes that the whole "we're going to make you play this the way we want to play it" doesn't work when you're designing a game for paying customers, we're going to be stuck in this rut. Options, not restrictions are what will make this game more robust and successful overall.
They've got to stop trying to shoehorn every player into a singular playstyle. It's not now, nor has it ever worked. All it does is alienate players and create resentment towards the company itself. Offer everyone you can a way to play the game in a manner that they enjoy. That's pretty basic stuff but I really do believe PGI's hubris gets the best of them. I understand it's hard to take criticism towards your "baby" but they really need to understand that offering incentives and rewards instead of punishments (IE wait times in some cases or up until this week not being able to simply drop with some friends) are going to get players offering more variety in their gameplay.
You can't expect variety when you continuously place hard restrictions on things. It's counter-productive.