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1% Of Players In Queue Use Light Mechs


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#121 Kanatta Jing

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Posted 03 July 2014 - 07:18 PM

The number jump around a lot. And I mean a lot. Usually it is lights as least comon, sometimes it is Medium and very very rarely it is Assaults.

I have never seen the lowest as Heavies though.

#122 Artgathan

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Posted 03 July 2014 - 07:21 PM

My $0.02 on fixing lights:

Battlemech agility (acceleration/deceleration, turn speed, torso twist speed) needs a look over. Light/Medium mechs simply can't out-maneuver their heavier counterparts, so they get shot to pieces at all ranges. Either Light/Medium agility needs to be increased or Heavy/Assault agility needs to be decreased.

Secondly, Battlemech sensors need a re-work as well. Others have presented this idea in better ways than I can, but essentially smaller mechs need to be able to get closer before being detected than larger mechs.

Thirdly, Battlemech scales need a bit of a tweak. This is more for Medium than Lights, but there's a few cases of poor scaling in Lights as well (for example, look at the Locust versus a Jenner versus a Cicada - the Locust is almost the same size as a Jenner [which is 175% of the Locust's weight] while the Cicada is a giant compared to the Jenner [while only weighing 114% of the Jenner's weight]).

In my opinion economic incentives (a la increasing rewards for lights, or re-implementing Repair and Rearm) will not fix the problem. People will just use Lights to grind cash and then whip out the Heavy/Assault mechs when it's serious business time.

#123 ShinVector

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Posted 03 July 2014 - 07:49 PM

View PostYokaiko, on 03 July 2014 - 06:55 PM, said:



Driving lights sucks.


Says you.. Wiping out assault and LRM trash from the battlefield is much fun ! ;) :ph34r:
Edit: The new MM is interesting.. Looks like the matches are more 'balanced' for solo pug.


Edited by ShinVector, 03 July 2014 - 07:50 PM.


#124 DaZur

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Posted 03 July 2014 - 07:53 PM

View PostAlistair Winter, on 03 July 2014 - 03:09 PM, said:

I've got a legion of white knights in my face who would disagree with you.

Pffft... 50% of the forum disagrees with me most of the time. Using PGI's logic algorithm, "I'm doing it right". ;)

#125 ShinVector

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Posted 03 July 2014 - 07:57 PM

View Postsneeking, on 03 July 2014 - 07:54 PM, said:

they gimped us light specialists too harshly, many will pilot another class and some like myself just won't play.


I was having fun in solo pug LAN with the new MM man.
I am going to see if it was a fluke tonight.

The match above was just fun..

Edited by ShinVector, 03 July 2014 - 08:11 PM.


#126 N0MAD

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Posted 03 July 2014 - 08:10 PM

View Postsneeking, on 03 July 2014 - 07:54 PM, said:

they gimped us light specialists too harshly, many will pilot another class and some like myself just won't play.

So why wont you play heavy or assault?

#127 MischiefSC

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Posted 03 July 2014 - 08:17 PM

I'm running a Firestarter with only basics unlocked at the moment in solo queue.

It's not that bad. You play conservative and careful, capitalize on people eating LRMs - they're busy.

You're inferior to heavies and assaults though and cbill/xp gain is snails pace by comparison.

#128 Devil Fox

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Posted 03 July 2014 - 08:28 PM

View PostN0MAD, on 03 July 2014 - 08:10 PM, said:

So why wont you play heavy or assault?


Because not everyone enjoys playing heavy or assault, and most light mech pilots were small duo couples/groups who liked to play together. Hell I only play Heavy/assualt because meta forced meta playstyle, and even then I prefer faster builds which the Victor's (until relegated via nerfs) and Clan heavies provide me plenty off it.

Otherwise I would be in light's/mediums, but you still need to carry no matter whether ELO is the lowest totem pole now in the MM, the team you get put with needs something to lead and hurt he enemy. Medium's/light's and fall damage in group queue, not an issue because you can count on pals to back you up... solo dropping, well best of luck if your team doesn't tack advantage of you using chat to give enemy locations, or lighting up targets or even narcing... light's are a liability if you play solo because 8/10 games your team won't use any recon information you use to any benefit. At that point you're just better off in a heavy with the firepower to punish real targets and carry harder!

#129 Zelator

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Posted 03 July 2014 - 08:29 PM

I think theres a lack of Light mechs simply because there is no incentive to play them, you make less C-bills compared to heavier mechs in most games, they are really fragile, carry less firepower and 1/3rd of the light mechs are now severly gimped due to the unnecesary nerf of the Ac2 (which is the only ballistic apart from the machine gun light mechs can equip without it being a LOL build.)

The only real advantage light mechs have is speed which is partially nullified by the fact that a lot of heavier mechs have incredibly good torso twist and respectable speed for their size. (I actually hunt lights with my 400xl Battlemaster, they never expect an Assault to be able to do 80kph and torso twist faster than they can circle me.)

Back in early Beta when there was repair and re-arm costs Lights were very good because they could farm c-bills with minimal risk on a bad loss.

#130 JudgeDeathCZ

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Posted 03 July 2014 - 08:32 PM

ATM I play only Clan lights and my favourite is KitFox 2xERPPC,11DHS and 1JJ,ECM...Best stats are 1.29 KDR and 1.08 W/L ratio...so far so good and I rly love that mech ;)

#131 Ursh

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Posted 03 July 2014 - 09:57 PM

View PostN0MAD, on 03 July 2014 - 08:10 PM, said:

So why wont you play heavy or assault?

Because in heavies and assaults there are severe penalties for being out of position, and you can't run through enemy lines without getting b!own away.

There are scary light pilots, and then there are the guys who only play to shoot people in the back and run away. The steering wheel underhive of light pilots are the ones with er large lasers and ecm, forever alone on the edge of the map, trying to glaze people until they're the last guy left.

#132 N0MAD

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Posted 03 July 2014 - 10:04 PM

View Postsneeking, on 03 July 2014 - 08:24 PM, said:

they bore me, one or two games n iv had enough.

before this patch I could run huginn till sunrise, won't be on this weekend unless there is a hot fix

A hot patch for what? 3x4? to force people to play Lights , because lights bore them?
sounds legit.
You can still run lights bro no one is stopping you.
But you say i cant get the score,, thats the excuse of a stats *****...
But i cant get the C-Bills. are the sounds of a gold farmer..
I mean you play Lights cause you like playing lights right?,,, right?

#133 Johnny Reb

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Posted 03 July 2014 - 10:06 PM

View PostAdiuvo, on 03 July 2014 - 08:02 AM, said:

Dude, it's not that light mechs are kinda ****** or anything. You just like, need to, you know, L2P!! And not get shot!! Ever!! Stay in cover!! Never move!! Only n00bs get shot by stuff!! Real light pilots are basically invincible!!

Trust me in my low Elo games where people stand still I do MAJOR damage. Like, I got a whole 400!! Beat that metacheezers!!!

"real pilots" in this game? Other than my low spec brethren what skill? Shoot there and keep it on or stay hided and pepper others?

#134 N0MAD

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Posted 03 July 2014 - 10:08 PM

View PostApostal Sinclair, on 03 July 2014 - 08:28 PM, said:


Because not everyone enjoys playing heavy or assault, and most light mech pilots were small duo couples/groups who liked to play together. Hell I only play Heavy/assualt because meta forced meta playstyle,

How were you forced to play meta?

#135 Sandpit

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Posted 03 July 2014 - 10:09 PM

View PostMischiefSC, on 03 July 2014 - 02:51 PM, said:

3333 is running most games in solo jjust fine. Its group queue thats way off.

group queue was working just fine for us tonight. no extreme wait times, fairly balanced matches. It still didn't show us more lights and mediums though.

#136 Johnny Reb

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Posted 03 July 2014 - 10:09 PM

My post is false in the fact that despite this players like you and others can dominate others 1v1. Still.....

#137 Johnny Reb

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Posted 03 July 2014 - 10:19 PM

Unless you have a dedicated light/scout narc (very effective for our 5-8 man group). No real reason for the light in that capacity. Still very deadly in sneaking up!

#138 N0MAD

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Posted 03 July 2014 - 10:25 PM

View Postsneeking, on 03 July 2014 - 10:04 PM, said:

I like to think im a scary light I get right into the fight and do 600dmg 3 or 4 kills 8 assist or more in a srm6 raven, use a lot of speed and jets to do it but just legging myself now...

guess they want my kind out of the game.

I dont think they want you out of the game.
Then again people like me would like to see those Buggy Lights actually get fixed so people dont exploit the poop out of them with their bad Hit reg, bad hit boxes, bad lag cause by bad networking and excessive speeds and a stupid radar system that doesnt let you see a mech shooting your ass because its behind you.
Besides its just terrible that you cant run into the middle of a fight and not get 3-4 kills right? because ya lights were meant to run into the middle of a dozen mechs and kill 3-4 mechs before exiting stage left and getting ready for the next act.

#139 Mordin Ashe

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Posted 03 July 2014 - 10:30 PM

I want more rewards and strick limiting heavies and assaults. No game is worse with 4 lights or mediums, but with 4 heavies and 4 assaults the game is not worth playing at all.
Recommentadion: More rewards for lights, in every way possible. Right now they are not worth taking and it must change. Also, reduce mobility, turning rate etc an all heavies and assaults, they are far too agile for what they should be. Assaults are to be clumsy and very slow turning, and heavies should be somehow close to that too.

#140 ShinVector

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Posted 03 July 2014 - 10:35 PM

View Postsneeking, on 03 July 2014 - 08:29 PM, said:

perhaps this was the excuse I needed to go buy titan fall


TF gets boring.. DAMN damn fast.. Pretty much another version of MWO.





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