1% Of Players In Queue Use Light Mechs
#121
Posted 03 July 2014 - 07:18 PM
I have never seen the lowest as Heavies though.
#122
Posted 03 July 2014 - 07:21 PM
Battlemech agility (acceleration/deceleration, turn speed, torso twist speed) needs a look over. Light/Medium mechs simply can't out-maneuver their heavier counterparts, so they get shot to pieces at all ranges. Either Light/Medium agility needs to be increased or Heavy/Assault agility needs to be decreased.
Secondly, Battlemech sensors need a re-work as well. Others have presented this idea in better ways than I can, but essentially smaller mechs need to be able to get closer before being detected than larger mechs.
Thirdly, Battlemech scales need a bit of a tweak. This is more for Medium than Lights, but there's a few cases of poor scaling in Lights as well (for example, look at the Locust versus a Jenner versus a Cicada - the Locust is almost the same size as a Jenner [which is 175% of the Locust's weight] while the Cicada is a giant compared to the Jenner [while only weighing 114% of the Jenner's weight]).
In my opinion economic incentives (a la increasing rewards for lights, or re-implementing Repair and Rearm) will not fix the problem. People will just use Lights to grind cash and then whip out the Heavy/Assault mechs when it's serious business time.
#123
Posted 03 July 2014 - 07:49 PM
Yokaiko, on 03 July 2014 - 06:55 PM, said:
Driving lights sucks.
Says you.. Wiping out assault and LRM trash from the battlefield is much fun !
Edit: The new MM is interesting.. Looks like the matches are more 'balanced' for solo pug.
Edited by ShinVector, 03 July 2014 - 07:50 PM.
#125
Posted 03 July 2014 - 07:57 PM
sneeking, on 03 July 2014 - 07:54 PM, said:
I was having fun in solo pug LAN with the new MM man.
I am going to see if it was a fluke tonight.
The match above was just fun..
Edited by ShinVector, 03 July 2014 - 08:11 PM.
#127
Posted 03 July 2014 - 08:17 PM
It's not that bad. You play conservative and careful, capitalize on people eating LRMs - they're busy.
You're inferior to heavies and assaults though and cbill/xp gain is snails pace by comparison.
#128
Posted 03 July 2014 - 08:28 PM
N0MAD, on 03 July 2014 - 08:10 PM, said:
Because not everyone enjoys playing heavy or assault, and most light mech pilots were small duo couples/groups who liked to play together. Hell I only play Heavy/assualt because meta forced meta playstyle, and even then I prefer faster builds which the Victor's (until relegated via nerfs) and Clan heavies provide me plenty off it.
Otherwise I would be in light's/mediums, but you still need to carry no matter whether ELO is the lowest totem pole now in the MM, the team you get put with needs something to lead and hurt he enemy. Medium's/light's and fall damage in group queue, not an issue because you can count on pals to back you up... solo dropping, well best of luck if your team doesn't tack advantage of you using chat to give enemy locations, or lighting up targets or even narcing... light's are a liability if you play solo because 8/10 games your team won't use any recon information you use to any benefit. At that point you're just better off in a heavy with the firepower to punish real targets and carry harder!
#129
Posted 03 July 2014 - 08:29 PM
The only real advantage light mechs have is speed which is partially nullified by the fact that a lot of heavier mechs have incredibly good torso twist and respectable speed for their size. (I actually hunt lights with my 400xl Battlemaster, they never expect an Assault to be able to do 80kph and torso twist faster than they can circle me.)
Back in early Beta when there was repair and re-arm costs Lights were very good because they could farm c-bills with minimal risk on a bad loss.
#130
Posted 03 July 2014 - 08:32 PM
#131
Posted 03 July 2014 - 09:57 PM
N0MAD, on 03 July 2014 - 08:10 PM, said:
Because in heavies and assaults there are severe penalties for being out of position, and you can't run through enemy lines without getting b!own away.
There are scary light pilots, and then there are the guys who only play to shoot people in the back and run away. The steering wheel underhive of light pilots are the ones with er large lasers and ecm, forever alone on the edge of the map, trying to glaze people until they're the last guy left.
#132
Posted 03 July 2014 - 10:04 PM
sneeking, on 03 July 2014 - 08:24 PM, said:
before this patch I could run huginn till sunrise, won't be on this weekend unless there is a hot fix
A hot patch for what? 3x4? to force people to play Lights , because lights bore them?
sounds legit.
You can still run lights bro no one is stopping you.
But you say i cant get the score,, thats the excuse of a stats *****...
But i cant get the C-Bills. are the sounds of a gold farmer..
I mean you play Lights cause you like playing lights right?,,, right?
#133
Posted 03 July 2014 - 10:06 PM
Adiuvo, on 03 July 2014 - 08:02 AM, said:
Trust me in my low Elo games where people stand still I do MAJOR damage. Like, I got a whole 400!! Beat that metacheezers!!!
"real pilots" in this game? Other than my low spec brethren what skill? Shoot there and keep it on or stay hided and pepper others?
#134
Posted 03 July 2014 - 10:08 PM
Apostal Sinclair, on 03 July 2014 - 08:28 PM, said:
Because not everyone enjoys playing heavy or assault, and most light mech pilots were small duo couples/groups who liked to play together. Hell I only play Heavy/assualt because meta forced meta playstyle,
How were you forced to play meta?
#135
Posted 03 July 2014 - 10:09 PM
MischiefSC, on 03 July 2014 - 02:51 PM, said:
group queue was working just fine for us tonight. no extreme wait times, fairly balanced matches. It still didn't show us more lights and mediums though.
#136
Posted 03 July 2014 - 10:09 PM
#137
Posted 03 July 2014 - 10:19 PM
#138
Posted 03 July 2014 - 10:25 PM
sneeking, on 03 July 2014 - 10:04 PM, said:
guess they want my kind out of the game.
I dont think they want you out of the game.
Then again people like me would like to see those Buggy Lights actually get fixed so people dont exploit the poop out of them with their bad Hit reg, bad hit boxes, bad lag cause by bad networking and excessive speeds and a stupid radar system that doesnt let you see a mech shooting your ass because its behind you.
Besides its just terrible that you cant run into the middle of a fight and not get 3-4 kills right? because ya lights were meant to run into the middle of a dozen mechs and kill 3-4 mechs before exiting stage left and getting ready for the next act.
#139
Posted 03 July 2014 - 10:30 PM
Recommentadion: More rewards for lights, in every way possible. Right now they are not worth taking and it must change. Also, reduce mobility, turning rate etc an all heavies and assaults, they are far too agile for what they should be. Assaults are to be clumsy and very slow turning, and heavies should be somehow close to that too.
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