JigglyMoobs, on 04 July 2014 - 04:12 PM, said:
You're dying because you're trying to get the light to do what it's never supposed to do, namely, take on fully healthy heavy mechs while they are massed.
What light mech pilots are supposed to do is to observe and report on enemy dispositions, target missiles, harass isolated flankers, snipers and LRM boats, get cap points in conquest, and finish off stripped enemy mechs after heavier mechs use their greater firepower to put in the initial damage.
If you stick to the proper role of the light mech in a team that can use the lights in the right way then they are great. The problem here is:
A. Some people want to use lights as faster versions of medium mechs and medium mechs. That's not going to ever work and it's not supposed to work that way.
B. Since 85% of the value of lights is the information they gather, most PUG teams have no way of making use of lights correctly without convenient communications.
Exactly why i say its the hardest thing to do. I know how to pilot light mechs. I know my role is scouting and support. But ONE foul move can end you really quickly. Why I said lights are incredibly unforgiving to play. Picking off isolated targets, knowing when to gank someone and when to bug the hell out, knowing the right moment to move in to scout, to distract, what have you takes a lot more skill.
When i drive my dire wolf B, all i'm worried about is:
Where the biggest baddest enemy assault is.
Where is a corner or hill for me to hump.
Keeping some allied mechs nearby so i don't get ganked.
Putting my 80 damage into his ct repeatedly. By doing this I'm doing my job as an assault, and the longer I live, and the more damage/kills I do, the better my team does. Since i always prioritize the big nasty enemy dire wolves, and ecm lights/assaults first, my team does better. and what little return fire i get is easily absorbed (usually) by my fantastic frontal armor.
Heavies are much the same, except im faster but with less armor, so have to play more cautiously. Mediums are just high speed flank and spankers for the most part, with decent enough fire power to finish off wounded opponets fairly quickly, and pretty good speed for getting away from most of the big boys if they find themselves in trouble.
Lights are a different story. The list of things that can ruin your game in a matter of seconds are endless. Go around the wrong corner? One shot legged. Peek over a hill where someones preaimed? one shot killed. You have to constantly read the map, look for distracted lone enemy mechs, pray to GOD he doesnt have streaks, watch your jumpjet landings, make sure his friends dont come to help, pray to GOD some missile boat isnt watching in the distance and start lobbing in your direction etc. etc.
While im sitting in the back going OH LOOK that guys not paying attention to me! HERE have 80 damage in that side torso!
Yeah you tell me why more people dont drive lights....lol