Koniving, on 05 July 2014 - 05:01 AM, said:
(snipped for brevity)
So again, we need acceleration or this idea of PGI's is not going to work.
Yes! Agree 100%.
PGI should fix invisible walls and other invisible geometry, and put in proper physics for acceleration / deceleration, and proper modeling for fall damage scaling.
The tiny falls when running downhill no longer become occasional frustrating leg damage, bigger falls are visually clear (geometry matches visuals), and at the same time, fall damage becomes more punishing for higher and higher drops, up to and including fatal fall heights. Fatal falls as in, even with a mech at 100% health, if you fall that distance, you die.
I think it's even mentioned in the lore, for Kai's "trial of position" on Outreach, the pilots are cautioned that although it's a simulated combat, with no actual weapons fire, the mechs are real, the terrain is real, and if they trip and fall over a cliff, they are gonna be hurt or killed by the fall.
Edited by YueFei, 05 July 2014 - 06:34 PM.