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#1 SVK Puskin

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Posted 03 July 2014 - 04:40 PM

Quote: The new matchmaker is designed to provide a fun, balanced match as quickly as possible. It does this by constructing team compositions with 3 of each weight class as well as a fair ELO rating for the teams.
I say: Bullshit! A 4 men group (maybe we had more groups in team but that does not matter) against 12 men group is fun only for 1 side and the balance is absolutely ****** up! And i have noticed that teams are often made with 4 assault, 4 heavy and 4 medium Mechs. In this case 4x3 is not the same as 3x4! How could you allow to mix small groups vs 12 men? Are you totaly insane or what? Fix this **** ASAP!!!

Edited by ENS Puskin, 03 July 2014 - 04:42 PM.


#2 TyphonCh

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Posted 03 July 2014 - 04:45 PM

If you note the Play Now mech %, lights are typically under %10 or %15. The MM has to loosen up and find weight classes that are as close as possible. That being said the system isn't perfect. If you don't like it don't play. Or do everyone else a favor and play more lights :)

Edited by Team Chevy86, 03 July 2014 - 04:47 PM.


#3 SVK Puskin

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Posted 03 July 2014 - 05:02 PM

View PostTeam Chevy86, on 03 July 2014 - 04:45 PM, said:

If you note the Play Now mech %, lights are typically under %10 or %15. The MM has to loosen up and find weight classes that are as close as possible. That being said the system isn't perfect. If you don't like it don't play. Or do everyone else a favor and play more lights :)


I like to play in assault Mechs but the point of my complain was something else.

#4 DemonRaziel

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Posted 03 July 2014 - 05:08 PM

Technically, when you are dropping against 12mans, you should face exactly a 3x4 set up on the opposite team, as it shouldnt allow a 12man to drop in anything else. It you're seeing different set ups, then it's not a pure 12man you're against.

That said, most of the time, you're still going to get overwhelmed by a decent 12man (or a 10-9-8man, when they face a bunch of significantly smaller groups), because of a perfect cooperation when it comes to loadouts and in game actions.

There are, obviously, exceptions to this, but I'm willing to bet they are rather rare.

#5 SVK Puskin

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Posted 03 July 2014 - 05:14 PM

View PostDemonRaziel, on 03 July 2014 - 05:08 PM, said:

Technically, when you are dropping against 12mans, you should face exactly a 3x4 set up on the opposite team, as it shouldnt allow a 12man to drop in anything else. It you're seeing different set ups, then it's not a pure 12man you're against.

That said, most of the time, you're still going to get overwhelmed by a decent 12man (or a 10-9-8man, when they face a bunch of significantly smaller groups), because of a perfect cooperation when it comes to loadouts and in game actions.

There are, obviously, exceptions to this, but I'm willing to bet they are rather rare.


It should not be rare, it should be no way! Yes i was playing in 4 men group and i do not know the rest of my team but we were against 12 men, unfortunatelly i did not take a screenshot becuase i forgot to launch Fraps, my fault!

#6 DemonRaziel

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Posted 03 July 2014 - 05:19 PM

View PostENS Puskin, on 03 July 2014 - 05:14 PM, said:


It should not be rare, it should be no way!

I meant there are cases that smaller groups win over a larger premade for one reason or another (e.g. the large premade was actually casual; the small goups got lucky and out-tonned the enemy big time; the large premade was running troll builds...). It does happen, and is an exception to a rule, but it's a minor occurrence.

#7 SVK Puskin

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Posted 03 July 2014 - 05:38 PM

View PostDemonRaziel, on 03 July 2014 - 05:19 PM, said:

I meant there are cases that smaller groups win over a larger premade for one reason or another (e.g. the large premade was actually casual; the small goups got lucky and out-tonned the enemy big time; the large premade was running troll builds...). It does happen, and is an exception to a rule, but it's a minor occurrence.


Ah ok but in my case it was like i said before and it was not fun, this dynamic group queue is the most epic fail which they could make!

#8 Vamboozle

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Posted 04 July 2014 - 10:47 AM

There is something really, really wrong with the matchmaker at the moment.

Pre-patch most matches were relatively evenly matched (resulting in 12-7 to 12-11 wins)

Post match every game I've played has ended 12-0, 12-1 or 12-2 - even when on the winning side it gets dull quickly

#9 SVK Puskin

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Posted 05 July 2014 - 06:40 PM

View PostVamboozle, on 04 July 2014 - 10:47 AM, said:

There is something really, really wrong with the matchmaker at the moment.

Pre-patch most matches were relatively evenly matched (resulting in 12-7 to 12-11 wins)

Post match every game I've played has ended 12-0, 12-1 or 12-2 - even when on the winning side it gets dull quickly


Yes i think the problem is the new dynamic group queue so smaller groups can play vs bigger or even vs 12 players group. What a stupid idea to mix 12 players groups vs groups of 4 or 5 - 10 players. I just hope they fix it very soon because this is bullshit!

#10 BARBAR0SSA

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Posted 05 July 2014 - 06:59 PM

View PostENS Puskin, on 03 July 2014 - 05:14 PM, said:


It should not be rare, it should be no way! Yes i was playing in 4 men group and i do not know the rest of my team but we were against 12 men, unfortunatelly i did not take a screenshot becuase i forgot to launch Fraps, my fault!


And a 4 man group should not be allowed to drop in the solo queue at all

If that was the case would you sit there and wait for it to make 2 teams of three lances without bitching?

#11 SVK Puskin

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Posted 06 July 2014 - 05:15 AM

View Postshad0w4life, on 05 July 2014 - 06:59 PM, said:


And a 4 man group should not be allowed to drop in the solo queue at all

If that was the case would you sit there and wait for it to make 2 teams of three lances without bitching?


Well, if both team have 1 group of 2-4 players that is ok but pure solo queue is also a good idea. I am patient person so my answer is no, i would not be bitching. If i would bitching about it i would not make this topic! Fairplay > waiting!

#12 Beaching Betty

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Posted 06 July 2014 - 05:17 AM

Hi

#13 SVK Puskin

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Posted 07 July 2014 - 12:35 PM

View Postzeyqer, on 06 July 2014 - 05:17 AM, said:

Hi


Hello.

#14 Kjudoon

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Posted 07 July 2014 - 12:44 PM

If you are in a traditional group of 2-4 you're getting the shaft. To have any chance of surviving in the group queue, you need minimum of 2ECM mechs, 2LRM mechs and 7+ players. Otherwise forget it. You're gonna get beat up badly most days.

Edited by Kjudoon, 07 July 2014 - 12:45 PM.


#15 Bulletsponge0

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Posted 07 July 2014 - 12:49 PM

View PostKjudoon, on 07 July 2014 - 12:44 PM, said:

If you are in a traditional group of 2-4 you're getting the shaft. To have any chance of surviving in the group queue, you need minimum of 2ECM mechs, 2LRM mechs and 7+ players. Otherwise forget it. You're gonna get beat up badly most days.

yup..casual dropping with a friend or two, not on comms = no fun stomp

now, if you want to have fun, its solo drop only..unless you're in a competitive 12 man

#16 SVK Puskin

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Posted 07 July 2014 - 12:56 PM

View PostBulletsponge0, on 07 July 2014 - 12:49 PM, said:

yup..casual dropping with a friend or two, not on comms = no fun stomp

now, if you want to have fun, its solo drop only..unless you're in a competitive 12 man


I use to play in full lance, bigger group or in 12 men group and always with communication. I hope they fix this new dynamic group queue. This match maker is an epic fail!

#17 SVK Puskin

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Posted 07 July 2014 - 01:01 PM

View PostKjudoon, on 07 July 2014 - 12:44 PM, said:

If you are in a traditional group of 2-4 you're getting the shaft. To have any chance of surviving in the group queue, you need minimum of 2ECM mechs, 2LRM mechs and 7+ players. Otherwise forget it. You're gonna get beat up badly most days.


I hope they separate 12 men groups from group queue. Playing in smaller groups now does not make much sense. I bet they have been forced to do this, but this was a wrong step.

#18 Jody Von Jedi

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Posted 07 July 2014 - 01:02 PM

View PostBulletsponge0, on 07 July 2014 - 12:49 PM, said:

yup..casual dropping with a friend or two, not on comms = no fun stomp

now, if you want to have fun, its solo drop only..unless you're in a competitive 12 man


Unfortunately, I've experienced this as well. When I do group up, I usually drop with 1 to 3 others. But I win more matches playing alone.

#19 Kjudoon

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Posted 07 July 2014 - 01:48 PM

Whats worse is I don't care AS much about winning as long as I do a good showing You know, a kill or two 400+ damage lots of assists because that usually indicates a good match.

Since solo/group queue division, that's kinda go away and it's mostly being relegated to 2 assists no kills and maybe 200 damage in mechs I've had monster 1400+dmg games and over half the kills. So when I get too frustrated, I break out "Crutches" my now renamed Raven 3L with Raderp and just play the guy you have to dig out like a 2 day tick. If it's a roflstomp, the only victory left is making them work to get that last kill... and I mean work to find me or give up and cap out. Its the only reward left after games like that.

#20 SVK Puskin

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Posted 07 July 2014 - 01:53 PM

View PostKjudoon, on 07 July 2014 - 01:48 PM, said:

Whats worse is I don't care AS much about winning as long as I do a good showing You know, a kill or two 400+ damage lots of assists because that usually indicates a good match.

Since solo/group queue division, that's kinda go away and it's mostly being relegated to 2 assists no kills and maybe 200 damage in mechs I've had monster 1400+dmg games and over half the kills. So when I get too frustrated, I break out "Crutches" my now renamed Raven 3L with Raderp and just play the guy you have to dig out like a 2 day tick. If it's a roflstomp, the only victory left is making them work to get that last kill... and I mean work to find me or give up and cap out. Its the only reward left after games like that.


Yes good personal score can make you feel better but if you loosing match after match that sucks.



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