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#1
Posted 03 July 2014 - 04:39 AM
#2
Posted 03 July 2014 - 04:42 AM
#3
Posted 03 July 2014 - 04:43 AM
#4
Posted 03 July 2014 - 04:44 AM
#5
Posted 03 July 2014 - 04:46 AM
#6
Posted 03 July 2014 - 04:47 AM
#7
Posted 03 July 2014 - 04:48 AM
Edited by Nauht, 03 July 2014 - 04:49 AM.
#8
Posted 03 July 2014 - 04:49 AM
lartfor, on 03 July 2014 - 04:44 AM, said:
I think this is a good point. We need more maps with a more war torn feel to them. Most the buildings in River City and Crimson Strait are still habitable after a battle... How likely do you think that is given the genre? IMO if they cannot do destructible environments then they should "dirty" up the maps a lot.
#9
Posted 03 July 2014 - 04:50 AM
tucsonspeed6, on 03 July 2014 - 04:46 AM, said:
The game was in beta for what? a year? it has changed quite a bit and i think hardcore fans still hope for a true mechwarrior game. I really liked how the damage cost in the beginning countered boating and forced people to change their loadout to match income and prevented all mechs being maxxed out but it was too hard and not arcade enough i guess.
#10
Posted 03 July 2014 - 04:53 AM
Or was that the joke?
#11
Posted 03 July 2014 - 04:59 AM
The recent nerfs to autocannon range and addition of modules that basically completely negate LRM's have made the game a close combat brawler that feels too much like that Hawken game now. It's completely unrealistic how huge ballistic weapons cant shoot effectively at 1km ranges yet in real life small arms can shoot much further than that. The game has basically devolved to having mechs the size of large buildings at what is essentially melee range blowing the crap out of each other yet there is no melee weapons. This is basically a game set in the future where we have the technology to build giant advanced robots with heavy weaponry with the longest ranged ones being ironically outranged by the cannon technology we had in the 16th century and most of the other weapons being outranged by the bow and arrow which was invented in 8,000 BC. (maybe much older than that but im using the date of the oldest complete bow that was found.)
#12
Posted 03 July 2014 - 05:05 AM
I'm curious to those who say the game is not a good simulator. What exactly do you want it to be/do? I've had the conversation with a number of people and no one can really offer up exactly what they want, they just don't want what they got.
#13
Posted 03 July 2014 - 05:06 AM
they can't make it a full blown sim or TT replacement. it doesn't translate into an action game and if they made it a full blown sim, they'd completely limit their player base which means less money.
Edited by Bigbacon, 03 July 2014 - 05:07 AM.
#14
Posted 03 July 2014 - 05:08 AM
lartfor, on 03 July 2014 - 04:44 AM, said:
It's this - the maps are pretty, but they feel like orchestrated arenas. If we later found out that all of this was taking place on Solaris VII, it would all make sense...
#15
Posted 03 July 2014 - 05:18 AM
I miss having the Heatsink count/status, for example.
#16
Posted 03 July 2014 - 05:21 AM
#17
Posted 03 July 2014 - 05:25 AM
#18
Posted 03 July 2014 - 05:27 AM
The game has changed a lot since beta and is action oriented than simulator but not as arcadey as one may be lead to believe, see above comment, lol.
#19
Posted 03 July 2014 - 05:35 AM
#20
Posted 03 July 2014 - 05:49 AM
StaggerCheck, on 03 July 2014 - 05:35 AM, said:
But it's totally ok for the 100 ton mech to vaporize the 35 ton mechs in 5 seconds, right? Can we agree that if someone dies in a 100 ton mech in 5 seconds, he probably isn't a "Thinking-man's strategy simulator" type of player to begin with?
Can we get a unanimously agreed upon definition of 'arcade?'
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