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Enabling Camo Patterns For Clan Primes


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#1 F R A N C I S

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Posted 03 July 2014 - 10:16 PM

As it is, it seems like we will not be able to change the Camo Pattern - we received the Polygon camo pattern, but it can only be applied to non-prime variants.

I can understand it for Hero variants, and although the Clan primes have the same C-Bill bonus, I personally am not a fan of the Prime camo pattern- I think it looks pretty terrible on the Timberwolf. Also

- lost opportunity to make more money
once they have created/skinned the omnimech, there is no need to do any further work on the prime variant. Most clan mechs I have elited, I have only really been running prime CT's. They offer certain quirks that make them a no-brainer e.g. DWF. So if there is no camo pattern available there is lost revenue.

- Primes status is only representing that the omnimech has a Prime CT.
So it's not that special after all... plus again I think it looks pretty ordinary on most of the clan mechs. The only one I think works really well is the Nova, the Summoner, and Warhawk. Could be improved on the others.

Am I alone on this?

#2 TheCaptainJZ

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Posted 03 July 2014 - 10:34 PM

They have unique (though not very different) geometry so they'd have yet another mech to make and line up textures. Hero/Phoenix/Founder/Invasion mechs alway have a set camo. It's supposed to be part of the uniqueness and appeal of those special mechs. They aren't going to change this.

Originally, you couldn't even change the colors. Glad that you can now.

Edited by TheCaptainJZ, 03 July 2014 - 10:35 PM.


#3 F R A N C I S

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Posted 04 July 2014 - 12:30 AM

View PostTheCaptainJZ, on 03 July 2014 - 10:34 PM, said:

They have unique (though not very different) geometry so they'd have yet another mech to make and line up textures. Hero/Phoenix/Founder/Invasion mechs alway have a set camo. It's supposed to be part of the uniqueness and appeal of those special mechs. They aren't going to change this.

Originally, you couldn't even change the colors. Glad that you can now.



I didn't realise the geometry was different.. I can't tell the difference at all.

#4 Wardsylvania

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Posted 04 July 2014 - 12:39 AM

I completely agree with OP. This is a lost revenue opportunity for PGI. I had to compare variants side by side to even notice the geometry dif. Why the hell would I want geometry differences no one notices when it prevents me from applying camo patterns? I was hugely disappointed when I found out I have to choose between my 30% cbill boost and a good looking camo pattern.

#5 TheCaptainJZ

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Posted 04 July 2014 - 09:42 AM

View PostiUDEXnCr, on 04 July 2014 - 12:30 AM, said:

I didn't realise the geometry was different.. I can't tell the difference at all.

That's because it is so minor a difference it doesn't really matter. Regardless, they'd have to create another texture file and skin the mech. Besides, part of the point of a Hero mech (and other special ones that are similar) is supposed to be the unique pattern (though not all players care about it).

#6 Ryoken

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Posted 04 July 2014 - 10:25 AM

The unique pattern argument is pointless. Instead of beeing unique it is quite the opposite, because everyone has to use this pattern it is very well possible those patterns are the second most frequent patterns beside the basic patterns.

If PGI would allow changing patterns a lot of players that are forced to use but one pattern on their founders, hero, phoenix and invasion mechs would change it.

This would make the mechs with the original pattern even more rare, so more "unique" if you want.

And it would give players the freedom of modifying their credit or loyality bonus mechs, just like every other mech.

I allready did a post on this as the gross of the founders, hero, phoenix and invasion owners would like to finally be able to modify the mechs they actually paid for:
http://mwomercs.com/...invasion-mechs/

Edited by Ryoken, 04 July 2014 - 10:27 AM.


#7 F R A N C I S

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Posted 06 July 2014 - 04:08 AM

I just brought up my mechs again, and honestly I can't see the difference still.
Can someone point it out for me? Maybe my eyes are going...


But the primes aren't really Hero mechs... The have the C-bill bonus that's it.
I want to spend my money damnit! Why does PGI again and again make it so hard to spend money, lol. Seriously.

#8 Astral Esper

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Posted 08 July 2014 - 07:55 AM

Yeah, geometry on Invasion mechs are much less noticeable than Founders and Phoenix mechs. The Timberwolf has bars on the side of its arms, the Summoner and Kit Fox have little fins on their left arm, Stormcrow has fins on both arms, the Direwolf and Warhawk have little bars on top of their shoulders, the Adder has two bars on top going from front to middle, and the Nova doesn't seem to have any noticeable changes that I could find.

Edited by Vertex99, 08 July 2014 - 08:10 AM.


#9 Kakela

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Posted 18 July 2014 - 11:56 AM

View PostVertex99, on 08 July 2014 - 07:55 AM, said:

Yeah, geometry on Invasion mechs are much less noticeable than Founders and Phoenix mechs. The Timberwolf has bars on the side of its arms, the Summoner and Kit Fox have little fins on their left arm, Stormcrow has fins on both arms, the Direwolf and Warhawk have little bars on top of their shoulders, the Adder has two bars on top going from front to middle, and the Nova doesn't seem to have any noticeable changes that I could find.

Another Primary difference on the Dire Wolf and the War Hawk are the legs. The Prime variants have the original rounded "shin" guards, as well as the Timberwolf. The alternate variants look as if the guards were simply removed. Not that you care, but now you know.

Edit: I'm a Smoke Jag, I HAVE to notice these things :P

Edited by Kakela, 18 July 2014 - 11:57 AM.






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