

Enabling Camo Patterns For Clan Primes
#1
Posted 03 July 2014 - 10:16 PM
I can understand it for Hero variants, and although the Clan primes have the same C-Bill bonus, I personally am not a fan of the Prime camo pattern- I think it looks pretty terrible on the Timberwolf. Also
- lost opportunity to make more money
once they have created/skinned the omnimech, there is no need to do any further work on the prime variant. Most clan mechs I have elited, I have only really been running prime CT's. They offer certain quirks that make them a no-brainer e.g. DWF. So if there is no camo pattern available there is lost revenue.
- Primes status is only representing that the omnimech has a Prime CT.
So it's not that special after all... plus again I think it looks pretty ordinary on most of the clan mechs. The only one I think works really well is the Nova, the Summoner, and Warhawk. Could be improved on the others.
Am I alone on this?
#2
Posted 03 July 2014 - 10:34 PM
Originally, you couldn't even change the colors. Glad that you can now.
Edited by TheCaptainJZ, 03 July 2014 - 10:35 PM.
#3
Posted 04 July 2014 - 12:30 AM
TheCaptainJZ, on 03 July 2014 - 10:34 PM, said:
Originally, you couldn't even change the colors. Glad that you can now.
I didn't realise the geometry was different.. I can't tell the difference at all.
#4
Posted 04 July 2014 - 12:39 AM
#5
Posted 04 July 2014 - 09:42 AM
iUDEXnCr, on 04 July 2014 - 12:30 AM, said:
That's because it is so minor a difference it doesn't really matter. Regardless, they'd have to create another texture file and skin the mech. Besides, part of the point of a Hero mech (and other special ones that are similar) is supposed to be the unique pattern (though not all players care about it).
#6
Posted 04 July 2014 - 10:25 AM
If PGI would allow changing patterns a lot of players that are forced to use but one pattern on their founders, hero, phoenix and invasion mechs would change it.
This would make the mechs with the original pattern even more rare, so more "unique" if you want.
And it would give players the freedom of modifying their credit or loyality bonus mechs, just like every other mech.
I allready did a post on this as the gross of the founders, hero, phoenix and invasion owners would like to finally be able to modify the mechs they actually paid for:
http://mwomercs.com/...invasion-mechs/
Edited by Ryoken, 04 July 2014 - 10:27 AM.
#7
Posted 06 July 2014 - 04:08 AM
Can someone point it out for me? Maybe my eyes are going...
But the primes aren't really Hero mechs... The have the C-bill bonus that's it.
I want to spend my money damnit! Why does PGI again and again make it so hard to spend money, lol. Seriously.
#8
Posted 08 July 2014 - 07:55 AM
Edited by Vertex99, 08 July 2014 - 08:10 AM.
#9
Posted 18 July 2014 - 11:56 AM
Vertex99, on 08 July 2014 - 07:55 AM, said:
Another Primary difference on the Dire Wolf and the War Hawk are the legs. The Prime variants have the original rounded "shin" guards, as well as the Timberwolf. The alternate variants look as if the guards were simply removed. Not that you care, but now you know.
Edit: I'm a Smoke Jag, I HAVE to notice these things

Edited by Kakela, 18 July 2014 - 11:57 AM.
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