Lucky Moniker, on 29 December 2013 - 02:37 PM, said:
Well when you try to look at it like its a problem of course you see it that way, Zell can be everything you described it as not depending on the fight, it is not a dps race, it comes down to shot placement, heat management, torso twist and damage spreading, and even mech building skills. If you set up to play a different game of course it won't work, you use what does work (not cheese spam or streak spam, simply what works for you). I personally find a lot of enjoyment in a good Zell duel, it is quite fun. But I can see where you are coming from, being told you must walk in a little circle can be constricting to certain mechs.
With respect, it is a problem. Zellbrigen was created with four goals in mind; Limit waste, test skill, reduce collateral damage, and solve problems quickly. Zellbrigen, if stuck to closely to the high end of the written rules fails to succeed on points one and two.
You can armor roll, but then you cannot shoot back as you do so. Your enemy can just keep wailing on you as you armor roll with his autocannons as you have no option to duck behind cover. If you shot first, invert that. Alternatively, you both line up the center of the red square, pull the trigger, and hope that between the mutually blinding muzzle flashes and incessant hammering of the shells that you hit what you wanted to better than they did, or fall first in what is strictly a DPS race and not a test of skill.
Best case scenario, you win but your mech is totaled. Worst case scenario you lose and the enemy mech is totaled. Wasteful.
Alternatively, with our method:
Enemy mech is a dakka configuration. Your mech is relatively fast and packing ERLLas or ERPPC or Gauss. Instead of playing the DPS race game, you approach to a good firing range for your weapon systems, and then, moving from hill to hill, you laterally open fire on the Dakka platform, clustering your shots in a specific location on the enemy mech while preventing easy or extended track for the Dakka mech. You expose yourself to fire long enough to put your shot exactly where you want it, negating the DPS approach the Dakka mech is utilizing. You limit the damage to your mech as a function of that. You maximize the impact of precise hits as the longer you fight the more the DPS oriented mech has a better chance to get lucky, plus you do less overall harm to the targeted mech.
Pilot skill and waste limitation achieved.
Edit:
Did not Phellan Ward utilize terrain strategically during his trials? One incident pops to mind, when he fought an Aerospace fighter. Strict adherence to Zell would leave him in the open. Instead, he located a narrow ravine in which the ASF would have fixed approach paths through and used it to funnel his opponent into a predictable kill zone.
Edited by Pariah Devalis, 29 December 2013 - 03:58 PM.