Adiuvo, on 05 July 2014 - 12:13 PM, said:
These maps aren't big enough to make lights anything but combat focused. There is basically no scouting in this game.
People play this game to shoot other mechs anyways. If you reduce an entire class down to PvE stuff like sitting on a cap point all day long I doubt anyone will play them.
Ideally, lights are the mechs that pick off crap that's out of position. Only in close range, a heavy/assault can still maneuver well enough that a light mech holds no threat even if they're far away from their team.
Some maps are large enough that you can go the entire match without seeing another mech. I have played several "ring around the rosey" matches like that, actually. Alpine can be like that, Modor can be like that, etc.
Scavenging is definitely something a light pack can do, or even an amazing solo light like yourself can do, but it should not be their role in MOST matches.
When I play lights, I prefer to cap and scout. My Locust SHOULD be perfect for that, but there is almost zero reward for that currently, so I very rarely play lights because of that.
RAM, on 05 July 2014 - 12:14 PM, said:
MechWarrior was more MechWarrior than this. MW3 was probably more MechWarrior and I is arguable that MW2 might be as well.
All the Multiplayer Battletech Games (EGA/Solaris/3025) were more MechWarrior than this. Finally the Virtual World systems were definitely more MechWarrior than this.
Really MWO is only doing well in comparison to MW4 & Mech Assault. That does not mean MWO is not great; merely that it still has considerable room for improvement. Here is hoping they keep up he good work!
RAM
ELH
We have a very different view of MechWarrior. The only one I agree with is the Virtual World systems, and that is solely because of the whole physical experience involved in it. The actual GAME, though, was little more than a very early version of what we currently have in MWO: deathmatch upon deathmatch. The difference is Virtual World matches were very, very quick in comparison, even though you would respawn several times during the match.
Vassago Rain, on 05 July 2014 - 12:32 PM, said:
A 25% increase of 0 is still 0.
Lights with an income bonus aren't gonna actually make significantly more money.
Exactly.
For example, the current reward for capping a base is a static 50XP. You can multiply that tenfold and it would still not be worth it. Make it 50XP per second you cap the base, though, and now you have a decent reward for your Role. In addition, it is a reward that anyone can earn, but by the capabilities of the different weight classes it actually encourages fast mechs to do it, since they can easily accumulate far more capping rewards due to their speed (less time spent traveling between points).