Davers, on 05 July 2014 - 02:26 PM, said:
As for role warfare and different reward systems:
It's fun to fight. People want to fight, lights and mediums
Included. They want to contribute to the win in a fun way,
Not a 'sit in the box' way. It doesn't matter if doing that
Pays a lot more. It just isn't fun.
If capping rewards and scouting rewards were increased
I would still be uninterested in doing those things. I put weapons
On those mechs and I want to use them. I don't want to be
The 'clean up guy' either. That just means I have to wait
To find out if the assaults and heavies already won the match
Before I can participate.
exactly
but, you ahve to have a fairly even tonnage on the other team to be truly effective in the fight. Rule of 3, in theory, was supposed to solve that.
Many of us explained why it wouldn't solve that. It's not that it's a bad system, it's just a matter of simple fact that it, alone, cannot and will not fix those issues.
Jenners are a good example. They've been here since day 1 and are much more "fighty" than other lights. We are all over simplifying things a bit in this regard. Jenners carry enough armor, speed, and firepower to hold their own in many cases. So pilots wanting a "light fight" can go with mechs like that.
The locust? Not so much. It's not designed for any kind of standup fight. Adding objectives that have nothing to do with shooting other players is how PGI can start to add variety to the battlefield.
Many players mistake variety in the rule of 3 for diversification of force composition.
Rule of 3
3 jenners
3 hunchbacks
3 Cataphracts
3 Stalkers
Isn't "variety", it's the same kind of forces (insert whatever mechs are currently popular) that we've seen in masse since day 1.
Something OTHER than rule of 3 would encourage stuff like
1 Locust, 1 raven, 1 jenner
1 hunch, 1 kintaro, 1 trebuchet
1 jager, 1 orion, 1 dragon
1 stalker, 1 banshee, 1 atlas
because until there's something other than "stand on this point and/or shoot everyone else" to do, you're not going to see players take the less popular mechs because there's no point. There's zero point in not taking the biggest and best that you can in every weight class if the entire point of the game is to do nothing more than shoot the other guys and when you are already in long range and can see the enemy forces immediately after spawning, there's zero sense to take something like a locust for recon
Random spawn points
Objectives
Rewards for unpopular chassis (not weight class but specific mechs)
and more emphasis on tonnage instead of matching weight class will help
As it stands now, 3 locusts are equivalent to 3 jenners in the current MM. So, other than a player just simply wanting to which shows just exactly how often it happens now, why would anyone take that locust out?