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Is Either The Hit Box Or Armour Value Of Direwolves Broken?


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#1 bluepiglet

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Posted 06 July 2014 - 12:29 PM

Or both?

Direwolf seems to be able to sustain exceptionally amount of damage from front and survive. And I have seen PPC and ER PPC (which fire the most noticeable project in the game) pass right through them multiple times after the last patch. I think a glitched hit box might be the explanation.

Anyone else have the similar thoughts and experiences?

Edited by bluepiglet, 06 July 2014 - 12:29 PM.


#2 Bishop Steiner

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Posted 06 July 2014 - 01:26 PM

this IS a joke, right?

#3 Warblood

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Posted 06 July 2014 - 01:31 PM

99.99999999999999999999999999% of the time its the guy shooting

bad player blame everything but them selves

Edited by Warblood, 06 July 2014 - 01:33 PM.


#4 stjobe

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Posted 06 July 2014 - 01:35 PM

PPCs have always had wonky hit detection, but the Dire Whale is just a massive, slow-moving CT on legs; it almost doesn't matter where you hit it, as long as your hit registers chances are good it will hit the CT.

#5 FupDup

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Posted 06 July 2014 - 01:40 PM

The Dire Whale is fat, slow, and clumsy. It can't dodge, it can't retreat, and it can't really even torso twist. Its twist range is giganerfed just like the Buttmaster 1G and 3M variants, or non-3F Stalkers. Except that you have even less agility and speed, and lower weapon mounts.

The Dire Whale has a nuclear gigafuck of firepower, but it can sometimes be difficult to bring that firepower to bear or keep that firepower from getting overwhelmed by more maneuverable foes. It's very dependent on the battlefield conditions being "just right" so that its team doesn't desert it, and it doesn't drop on Alpine (dropping on Alps with a DW is pure cruelty, if not a form of medieval torture).

Edited by FupDup, 06 July 2014 - 01:42 PM.


#6 Sephlock

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Posted 06 July 2014 - 01:42 PM

Has anyone else noticed that the Awesome is remarkably agile in addition to soaking up huge amounts of damage?

Especially in the case of the Pretty Baby. I feel like a piece of coffee candy!



#7 Sephlock

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Posted 06 July 2014 - 01:45 PM

View PostFupDup, on 06 July 2014 - 01:40 PM, said:

The Dire Whale is fat, slow, and clumsy. It can't dodge, it can't retreat, and it can't really even torso twist. Its twist range is giganerfed just like the Buttmaster 1G and 3M variants, or non-3F Stalkers. Except that you have even less agility and speed, and lower weapon mounts.
It has a funny walk animation too- anyone else notice that?

Also...

View PostFupDup, on 06 July 2014 - 01:40 PM, said:

and it doesn't drop on Alpine (dropping on Alps with a DW is pure cruelty, if not a form of medieval torture).

Drops on Mordor can be pretty rough too.

---


Edited by Sephlock, 06 July 2014 - 01:47 PM.


#8 Livewyr

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Posted 06 July 2014 - 01:45 PM

Actually, I had a weird experience a little while ago. (Have not played a match since then.)

I packed on 6CMPL and 1 CERML onto a TBR, and drilled a Dire Wolf at 300 meters with an alpha strike. He was not moving, and neither was my cross-hair. His CT turned a slightly darker yellow. (The dude stood still and took 5 alphas of 6xCMPL/1CERML to the CT.. before someone else killed him.)

Question is: Was it the Pulse Lasers.. or the Dire Wolf?

(This was purely an incident before I decided to hop off, and was not planning on bringing it up unless it happened frequently- but since this thread is here..)

#9 stjobe

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Posted 06 July 2014 - 01:52 PM

Well, we know there's been holes in hit boxes before (the most famous of course on the Spider), and we know hit registration has never been 100%, so I guess it's possible with the sudden introduction of eight new 'mechs and twice that many new weapons there could be some issues.

As I said in my previous post, PPCs have always been a bit less than 100% in their hit registration; once in a while a PPC bolt just goes through the target. It happens infrequently, but it does happen.

I've never personally had an issue with lasers though, but I'm not going to say it doesn't happen (especially since I don't own any clan 'mechs so have never fired any clan weapons).

Someone should do some testing - for science! :)

#10 Warblood

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Posted 06 July 2014 - 01:57 PM

Quote

Has anyone else noticed that the Awesome is remarkably agile in addition to soaking up huge amounts of damage?

Yes. As someone who has 5 mastered if you know how to play them right the can be pretty Awesome :)

#11 Quick n Fast

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Posted 06 July 2014 - 02:01 PM

Quote

His CT turned a slightly darker yellow. (The dude stood still and took 5 alphas of 6xCMPL/1CERML to the CT.. before someone else killed him.)

seems lot of ppl are havin a hard time killin afk mechs
don't know whether to lol or lol harder

#12 Deathlike

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Posted 06 July 2014 - 02:03 PM

AFAIK.

Dire Wolves used to be super easy to core-CT.

With the hitbox change, their side torso are easier to remove, and the CT is still rather squishy.

Deal with it. Hitboxes won't change what the mech really is... a Jagermech+.

#13 bluepiglet

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Posted 06 July 2014 - 02:14 PM

The title says it clearly it's about whether the hit box is bugged or not. So I have no idea why some members keep talking about how slow and clumsy Direwolf is....

Back to the topic, so the problem might be the PPC rather than Direwolf. But somehow I feel Dire is a lot more durable than Atlas in most scenarios if you have to shoot at the front armour.

#14 Angel of Annihilation

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Posted 06 July 2014 - 02:17 PM

View Postbluepiglet, on 06 July 2014 - 12:29 PM, said:

Or both?

Direwolf seems to be able to sustain exceptionally amount of damage from front and survive. And I have seen PPC and ER PPC (which fire the most noticeable project in the game) pass right through them multiple times after the last patch. I think a glitched hit box might be the explanation.

Anyone else have the similar thoughts and experiences?


There are some hit registration issues going on. I had not less than 3 dual ER PPC bursts go right through a bright red Victor's CT at 100m two nights ago. I could have sneezed on the Victor and killed but but somehow roughly 60 points of PPC damage couldn't to the job.

Basically it isn't hitboxes, it is the game in general that is cheating you.

Hell last night, I had a match where the little message I had killed XXX mech popped up three times and at the end of the match on the final score card I only got awarded 1 kill. Had another match where every time I kill an enemy mech, the award message in the corner popped up one of my teammates names. I know it was happening because in one very specific place, completely hidden behind a ridge, it was just me and another enemy with no one around and I watch the mech fall just as my PPC hit it only to see that other guy get awarded my kill.

Game is full of glitches like this and I am honestly not sure if PGI is ever going to get them all worked out and fixed.

#15 LordKnightFandragon

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Posted 07 July 2014 - 07:49 AM

Well, if the Direwolf packs all his armor on the front and little or none on the back, it can pack an obscene amount of armor....what is it? 124?

Firing at a DW with C ER PPC is only going to mkae the DW seem even stronger, as half your rounds do nothing.

I got shot with a number of C ERPPC yesterday from 900 some meters and it didnt register a asingle point of damage on me.

Edited by LordKnightFandragon, 07 July 2014 - 07:50 AM.


#16 Hillslam

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Posted 07 July 2014 - 07:58 AM

dire wolves are fine

#17 Gallowglas

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Posted 07 July 2014 - 09:04 AM

I believe it's more attributable to hit registration rather than any chassis, but I had a match the other night in which a Dire Wolf completely shut down in front of me long enough for me to put 5 full volleys of UAC-20 into his CT and other than the paper doll flashing and the sound indicating a hit, there was no registration of damage. Personally, I still feel like there are these periodic but horribly bad moments of hit detection in game which probably contributes to what the OP experienced. When hits actually register, the DW is relatively easy to core out so long as it's distracted and not firing back at you. In that case, it's likely that YOU are the one that's going to get cored.

#18 Bishop Steiner

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Posted 07 July 2014 - 09:18 AM

View PostFupDup, on 06 July 2014 - 01:40 PM, said:

It's very dependent on the battlefield conditions being "just right" so that its team doesn't desert it, and it doesn't drop on Alpine (dropping on Alps with a DW is pure cruelty, if not a form of medieval torture).

50/50 on that one.

The trek across the map sucks, and if you get left, and then a light lance finds you....ouch. But if that doesn't happen, my Meta-Wolf MK7, seems quite happy with those broad sweeping vistas..... perfect for landing repeated 60 pt alphas into other mechs.

#19 SgtMagor

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Posted 07 July 2014 - 09:50 AM

Daishi Big Hulking machine that will totally wreck your mech, yup yup I'd say its working ok...

#20 Archon

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Posted 07 July 2014 - 10:21 AM

This must be a joke, right? They just fixed the CT because of the insta-gib coring the Direwolf was receiving. Their may be an issue with the hit registration of PPCs, however; see the multitude of other threads in the forum.





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