HBizzle, on 06 July 2014 - 08:07 PM, said:
Spend time getting your mouse sensitivity down pat. Adjust the mouse in and out of game. I have taken time to get mine better, but am tweaking it more as I go along.
I would switch from laser builds to more pinpoint heavy builds. Also if you are using lasers, or any build really, I would actually keep your arms locked so you are more likely to have all of your damage locked on one body part when you deliver it. I see way too many players using arms unlocked and having their damage spread over all of a mech, instead of hitting one spot, which is more likely to actually remove a part. Use your pinky to unlock when you need it by using the shift key.
Playing a brawler can be loads of fun, but exposes you to a lot of damage, and the game fundamentally runs on damage per second. That means if you are more apt to take a lot of damage in a short amount of time, you will not have the time needed to deliver more damage to your opponent. If you start thinking of the game as a math problem, i.e. how can I deliver more damage over a longer period of time, then you will improve your builds dramatically.
What is the average in game heat efficiency of your mechs?
Now this is helpful. thanks for taking the time to share the wisdom.
*noted on the pinpoint.
Yes I do have my arms unlocked. It was helpful before, but as you mention it, I'll probably change it. I think these new conditions warrant it. will put an accessible hotkey for that, arm movement still usefull in some occasions.
*heat efficiency - I can usually fire 4-6 times in a row without overheating. heat efficiency exactly? dont recall. I like 1.3 as ageneral rule, but it really depends on the mech and build (hit and run or constant DPS build)
thanks,
ArmandTulsen, on 06 July 2014 - 08:08 PM, said:
It's not a feeling. It's the reality of the situation.
You ARE outgunned.
hahaha lol
