Jump to content

Daishi and more - Coming soon to MWLL!


80 replies to this topic

#41 LordDeathStrike

    Member

  • PipPipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 1,456 posts
  • LocationBanished from nearly every world of the Inner Sphere on suspicions of being an assassin.

Posted 24 June 2012 - 02:52 AM

there are several things just plain wrong with mwll

they have all the air assets, and hardly any proper aa, lrms should be far more usefull for dealing with air craft since they lock on and have long range. anti missile turrets should also shred any air craft that get too close, it can shoot down hundreds of missiles, but cant hit a small aircraft?!

battle armor is abused by people that know their lag is **** so they are never shown in their real positions, allowing them to chip away at a mech but the mech has a hell of a time even finding them as they warp around laggy like. (i dont mind non ba exploiters at all, as 1 solid hit with anything from a med laser or bigger and splat, or a little machine gun fire tears them right up)

people only play tsa and gc maps, theres this awesome fun sa mode, with duncan fisher and all, but no ones on those servers.

mwll is all about the weapons race, you die and respawn infinitely, if you do dmg and cap crap for score you spawn with more money, so you have to get up there and try for the assaults, you get into a game late and youre in 1 shot fodder vs stuff youll never have a chance to buy before match ends.

#42 Erwiin

    Member

  • PipPipPipPipPipPip
  • 236 posts
  • LocationAustralia

Posted 24 June 2012 - 02:56 AM

View Postmaxx2504, on 21 June 2012 - 07:45 AM, said:

Hi !

Wrong Legs, wrong feet. Not canon. I like the Daishi, but not this wrong thing. As a mechwarrior fan you must see that. If not...your fault sorry. Look at the pictures from Sarna.net. There is not one single picture where you can see those crappy wrong legs. And im not talking about variants...thats another part. Im talking about the Daishi itself. Read my text...

Original Daishi
http://fc09.devianta...asterofcaps.jpg

Sarna.net
http://www.sarna.net/wiki/Daishi

MWLL Daishi
http://www.mechlivin...erelease-03.jpg


maxx


PS: Effort is good, original is better. Sorry MWLL


Quick, nurse! The drugs have worn off this one! Either that or he's having a reaction!

Seriously, who cares. It looks like a Daishi/Dire Wolf. So what if the legs are a little different. Get over it.

#43 Shivus

    Member

  • PipPipPipPipPipPip
  • 394 posts

Posted 24 June 2012 - 03:51 AM

View PostLordDeathStrike, on 24 June 2012 - 02:52 AM, said:

there are several things just plain wrong with mwll

they have all the air assets, and hardly any proper aa, lrms should be far more usefull for dealing with air craft since they lock on and have long range. anti missile turrets should also shred any air craft that get too close, it can shoot down hundreds of missiles, but cant hit a small aircraft?!

battle armor is abused by people that know their lag is **** so they are never shown in their real positions, allowing them to chip away at a mech but the mech has a hell of a time even finding them as they warp around laggy like. (i dont mind non ba exploiters at all, as 1 solid hit with anything from a med laser or bigger and splat, or a little machine gun fire tears them right up)

people only play tsa and gc maps, theres this awesome fun sa mode, with duncan fisher and all, but no ones on those servers.

mwll is all about the weapons race, you die and respawn infinitely, if you do dmg and cap crap for score you spawn with more money, so you have to get up there and try for the assaults, you get into a game late and youre in 1 shot fodder vs stuff youll never have a chance to buy before match ends.


No one says MWLL is perfect, but its a good MW game and the only modern one available prior to MWO.

Air can be annoying, but huits and partisans can take them out, especially when working together, even lbx 20 demolishers can be effective at one shotting anything flying on a low altitude bombing run. Though most good aerospace pilots wont get caught going low right into a demolisher's sights.

I haven't seen much in the way of BA lag exploiters other than those who are obviously cheating and get banned in short order, one rac 5 hollander can kill a BA in a second with a good burst.

People play TSA and TC because it offers greater teamwork and strategy. SA is fun for a diversion but it gets old very quickly, even with Duncan.

Also the video posted above refutes your final point. That raven rolled out when there were already assaults on the field. He did damage, survived by playing smart, and upgraded to a Thanatos as his first upgrade. There's also a degree of role warfare in both TC and TSA. I've been in situations where a good raven or hawkmoth managed to slap narcs on the enemy enabling our catapults and other LRM armed mechs to inflict serious damage ultimately forcing them off a base.

#44 saber15

    Member

  • PipPipPip
  • Little Helper
  • Little Helper
  • 93 posts
  • LocationFlorida

Posted 24 June 2012 - 08:36 AM

View PostXarg Talasko, on 24 June 2012 - 02:37 AM, said:

What exactly is crippled about it?


It isn't a Boeing 747 having sex with a beveled box, so it's ruined FOREVER.

View PostLordDeathStrike, on 24 June 2012 - 02:52 AM, said:


they have all the air assets, and hardly any proper aa, lrms should be far more usefull for dealing with air craft since they lock on and have long range. anti missile turrets should also shred any air craft that get too close, it can shoot down hundreds of missiles, but cant hit a small aircraft?!

The Partisan variants and several Huitzilchipotl variants are good anti-air (excellent in the case of the Huit, though it's painfully slow). Depending on the map, they are more or less useful - they can completely shut down air on open maps like Deathvalley, but are less useful on maps like Mirage, where LBX-equipped assets take the cake.

A LAMS system is effectively a micro-pulse laser, designed for shooting down tiny unarmored rockets that are made of explodium. They won't do **** to something with even a miniscule amount of armor.

ATMs and aerospace SSRMs are the best AA missles.

View PostLordDeathStrike, on 24 June 2012 - 02:52 AM, said:


battle armor is abused by people that know their lag is **** so they are never shown in their real positions, allowing them to chip away at a mech but the mech has a hell of a time even finding them as they warp around laggy like. (i dont mind non ba exploiters at all, as 1 solid hit with anything from a med laser or bigger and splat, or a little machine gun fire tears them right up)


I've never encountered any problems with warping BA. Keep in mind that BA are extremely maneuverable, but also EXTREMELY difficult to play well. A good BA will jink around under your legs, ripping off your rear armor, or simply jump on your head and start the glorious activity known as RIP AND TEAR with their AC/2 or heavy micro laser.

View PostLordDeathStrike, on 24 June 2012 - 02:52 AM, said:


people only play tsa and gc maps, theres this awesome fun sa mode, with duncan fisher and all, but no ones on those servers.

SA's novelty quickly wore off, and the mode encourages people to just rush up the ranks to buy Vulture Bs and MKII Bs and spam them for the rest of the game.

View PostLordDeathStrike, on 24 June 2012 - 02:52 AM, said:

mwll is all about the weapons race, you die and respawn infinitely, if you do dmg and cap crap for score you spawn with more money, so you have to get up there and try for the assaults, you get into a game late and youre in 1 shot fodder vs stuff youll never have a chance to buy before match ends.

Well, don't try direct engagement if you join late. Do something useful for your team, like placing APCs (you get money every time a BA spawns there or someone buys ammo from it) then going BA, getting an asset with C3 (especially if your team has a Long Tom), or using the NARC missile on juicy enemy targets to cause friendly missiles to be attracted to it.

Edited by saber15, 24 June 2012 - 08:43 AM.


#45 Tor Matthews

    Member

  • Pip
  • 17 posts

Posted 24 June 2012 - 12:11 PM

The amount of petty ******** that comes from the dregs of the MWO community whenever MWLL is mentioned never ceases to amaze me.

MWLL has its fair share of flaws, few if any even mentioned in this thread ("omg the daishi foot is 90 degrees rotated the entire mod sucks!!!1one!!" doesnt count) but as of this moment its the best mech game ever released, and right now none of us know (or if they do they arent allowed to tell thanks to the NDA) whether or not MWO will be better or worse. In addition they are both shooting for different goals so in the end the answer to that will be extremely subjective. One is combined arms, large scale, and set further down the timeline. The other is set to start before the clan invasion, will be mechs only, is primarily small scale limited respawn mech fights, and comes with f2p mmo progression and a real money store.

You dont need to put your fanboy pants on and defend your estranged favorite relative from something that isn't attacking. What i can't wrap my head around is why certain folks around here feel so threatened by MWLL to the point where they just make stuff up about it.

#46 Deathz Jester

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,107 posts
  • LocationOH, USA

Posted 24 June 2012 - 01:05 PM

I like MW:LL and enjoy playing it, however I dislike them pulling weapon names & ranges out of their *****.

View PostTor Matthews, on 24 June 2012 - 12:11 PM, said:

The amount of petty ******** that comes from the dregs of the MWO community whenever MWLL is mentioned never ceases to amaze me.

MWLL has its fair share of flaws, few if any even mentioned in this thread ("omg the daishi foot is 90 degrees rotated the entire mod sucks!!!1one!!" doesnt count) but as of this moment its the best mech game ever released, and right now none of us know (or if they do they arent allowed to tell thanks to the NDA) whether or not MWO will be better or worse. In addition they are both shooting for different goals so in the end the answer to that will be extremely subjective. One is combined arms, large scale, and set further down the timeline. The other is set to start before the clan invasion, will be mechs only, is primarily small scale limited respawn mech fights, and comes with f2p mmo progression and a real money store.

You dont need to put your fanboy pants on and defend your estranged favorite relative from something that isn't attacking. What i can't wrap my head around is why certain folks around here feel so threatened by MWLL to the point where they just make stuff up about it.



calm down fanboy, you mad?

#47 saber15

    Member

  • PipPipPip
  • Little Helper
  • Little Helper
  • 93 posts
  • LocationFlorida

Posted 24 June 2012 - 01:07 PM

View PostIron Harlequin, on 24 June 2012 - 01:04 PM, said:

I like MW:LL and enjoy playing it, however I dislike them pulling weapon names & ranges out of their *****.


What do you mean about weapon names? The only weapons that have had their names changed are standard Lasers, which are now ____ Beam Lasers, to more easily differentiate them from Pulse Lasers.


Weapon ranges are adjusted for balance. If CBT results in idiotic balance, it's changed, hence why Medium Beam Lasers weigh 2 tons, why Clan weapons have less range, etc.

#48 Skadi

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,268 posts
  • LocationUtgarde Pinnacle

Posted 24 June 2012 - 01:18 PM

View PostXarg Talasko, on 21 June 2012 - 08:44 AM, said:

Really? REALLY? You felt the need to whine about that? I went back and looked through your post history. Despite all the changes made in the FD re-imagining concept art, the only thread you posted in was the BattleMech 4 - The Dragon thread. You didn't touch the others, and didn't even have a whine in that one.. but you go off about the feet being 90 degrees to the side on the MWLL Dire Wolf? You hypocrite. Did you have a big cry on MW4 forums about the Mad Dog having a chin turret?

MWO Dragon.
http://mwomercs.com/...2674#entry42674

Sarna link to canon Dragon art.
http://www.sarna.net...rand_Dragon.jpg

Didn't have the guts to complain about changes from the canon in this one, or the others for that matter, eh?

i LOVE the chin turret!

#49 Deathz Jester

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,107 posts
  • LocationOH, USA

Posted 24 June 2012 - 01:19 PM

View Postsaber15, on 24 June 2012 - 01:07 PM, said:

What do you mean about weapon names? The only weapons that have had their names changed are standard Lasers, which are now ____ Beam Lasers, to more easily differentiate them from Pulse Lasers.


How hard is it to differentiate between SL, ML, LL, SPL, MPL, LPL, ERSL, ERML, ERLL, ERSPL, ERMPL, ERLPL? If you dont know the difference between a Laser & a Pulse Laser, there is a problem.

And its not like you can actually customize anything aside from your Battle Armor weapons, so you couldn't get confused after seeing each variant multiple times and memorizing what their loadout is.



View Postsaber15, on 24 June 2012 - 01:07 PM, said:

Weapon ranges are adjusted for balance. If CBT results in idiotic balance, it's changed, hence why Medium Beam Lasers weigh 2 tons, why Clan weapons have less range, etc.



Thats basically saying "hey this is mechwarrior/battletech but we're throwing 80% of the actual ranges out of the window!" I'm not saying MW:LL isn't fun, but atleast dont pull ranges out of your *** cause you think it makes more sense.

Its a fun game, and I enjoy playing it, oddly I enjoy being in vehicles/battlearmor more than most of the mechs. But its a bit annoying to see random, asinine ranges on weapons simply because some one thought it "made more sense" and say its battletech.

#50 Skadi

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,268 posts
  • LocationUtgarde Pinnacle

Posted 24 June 2012 - 01:25 PM

View PostIron Harlequin, on 24 June 2012 - 01:19 PM, said:

How hard is it to differentiate between SL, ML, LL, SPL, MPL, LPL, ERSL, ERML, ERLL, ERSPL, ERMPL, ERLPL? If you dont know the difference between a Laser & a Pulse Laser, there is a problem.

And its not like you can actually customize anything aside from your Battle Armor weapons, so you couldn't get confused after seeing each variant multiple times and memorizing what their loadout is.






Thats basically saying "hey this is mechwarrior/battletech but we're throwing 80% of the actual ranges out of the window!" I'm not saying MW:LL isn't fun, but atleast dont pull ranges out of your *** cause you think it makes more sense.

Its a fun game, and I enjoy playing it, oddly I enjoy being in vehicles/battlearmor more than most of the mechs. But its a bit annoying to see random, asinine ranges on weapons simply because some one thought it "made more sense" and say its battletech.

Agree'd my favorite thing to do in MWLL (and im prolly gonna get attacked by people for this) is either riding into combat as a BA ontop of a scout mech then jumping onto the enamy mech and pounding him, or getting a epona D and just destroying people.

#51 Paullus Valcerus

    Member

  • PipPipPipPipPipPip
  • 211 posts

Posted 24 June 2012 - 01:26 PM

I cant seem to understand the ragers at the beginning, their logic is flawed.

I really hope this community doesn't grow into a bunch of whiny kids

nice screenshot btw
Posted Image

Edited by Paullus Valcerus, 24 June 2012 - 01:26 PM.


#52 Deathz Jester

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,107 posts
  • LocationOH, USA

Posted 24 June 2012 - 01:27 PM

View PostSkadi, on 24 June 2012 - 01:25 PM, said:

Agree'd my favorite thing to do in MWLL (and im prolly gonna get attacked by people for this) is either riding into combat as a BA ontop of a scout mech then jumping onto the enamy mech and pounding him, or getting a epona D and just destroying people.



Jumping on enemy mechs and planting C4 on their cockpit trololol.

did that once to an Awesome, and there were no other assault mechs on the map. So I killed 3 of his teammates nearby with it.

#53 Skadi

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,268 posts
  • LocationUtgarde Pinnacle

Posted 24 June 2012 - 01:29 PM

View PostIron Harlequin, on 24 June 2012 - 01:27 PM, said:

Jumping on enemy mechs and planting C4 on their cockpit trololol.

did that once to an Awesome, and there were no other assault mechs on the map. So I killed 3 of his teammates nearby with it.

ive jumped on a assult mech before and his brilliant solution was to jump out of his powered up madcat to try and kill me, i simply jumped in it and found out he had 4 fine AC 5's on it and i just slapped him with it and went on my way, im realy looking forward to what 6.0.0 bring, im REALY hoping the mech lab will be there, that will bring so much life to the game.

#54 Deathz Jester

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,107 posts
  • LocationOH, USA

Posted 24 June 2012 - 01:31 PM

View PostSkadi, on 24 June 2012 - 01:29 PM, said:

ive jumped on a assult mech before and his brilliant solution was to jump out of his powered up madcat to try and kill me, i simply jumped in it and found out he had 4 fine AC 5's on it and i just slapped him with it and went on my way, im realy looking forward to what 6.0.0 bring, im REALY hoping the mech lab will be there, that will bring so much life to the game.


One can hope, I'd be making quite a few things.

#55 EagleFire

    Member

  • Pip
  • 18 posts

Posted 24 June 2012 - 01:35 PM

View PostIron Harlequin, on 24 June 2012 - 01:19 PM, said:

How hard is it to differentiate between SL, ML, LL, SPL, MPL, LPL, ERSL, ERML, ERLL, ERSPL, ERMPL, ERLPL? If you dont know the difference between a Laser & a Pulse Laser, there is a problem.

And its not like you can actually customize anything aside from your Battle Armor weapons, so you couldn't get confused after seeing each variant multiple times and memorizing what their loadout is.



This is done more for the people with no background in CBT than anything. There are many people I've seen playing that had no idea what TAG, NARC, or BAP were. At least spelling out the weapons give some indication at their use and range.

#56 Bundynomics

    Member

  • Pip
  • Elite Founder
  • 12 posts
  • LocationCalifornia

Posted 24 June 2012 - 01:38 PM

I always liked the Daishi...

#57 Skadi

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,268 posts
  • LocationUtgarde Pinnacle

Posted 24 June 2012 - 01:51 PM

View PostBundynomics, on 24 June 2012 - 01:38 PM, said:

I always liked the Daishi...

Posted Image

#58 Tor Matthews

    Member

  • Pip
  • 17 posts

Posted 24 June 2012 - 03:14 PM

View PostIron Harlequin, on 24 June 2012 - 01:05 PM, said:

calm down fanboy, you mad?

Repeating the same thing back, how original. You did add some flavor though, and by flavor i mean a ****** meme.

Edited by Tor Matthews, 24 June 2012 - 03:15 PM.


#59 Skadi

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,268 posts
  • LocationUtgarde Pinnacle

Posted 24 June 2012 - 04:25 PM

View PostTor Matthews, on 24 June 2012 - 03:14 PM, said:

Repeating the same thing back, how original. You did add some flavor though, and by flavor i mean a ****** meme.

Tell us how you realy feel...

#60 MausGMR

    Member

  • PipPipPipPipPip
  • 141 posts

Posted 25 June 2012 - 03:28 AM

The differing ranges and weights equates to a much more enjoyable Mechwarrior experience than what tabletop rules provide. Tabletop rules are not, and never will be balanced for a first person Mechwarrior game set in real time. A lot of complex work went into getting the weapon damages adjusted and formulated in a way to make them unique and interesting to the player. I understand how much change can be hard to deal with, but these changes were necessary to make the game ultimately better for the player. We've had periods where exact CBT rules were put in place, such as for example the limited pulse laser range compared to clan pulse laser range. Ultimately, you look at this and go "ok, so for more tons, I get half the range, and less damage per shot - how is this possibly fair, how can these weapons be balanced with this ruleset?"

Simple answer is, they can't, even with the emphasis on Cbills bumping clan tech up in terms of exclusiveness. The IS PPC is just a better deal for the weight, heat, damage and range, and ultimately that +2 accuracy is a lot harder to represent in an FPS than it is in a turn based dice game.

So generally IS weapons are a little better and more weight forgiving than they are by CBT ruleset, which ultimately bumps IS assets up to much more like the levels of capability as described in the novels, because ultimately, if we break it down, we all know that Terra would be in the hands of the clans if they'd purely played by the rules :)





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users