Praetor Knight, on 07 July 2014 - 06:18 PM, said:
It just needs further tweaking.
As much as I hate the fall damage scaling, I agree with this. It's not a terrible idea. It's just a matter of tweaking fall damage along with the jump jet effectiveness.
- Punishing heavy and assault mechs for jumping off cliffs without jump jets will add another tactical element to the game.
- Making the light mechs take very little damage from falling will restore a smidgen of viability to light mechs without jump jets , and will also increase viability of light mechs with jump jets.
- Lots of fall damage for heavier classes and very little fall damage for lighter classes, means that lighter mechs can go just about everywhere, but heavier mechs will have limited mobility.
- Widening the gap between 1 and 6 jump jets will improve the situation, as 1 jump jet should be enough to break the fall when jumping off cliffs, but not enough to climb hills.
- 4 jump jets should be enough to choose between a really high jump with no breaking (and thus, lots of leg damage) or a short jump with breaking.
- 6 jump jets should give really high jumps with breaking, but the weight of the jump jets will rob you of a lot of firepower.
I would take fall damage over all the other attempted solutions to poptarting, any day of the week. With the right tweaking, this alone may be enough to deal with poptarts, even without the reticule shake and the forward drift. Especially if hard falls leads to knock-down, leaving your mech incapacitated a few seconds if you make a bad jump (e.g. falling 200 feet without breaking the fall).
However... I'm not holding my breath.
drunkblackstar, on 08 July 2014 - 04:15 AM, said:
It didn't ruin it, actually it made things better.
IMHO, falling damage to heavies and assaults should be stronger.
I think new adjusments and heat scaling will even improve situation. poptart meta should be changed.
Definitely made it worse. If it had punished heavies and assaults more than lights, it would have made things better. But right now, moderate leg damage (orange armor after a few jumps) is not a problem for light mechs, because they rarely die from being legged anyway. It's a HUGE problem for light mechs, which die from being legged very often indeed. Especially Ravens.
By punishing all mechs equally, it punished the light mechs more.
Edited by Alistair Winter, 08 July 2014 - 05:14 AM.