Deathlike, on 08 July 2014 - 09:19 AM, said:
I attribute that more towards the MM, than anything else really.
Possibly, the MM does seem to make strange decisions. Sometimes it acts like its personally punishing me by putting me on under tonned teams (before 4x3, its less of an issue now, but sometimes still happens) and putting me with newbs who are clearly not in my Elo bracket. There are times this will happen all evening -- not like a one-off match. Its more like I'm constantly on the team that appears to be playing the game for the first time, such as shooting guns in the air for no reason, running off in all directions of the map, charging at the enemy's known position one or two at a time... stuff like that. And I'll be on team after team after team like that, while the enemy, clearly is experienced and organized (in so much as solo games are organized).
And other nights, its the opposite. I consistently find teams that have seasoned vets, good chemistry, good mix of builds and everybody knows their role and position in the match.
And other nights its random, which is what I expect when solo pugging.
This game needs more than just Elo brackets. It needs a newbie server, where newbs can play with other newbs until they get 'x' amount of XP to "level out" of the newbie jail. I've seen lots of games do something like this. Even in single player games there is something of a tutorial in the first handful of levels to teach the player how to play the game and game concepts.
We lack this, and the game suffers because of it.
CyclonerM, on 08 July 2014 - 09:20 AM, said:
Sure, because it was fine to jump from a mountain and have pratically 0 damage.
In one of the first novels, a Rifleman loses almost all of its back armor just sliding on its back ..
I believe in one of Justin Allard's Solaris matches he scrapes much of the armor off the back of his mech scooting along some wall. Maybe that's the same event?