Alistair Winter, on 08 July 2014 - 05:36 AM, said:
Running a crazy chicken at 150 kph into a 100 ton Atlas or, better yet, a cliff, should hurt. But in this game, it doesn't. We're just so used to it, we don't think about it, but it requires far more suspension of belief than light mechs not taking much damage when jumping off cliffs. The legs can actually absorb some of the impact from hitting the ground. The nose cannot.
I agree, that's why I first typed:
FlipOver, on 08 July 2014 - 03:10 AM, said:
Usually I pilot a RVN when dropping solo or 2-3 man groups (which is almost 90% of my drops).
Being careful about the speed when going down slope is just another thing light need to pay attention. No big deal, really.
For a while now, ights were running and jumping around brawlers and getting away "scot free" most of the time.
Due to their special specs (small size + high speed + low ping + small hitboxes + dodgy hit registration) - choose any 3 of those 5 - most light pilots thought it would be a good idea to play a light like if they were piloting an assault with speed + JJs.
Even if the RVN is one of the lights with the biggest hitboxes on the legs, this new feature really didn't change much on the game play for a real scout / harasser who needs to be silent, sneaky and smart.
Sure the fall damage is something new to take into account, but I even think we all should get collision damage with the scenery and the faster you hit something, the harder the ding on your 'mechs armor.
Let's just adapt to the new mechanic and learn from it, I know I'm doing just that and enjoying the game a bit more.
So again, the game is flawed, but adding a new feature to improve it, isn't really a bad thing, people just need to adapt and wait for further improvements (aka collision damage depending on armor/speed/objects).



























