ReXspec, on 10 July 2014 - 12:29 PM, said:
A Gauss Rifle explodes because it carries a built-in power generator (that said, with a built-in generator, there should be no charge). If that power generator get's roughed up, it destabilizes and blows up.
I forgot to expand why it shouldn’t blow up and it is because its power generator should be the mechs engine which should also power the jump jets instead of fuel which makes no sense as a power source when you have a powerful fusion reactor creating power.
ReXspec, on 10 July 2014 - 12:29 PM, said:
Actually that article was stating that recoil doesn't effect movement... not targeting. Of course pilots can compensate for targeting errors produced by movement and recoil: Because they've been trained to do it through practice. They've adapted to that fine bit of randomness. That does not mean those vehicles are immune to targeting errors (such as crosshair "shake") by outside forces.
It is the backward momentum caused by recoil that makes targeting hard. In theory the backward momentum of the recoil must equal the forward momentum of the projectile being fired but in reality most of the momentum gets lost with the gases escaping. A bullet fired from an M16 rifle has approximately 1763 Joules of kinetic energy as it leaves the muzzle, but the recoil energy of the gun is less than 7 Joules. It takes 1763 Joules to move a 5.56×45mm round that weights 3.5g to 1,000m/s but 7 Joules have very little effect on an M16A2 with a loaded weight of 4kg, however it greatly affects the slide of the M16A2 which is lighter but it would have no effect to the M16A2 if it were physically and permanently attached to a vehicle/robot/turret, etc.
ReXspec, on 10 July 2014 - 11:04 PM, said:
The problem is pinpoint damage.
You have finally seen the light! The problem is not jump snipping it is pinpoint damage as I stated before. There is a simple solution to this problem and would make MechWarrior Online feel high tech like it should by using the M1 Abrams targeting technology, which is that you can keep your guns lock on target while moving and hit the target while moving but you cannot target a specific location unless standing still. This will be a buff to everyone except jump snipers but for it to work you need to get rid of the Null Signature System effect and ECM invisibility. All mechs should be able to get weapons lock instantly when a target is not in total cover, in weapon range and within 60 degrees right, left, up and down and the weapons in range should fire and hit random mech locations not in cover with all cluster rounds and missiles hitting mech locations not in cover. This would eliminate the need and use of zoom while moving plus give a much need buff to LBXs and SRMs also there would be no wasted ammo since weapons would only fire at a target in range and not in total cover. SSRM should able to target and hit anything within its range that is not in cover including targets directly behind, below or above the firing mech. Accurate sniping with the proper zoom for the range of the weapons can only be made when the mech is standing still and hitting stealth armored mechs would require the firing mech to be standing still. This would make Inner Sphere’s stealth armored mechs competitive with Clan’s superior fire power but they need to get rid of all the weapon nerfs to Clan weapons. I really hate nerfs, they are the root of all evil.
Edited by Yokomohoyo, 11 July 2014 - 01:47 PM.