Pezzer, on 08 July 2014 - 12:06 PM, said:
I would be cool with this if the numbers didn't say "jump jets will be less useful AND generate a lot of heat". In reality, it would have been better to see Jumpjets building heat, having less thrust in the first .3 seconds of the burn, but then providing more overall forward thrust with less emphasis on the vertical. This would have made JJs a great way to jump over small pieces of terrain and away from enemies while disposing of the pop-tart meta that much more. Also, the first .3 second bit is to fix spamming the spacebar to get over mountains.
TL;DR don't nerf JJs, make them less pop-tarty and designed to move the Mech up and away from danger.
This is only about JJ and how the (should) work.
- As already mentioned hill climbing with th space spamming have to go. I would suggest a 3 Second cool of after last use (even in air)
- The initial boost should be less effective but further boost need an increase - 50% increasing to 100% boost in the first second. (continues boost will be more effective then more little boosts)
- More JJ need to be more effective optimal would be 2JJ are twice as effective then 1JJ. Here you can use the number of JJ for the total jump time. As an idea 1 + 1 second for every tonne JJ. A Spider with 12JJ and an assault with 3JJ would have 7 seconds boost time.
- More JJ less heat, because the heat will generate at different spots and can be distributed easier. Also should be considered, that the boost time is longer so that even if 2JJ have less heat/s it make in total more over the complete boost time.
- The boost it self should depend on the no. of JJ. More JJ gives a better boost so that light mechs can have also a fast vertical speed. It have to be balanced with the longer boost time. The spider with 12JJ have much more agility then the heavy brother with 3JJ
- Horizontal speed should be changeable. Simply by pressing W or S you can in- or decrease the horizontal speed even a jump strait up and then move forward to land on a building should be possible.
- Damage on landing also should be increased. Everyone who uses JJ have to learn to keep some fuel for the landing otherwise bad things can happen.